SamSuka
saphirenishi
saphirenishi

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more testing of blender

got the reflections somewhat believable now too, since its all coming from a 2d texture, its tricky to make it work, but with some blurring we can get away with a lot of things

the only problem is, we cant really blur anything inside the shader editor, so the last pic is the node setup for blurring a texture or procedural map inside the shader editor.

more testing of blender more testing of blender more testing of blender more testing of blender

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