SamSuka
QuantV

QuantV

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UPDATE

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UPDATE

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UPDATE

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UPDATE

Legacy and Enhanced:

  • Cherry Blossom vegetation now respect the Vegetation Season setting and have its own independent seasonal variation (W.I.P.).

  • Added new 'Shadows' category under 'LIGHTING' section with Vegetation and ParticleFX s...

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UPDATE

Enhanced version

- Introduced AO Intensity control for Ray Traced Ambient Occlusion.

Legacy version

- Added -on click- Cherry Blossom vegetation variant (overwrites seasonal veg settings)

- Added Ambient Occlusion strength tweakable...

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UPDATE

Enhanced

  • Pedestrian SubSurface Scattering (SSS) settings.

  • Added SSS Intensity, Radius, and Saturation tweakable parameters.

Legacy

  • Added compatibility with Puredark's Upscaler.

Note: Make ...

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UPDATE

Enhanced:

  • Added volumetric clouds.

  • Added Moon normal map for detailed terrain surface.

  • Added building reflection settings.

Legacy:

  • Updated puddles Screen Space Reflect...

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Update

Changelog:

- PostFX: Updated 'Palette Lut' feature with HQ version (no banding from texture) and twekable Intensity.

- For both Legacy and Enhanced, also works with rendered videos from Editor.

- Rearranged some settings in ReShade .FX menu in or...

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UPDATE

~Enhanced~

  • Added HQ vehicle raindrops

  • Added vehicle shader settings with independent Day and Night settings:

- Specular Intensity (a.k.a Reflection Amount).

- Specular Fresnel.

- Specular Mask (a.k.a Metallic Amount...

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UPDATE

  • Updated Vehicle Metallic Paint Shader: Improved Sun Reflection Hit.

  • Yet Another Lens Flare: LightStreak V2 (inspired by #2 Trailer)

  • Updated 'SixLens' lensflare.

  • Added higher quality and more detailed GodRays effect (a.k.a. Volu...

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UPDATE

- Updated weathers and clouds

- Improved quality of the Galaxy effect and fixed minor issues like moon, depending on the lunar cycle, getting in the middle of the galaxy effects.

- Added dynamic height clouds with cirrocumulus and cirrus pattern.

- Updated scattering effect and ...

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UPDATE

Updated Clouds shader:

- Finally working across ALL weathers.

- Improved performance.

- Added 'Cloud Type' parameter to select different detail/performance presets.

- Added 'Cloud Reflections' (optional) with additional level of detail for screenshots.

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UPDATE

- Brighter nights preset:

  - Added Artificial Lights and Indirect Light

- Vegetation: Fur Grass:

  - Removed dithering at shader level (request)

  - Added Detail Map

  - Added parameter to control fur grass density

- Veh...

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UPDATE

Changelog:

  • Vehicle Raindrops: Fully redone:

  - Works with ALL cars (finally), including modded vehicles

  - Increased quality of droplets

  - Improved rendering distance

  - Redone physics animation so drople...

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UPDATE

- Galaxy milkyway: Added full rotation X,Y,Z settings so it can be placed anywhere (request).

  - Improved galaxy milkyway reflections in some weathers that wasn't working.

- Added 'GPlens' Intensity parameter (request).

-...

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UPDATE

- VEHICLE section:

 - Added Vehicle Chrome material tweakable parameters.

 - Wheels: Added independent settings for Rims and Tires materials.

 - Added Colored Carbon Fiber option.

 - Updated 'Glass Reflection' with normalized parameter.

- P...

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UPDATE

  •  PTFX: Added tweakable parameters:

  •   Vehicle:

  •   - Burnout Smoke Color and Brightness.

  •   - Exhaust Fire Size and Intensity.

  •   - Exhaust Smoke Size and Density.

  •  &nbs...

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UPDATE

Rain Reflections (SSR) completely redone:

  • New puddle shader with better reflections and a more realistic look

  • Added SSR on wet surfaces too

  • Added tweakable parameter for puddle size scale

  • Added capillary waves - not only during rain like ...

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UPDATE

- Vehicle Emissive Lights:

 - Added settings for both day and night time

- Corona Lights: added intensity parameter exclusively for Emergency Lights (some vehicles uses corona texture instead of emissive)

- Screen Raindrops:

 - added scale/size parameter...

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UPDATE

VEHICLE shader update:

  • Added vehicle reflection parameters:

  • Specular Intensity

  • Specular Fresnel

  • Specular Falloff

  • Specular Mask

  • Vehicle Paint:

  • Added Screen Space Reflections on V...

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UPDATE

  • Added corona lights intensity multiplier

  • Added streetlights parameters for color and intensity

  • also for lights reflection

  • Updated 'vivid summer' preset at #reshade`n`resources  Discord's channel (more presets will be publish...

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UPDATE

Changelog:

  • Increased distance of reflective surfaces-puddles in SSR (Rain Reflection) and added minor improvements

  • Added workaround to fix choppy animations in FiveM sky (Clouds and Starfield)

  • Added customization settings for Starfield Galaxy so everyon...

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UPDATE

Added W.I.P. Roads

  • 100% Procedural

  • No textures are replaced - lore friendly

  • Added Detail Map shader on all surfaces

  • dynamic specularity based on timecycle and near/mid/far plane to avoid the excessive specular of vanilla roads at sunset w...

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UPDATE

  • Added PostFX shader with fast Sharpen and better Antialiasing to ReShade main build

  • Updated (again) game's FXAA to improve quality of antialiasing

    • color settings, brightness, saturation, etc, for Day and Night time are now in ReShade > PostFX shader

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QuantV February Update


  • Added new DOF focus algorithm to keep proper focus

  • Also added DOF shader to ReShade preset

  • Vehicle:

  • - Wheel brake disc:

  • - - Added 'Hot' and 'Very Hot' presets for Brake Disc (Only ReShade)

  • - Added ligh...

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UPDATE

  • Updated all ReShade builds since June with important optimization-performance improvements.
  • Added option to switch Light animation profile in Vehicle Led Indicator option to avoid spawning the car again. Added a total of 9 light profiles that shoul...

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QuantV:: January Update

  • Added moon normal map + dynamic light direction (ENB, ReShade)
  • Vegetation:

 - This is my first vegetation overhaul. Added full season preset:

 - spring - all tree types: olive, birch, ficus, oak, palm, pine, eucalyptus...

 - autumn #1 and #2 s...

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QuantV:: November

  • New skydome effect with new 'Deep Starfield' (ENB / ReShade presets) based on the idea of the original "Deep Starfield" from back 2020 using multi-layer starfield (see Discord for reference).
  •  ยท This is higher quality and better option that replaces the old one based in RDR2....

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QuantV:: October

ReShade preset:

  • Added dynamic color processing settings with tweakable parameters for both day and night time (like QV ENB)
  • Added screen raindrops 'nfs style' to ReShade
  • added new light refraction effect for better lens effect
  • vehicle paint - carbon parts is...

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UPDATE

  • Updated Vehicle Paint Shader (ReShade)
  • Updated Metallic paint and improved blending with dirt layer

Added new vehicle paints:

  • Iridiscence Wrap (Pearlescent, Matte and Metal paint type)

Reference: 2023-10-01 15:15:40 +0000 UTC View Post