QuantV activity
UPDATE
Legacy and Enhanced:
Cherry Blossom vegetation now respect the Vegetation Season setting and have its own independent seasonal variation (W.I.P.).
Added new 'Shadows' category under 'LIGHTING' section with Vegetation and ParticleFX s...
2025-12-11 23:14:53 +0000 UTC View Post
UPDATE
Enhanced version
- Introduced AO Intensity control for Ray Traced Ambient Occlusion.
Legacy version
- Added -on click- Cherry Blossom vegetation variant (overwrites seasonal veg settings)
- Added Ambient Occlusion strength tweakable...
2025-11-05 15:22:44 +0000 UTC View PostUPDATE
Enhanced
Pedestrian SubSurface Scattering (SSS) settings.
Added SSS Intensity, Radius, and Saturation tweakable parameters.
Legacy
Added compatibility with Puredark's Upscaler.
Note: Make ...
2025-10-08 15:52:53 +0000 UTC View PostUPDATE
Enhanced:
Added volumetric clouds.
Added Moon normal map for detailed terrain surface.
Added building reflection settings.
Legacy:
Updated puddles Screen Space Reflect...
2025-09-07 13:32:09 +0000 UTC View Post
Update
Changelog:
- PostFX: Updated 'Palette Lut' feature with HQ version (no banding from texture) and twekable Intensity.
- For both Legacy and Enhanced, also works with rendered videos from Editor.
- Rearranged some settings in ReShade .FX menu in or...
2025-08-06 16:18:48 +0000 UTC View PostUPDATE
~Enhanced~
Added HQ vehicle raindrops
Added vehicle shader settings with independent Day and Night settings:
- Specular Intensity (a.k.a Reflection Amount).
- Specular Fresnel.
- Specular Mask (a.k.a Metallic Amount...
2025-07-06 15:19:51 +0000 UTC View PostUPDATE
Updated Vehicle Metallic Paint Shader: Improved Sun Reflection Hit.
Yet Another Lens Flare: LightStreak V2 (inspired by #2 Trailer)
Updated 'SixLens' lensflare.
Added higher quality and more detailed GodRays effect (a.k.a. Volu...
2025-06-08 16:27:45 +0000 UTC View Post
UPDATE
- Updated weathers and clouds
- Improved quality of the Galaxy effect and fixed minor issues like moon, depending on the lunar cycle, getting in the middle of the galaxy effects.
- Added dynamic height clouds with cirrocumulus and cirrus pattern.
- Updated scattering effect and ...
2025-05-08 11:37:51 +0000 UTC View PostUPDATE
Updated Clouds shader:
- Finally working across ALL weathers.
- Improved performance.
- Added 'Cloud Type' parameter to select different detail/performance presets.
- Added 'Cloud Reflections' (optional) with additional level of detail for screenshots.
UPDATE
- Brighter nights preset:
- Added Artificial Lights and Indirect Light
- Vegetation: Fur Grass:
- Removed dithering at shader level (request)
- Added Detail Map
- Added parameter to control fur grass density
- Veh...
2025-03-08 10:28:58 +0000 UTC View PostUPDATE
Changelog:
Vehicle Raindrops: Fully redone:
- Works with ALL cars (finally), including modded vehicles
- Increased quality of droplets
- Improved rendering distance
- Redone physics animation so drople...
2025-02-04 20:45:51 +0000 UTC View PostUPDATE
- Galaxy milkyway: Added full rotation X,Y,Z settings so it can be placed anywhere (request).
- Improved galaxy milkyway reflections in some weathers that wasn't working.
- Added 'GPlens' Intensity parameter (request).
-...
2025-01-03 22:47:11 +0000 UTC View PostUPDATE
- VEHICLE section:
- Added Vehicle Chrome material tweakable parameters.
- Wheels: Added independent settings for Rims and Tires materials.
- Added Colored Carbon Fiber option.
- Updated 'Glass Reflection' with normalized parameter.
- P...
2024-12-03 17:02:57 +0000 UTC View PostUPDATE
PTFX: Added tweakable parameters:
Vehicle:
- Burnout Smoke Color and Brightness.
- Exhaust Fire Size and Intensity.
- Exhaust Smoke Size and Density.
&nbs...
2024-11-03 14:12:19 +0000 UTC View Post
UPDATE
Rain Reflections (SSR) completely redone:
New puddle shader with better reflections and a more realistic look
Added SSR on wet surfaces too
Added tweakable parameter for puddle size scale
Added capillary waves - not only during rain like ...
2024-10-03 09:49:34 +0000 UTC View Post
UPDATE
- Vehicle Emissive Lights:
- Added settings for both day and night time
- Corona Lights: added intensity parameter exclusively for Emergency Lights (some vehicles uses corona texture instead of emissive)
- Screen Raindrops:
- added scale/size parameter...
2024-09-03 18:25:36 +0000 UTC View PostUPDATE
VEHICLE shader update:
Added vehicle reflection parameters:
Specular Intensity
Specular Fresnel
Specular Falloff
Specular Mask
Vehicle Paint:
Added Screen Space Reflections on V...
2024-08-02 14:15:19 +0000 UTC View Post
UPDATE
Added corona lights intensity multiplier
Added streetlights parameters for color and intensity
also for lights reflection
Updated 'vivid summer' preset at #reshade`n`resources Discord's channel (more presets will be publish...
2024-07-03 16:25:25 +0000 UTC View Post
UPDATE
Changelog:
Increased distance of reflective surfaces-puddles in SSR (Rain Reflection) and added minor improvements
Added workaround to fix choppy animations in FiveM sky (Clouds and Starfield)
Added customization settings for Starfield Galaxy so everyon...
2024-06-02 06:41:51 +0000 UTC View Post
UPDATE
Added W.I.P. Roads
100% Procedural
No textures are replaced - lore friendly
Added Detail Map shader on all surfaces
dynamic specularity based on timecycle and near/mid/far plane to avoid the excessive specular of vanilla roads at sunset w...
2024-05-01 23:22:39 +0000 UTC View Post
UPDATE
Added PostFX shader with fast Sharpen and better Antialiasing to ReShade main build
Updated (again) game's FXAA to improve quality of antialiasing
color settings, brightness, saturation, etc, for Day and Night time are now in ReShade > PostFX shader
2024-04-03 15:24:04 +0000 UTC View Post
QuantV February Update
Added new DOF focus algorithm to keep proper focus
Also added DOF shader to ReShade preset
Vehicle:
- Wheel brake disc:
- - Added 'Hot' and 'Very Hot' presets for Brake Disc (Only ReShade)
- Added ligh...
2024-03-02 21:30:25 +0000 UTC View Post
UPDATE
- Updated all ReShade builds since June with important optimization-performance improvements.
- Added option to switch Light animation profile in Vehicle Led Indicator option to avoid spawning the car again. Added a total of 9 light profiles that shoul... 2024-02-15 10:47:20 +0000 UTC View Post
QuantV:: January Update
- Added moon normal map + dynamic light direction (ENB, ReShade)
- Vegetation:
- This is my first vegetation overhaul. Added full season preset:
- spring - all tree types: olive, birch, ficus, oak, palm, pine, eucalyptus...
- autumn #1 and #2 s...
2024-02-02 00:54:57 +0000 UTC View PostQuantV:: November
- New skydome effect with new 'Deep Starfield' (ENB / ReShade presets) based on the idea of the original "Deep Starfield" from back 2020 using multi-layer starfield (see Discord for reference).
- ยท This is higher quality and better option that replaces the old one based in RDR2.... 2023-11-30 23:46:30 +0000 UTC View Post
QuantV:: October
ReShade preset:
- Added dynamic color processing settings with tweakable parameters for both day and night time (like QV ENB)
- Added screen raindrops 'nfs style' to ReShade
- added new light refraction effect for better lens effect
- vehicle paint - carbon parts is... 2023-11-01 17:45:00 +0000 UTC View Post
UPDATE
- Updated Vehicle Paint Shader (ReShade)
- Updated Metallic paint and improved blending with dirt layer
Added new vehicle paints:
- Iridiscence Wrap (Pearlescent, Matte and Metal paint type)
Reference: 2023-10-01 15:15:40 +0000 UTC View Post