SamSuka
gunbunny

gunbunny

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gunbunny activity

Reactor gear 4

more renders

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Reactor gear 3

more renders

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Reactor gear 2

all the things.

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Reactor gear 1

render of the stuff!

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Cruise ship concept revamp

So I was getting to building the interior set pieces and then came to the realization that I had no idea how they would go together in the overall level design without a general idea of how said level was laid out. So I laid it out, rough-like, but then realized I needed a more solid concept anyways...

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One more NPC

And this batch is done! Finally :)

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More NPCs

Kuze is done.

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Yet more NPCs

Getting them done! 3 more to go and the current batch of cameos is finished.

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Status report

As of today there are now 4 NPC models finished and rigged, and 1 more to rig. 6 more to model, then the friendly-NPC models will be completed. I've found a great freelancer that is doing the vertex weighting, which saves me a ton of time.

Remaining on the list of level assets to make for the demo...

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More NPCs!

Hanson is finished and ready for rigging.

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Rigged NPCs

Hanover is rigged and ready for animation.

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NPCs and status report

NPCs are being built. Presently there are 5 built, and 4 being rigged right now. They should be ready to put into the game shortly, after which I will build the quest/dialogue system.

Still not a lot to show as of late because most has been behind-the-scenes stuff that can't be shown (like rigging...

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Engineer NPC, female

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NPC Engineer, male

Is what it is :)

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Female NPC 1

Textured and ready to do vertex weights.

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Random conversation stuff

Here's your chance to have some of your own ideas tossed into the demo:

Random crew people wandering around the ship during the quest stage will say things when you click on them. Some will be people who Aurora talks to right after she has woken up and has not gotten her morning coffee, some will ...

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OK, decision made

After chewing my fingernails and thinking about it a LOT for the past 48 hours or so, I've decided that the best way to approach this is to do the original "pirate attack" demo with a few minutes' worth of peaceful wander-around-get-your-bearings simple quest stuff at the beginning, and an action-pa...

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The demo: two concepts, torn between them.

I've juggernauted (is that a verb?) through my art quota done for the month so I am going to spend the next 2 weeks working purely on the game.


Had a brain explosion the other night listening to a piece of music that would make an excellent partially-scripted demo level with a few actio...

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What I been up to

Have a look :) Lots of new stuff.


I'll be wandering at Megaplex this weekend and I'll have the latest build with me if anyone wants to play it.

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Gun aiming works!

After facedesking for weeks trying to get this working right, I finally realized that UE's blended aim offsets (which might work fine in a FPS) are total garbage in a sidescroller, and I would have to work around it, forcefeeding it the art I wanted it to use instead of relying on it to blend one th...

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aim is sortakinda working

Arm aiming is working, sorta. It only seems to work during idle animation, but it gets borked when you walk or run. So it looks like after researching this problem, UE might actually be broken here, and in any case, to get it to look and work how I want it to look and work, I will have to make separ...

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Status Report

Lots of stuff coming together. I refined the fire a bit, so that it damages you over time if you are stupid enough to stand in it :) I also added directional aim with the right analog stick, and projectile shooting in that direction. I'll see if I can add some actual arm movements, a stand-in pistol...

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Star system map

I don't know why, but I love designing stuff like this. It appeals to my inner nerd.

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Speed dash

I promised myself I wouldn't stay up until 4am playing with goddamn Unreal Engine but I did. And I made speed dash with energy trails. The effect will need some tweaking but the mechanics are there.

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More updates

Double Jump has been added, and some cheesy sound effects :)

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Yesssssss

She is in the engine, running around, and doing stuff.

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Hysminai concept 2b (no helmet)

Much more badass than the first one. I gave them an extra 2 pairs of eyes and more head plates, and 2 pairs of horns.


"Around them hovered the relentless Fates;

Beside them Battle incarnate onward pressed

Yelling, and from their limbs streamed blood and sweat."

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Hysminai concept 2a

Much more badass than the first one. I gave them an extra 2 pairs of eyes and more head plates, and 2 pairs of horns.


"Around them hovered the relentless Fates;

Beside them Battle incarnate onward pressed

Yelling, and from their limbs streamed blood and sweat."

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Lyda concept

The cruise ship needs an entertainer, so I was thinking about what sort of creatures might make good pop stars. Peacocks, obviously, but female peahens are very plain creatures. Since I have been raising ladybugs in my garden, and they are EVERYWHERE now (they reproduce like crazy, and they are alwa...

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SPaaaaaaaaAAACE!

this will be the backdrop in the new intro cutscene and promo movie.

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