SamSuka
gunbunny
gunbunny

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aim is sortakinda working

Arm aiming is working, sorta. It only seems to work during idle animation, but it gets borked when you walk or run. So it looks like after researching this problem, UE might actually be broken here, and in any case, to get it to look and work how I want it to look and work, I will have to make separate walking-while-aiming animations anyways.

So I have a question for you folks-- it seems like it would make sense to be able to aim and shoot while walking, but not while running. So would it be criminal to limit you to walking speed while aiming guns? Seems a lot of games do that anyways.

Comments

She would be automatically slowed down when aiming. Like a max speed cap.

Jeremy Bernal

GunBunny shooting while running would be badass, but with heavier weapons it makes little sense. So keeping it simple: I vote for slow down with a nice animation (you know, something cool and professional).

Facilize

What are we talking here? Is there some sort of 'aiming' action that would automatically slow Gunbunny down to a walk? That would be acceptable. But if it is 'slow down' consciously, then 'aim'; well, that would be a pain.

Bruce W


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