SamSuka
Uriahjs 01

Uriahjs 01

patreon


Uriahjs 01 activity

BoundProject Devlog 10.2

hey lads! because of the new skeleton we are actually pretty tight on schedule, but this devlog purpose is to test the new skeleton, feel free to try break it lmao

here's what's to be tested


- crossankles pose are here, only accessible through chloroformed by dummy-chans View Post

BoundProject Devlog 10.1

hey lads! because of the new skeleton we are actually pretty tight on schedule, but this devlog purpose is to test the new skeleton, feel free to try break it lmao

here's what's to be tested


- a brand new skeleton on the player to test with

- which consist of some few...

View Post

BoundProject Devlog 10

hey lads! it's really busy lately since the stuff we need to do lol, anyways here's what's done


- 2 new suits, one of them is the pantyhose for those fookin panty enthusiasts =V

- dummy-chans can escape on their own after being tied by the player

- harness rope tweaks...

View Post

BoundProject Devlog 9.1

hey lads! finally more stuff bout player and NPC action testing, here's what's new inside

- 1 more dummy-chan to join the fun

- player can perform chlorofom action, simply by getting onto behin one of the dummy-chan while crouching and press RMB

it will trigger a short animation...

View Post

BoundProject Devlog 9

hey lads! it kind of weights me also that the progress isnt that fast, but tbf many things needed to be done both here and IRL so, the main stuff is gonna be here not in long matter

here's what's changed for this devlog


- add snapping player to destinated spot when using cu...

View Post

BoundProject Devlog 8.1

hey lads! i hope yee lads enjoyed yer short new years KEKW, the dev speed is kind of reduced cuz of how much i need to research bout AI behaviours, but notheless here's what's been developped


- shooting handgun is now changed from full auto into manual, which u have to press once...

View Post

BoundProject Devlog 8

hey lads! since it's actually christmas now, this devlog is kind of special and bulk with some changes, the build is basicly non subbuilds, but i make it earlier to celebrate christmas just in case, it will be unlocked for citizens first, then for guests at 5th Jan 2023

the build will be t...

View Post

BoundProject Devlog 7.2

hey lads! well it seems sometimes putting too much text is not good so cut some of the controls stuff to discord page, and later on will add settings to change controls, before that here's what's done in the Devlog 


- player can now aim with handgun while equipping handgun, ...

View Post

BoundProject Devlog 7.1

hey lads! there's not much just yet but i think yee lads will like this devlog, here's what's new


- added aiming animations, while aiming player is forced to walk, sprinting will cancel it

- aiming while crouching, player will be forced to stay on spot, moving will cancel i...

View Post

BoundProject Devlog 7

hey lads! there's not much just yet but i think yee lads will like this devlog, here's what's new


- added new Voice, shoutout to Quetzal for her beautiful moans, check her on https://twitter.com/QuetzalYVerde View Post

Boundproject Devlog 6.2

hey lads! more update for subbuilds, here's what's new


- added animations when breaking free arms while laying down facing all sides

- added animation when breaking free legs while sitting

- changed behaviour of covered hands (maximum arm bound level), while hands are...

View Post

BoundProject Devlog 6.1

hey lads! more update for subbuilds, here's what's new


- add movement animations for laydown state, check below on how

- made some changes to collision, it;s more precise on using edge corners, but there's clipping to forgive me lol

- changes to hogtie durability, the...

View Post

BoundProject Devlog 6

hey lads! another update for single digit builds, there's alot happening so, be patient reading this o.O


- added small changes to the testing room, there's a box below the window hole, it can also be used as edged corners

- fixed hogtie hovering issue

- changed hogtie...

View Post

BoundProject Devlog 5.2

hey lads! another update for subbuilds, now we're approaching to tweaking player mechanics which still focused on bondage stuff, here's what's new


- changes to lighting for some experimental graphic testing, to get best result, set global illumination/shadow/post-processing to hi...

View Post

BoundProject Devlog 5.1

hey lads! another update for subbuilds, now we're approaching to tweaking player mechanics which still focused on bondage stuff, here's what's new


- changed posture/stamina bar UI design

- restraints now can be struggled, dissected into 3 parts which is arms, legs and hogti...

View Post

BoundProject Devlog 5

hey lads! long waited for this build to be posted, let's take a peek of what's inside


- while accessing character customization, pressing apply on bottom right will save the fashion u just did

- pressing exit without applying will reset whatever change yee did to the custom...

View Post

BoundProject Devlog 4.2

hey lads! time for more updates on character customization


- the most important thing, rehauled color editting into color picker

- added 2 new suits

- added 1 new hairstyle and fixed some hair issues

- changed material slider to be more controlled on value

View Post

Bound Project Devlog 4.1

hey lads! it's finally the day, for a taste of CHARACTER CUSTOMIZATION, these are the details


- to access it, there's a mirror that can be intreacted with 'E' key, get close enough to it 

- the UI are pretty much self explanatory, but there's missing features so be foo...

View Post

a bit of "Roadmap"

since graphical settings are done for now, in between devlod 4 and 5, i will 100% tinkering up for character customization

the customization will include:
- suit swapping (ofcoz)
- hairstyle swap
- face swap and skintone change (if im able to make it lol)
- color change on suit...

View Post

BoundProject Devlog 4

hey lads! as promised for 100th patrons milestone, devlog 4 build will be free 4 everyone to get the maximum amount of feedback performance wise


- UI for posture and stamina

- stamina now works with all existing actions

- with respective value of action, actions will ...

View Post

BoundProject Devlog 3.2

hey lads! finally another update is live for subbuild, here's what's new in this build tbf there's not much if you count how much new but anyways


- sound effect for all existing animation in the game

- footsteps have 3 different variation which are walk, running and crouchi...

View Post

100 Patron Poll Result

the chat has spoken, so in order for 100 patrons appreciation, Devlog 4 Build will be free for everyone what you can expect from build 4
- both updates from 3.1 and 3.2 (which will come soon eno...

View Post

WE'VE REACHED 100 PATRONS MILESTONE LADS!

i . . . i dun know what to say lads, yee guys are just MAAAAD, the game is not even done yet and wtf LUL, from the bootm of my fucking living being and soul, thank you fucking so much for supporting this project as hard af as yer p**** goes up lol

*im' joking! stop

to appreciate th...

View Post

Boundproject Devlog 3.1

hey lads, like we discussed in dicord, today's the day for subbuild posting, here's what's new for this little update


- brand new hogtie state, it's only accessible from laying down when your facing down, press H to be hogtied

- hogtie state have 3 positions, facing down, l...

View Post

Boundproject Devlog 3

Evening lads! it is time for updates of the project, it's pretty simple of update, but im positive you guys would like it because . . ., here's why

- your favorite JIGGLE chest physics is finally here!, test them yourself =V
- dynamic hand movements in struggling and more
- new animat...

View Post

Patreon for Boundproject is LIVE

hey lads!, afternoon? morning? night? which ever you are welcome to the patreon page of Boundproject, here we talk all about Boundproject progresses and much more, happy to report after the sweats and anxiety for days it's finally here!

all of the prototypes will be posted here based on th...

View Post