SamSuka
Uriahjs 01
Uriahjs 01

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BoundProject Devlog 5.2

hey lads! another update for subbuilds, now we're approaching to tweaking player mechanics which still focused on bondage stuff, here's what's new


- changes to lighting for some experimental graphic testing, to get best result, set global illumination/shadow/post-processing to high

- added Bunny Suit

- changes to Catsuit

- divewear overhaul into gymnast clothes

- updated sit struggling animation

- changed struggling button pressing, details are down below

- added moaning expression to struggling, and also expression change between bound or not

- each struggle motion will generate short face animation, have 2 seperate sets of moan

- on not gagged, struggling will still generate face animation, but without voice atm

- added a experimental wooden pole to assist player on struggling harsh restraints

- player need to position tied arms either on the corner or touching the wooden pole to get extra struggle points while struggling

- if successful, it will be indicated by the icon on the leftside of each restraint bar will change color to yellow, means that part of restraint will be boosted

- on hogtie it's a bit janky right now, but slightly different to regular arm bound, player need to position arms/hogtierope at the certail angle on the pole to get boosted


these are the new controls

- your basic WASD movement

- Space to backstep/dodge (pressing with WASD will do dodge)

- F to switch camera side (only if standing/crouching)

- C to crouch

- V to sit/laydown (only while bound)

- hold shift to sprint


Bound testing controls

- I to bind arms, press more to do extra binding

- O to bind legs, press more to do extra binding

- P to gag player, press more to switch gags

- H to hogtie player, only accessible from laydown facing down state

- G to do hogtie shortcut, it will do arm bind x2 and legbind x2 + hogtie, if pressed one more time, arms and legs will be fully bound

- R to ungag, cannot ungag if arms are tied


New Struggle Controls

- hold LMB (left mouse button) and then pressing space multiple times to struggle arms, keep pressing to kee struggling

- hold RMB (left mouse button) and then pressing space multiple times to struggle legs, keep pressing to kee struggling

- if both arms and legs are bound, only need to press one either LMB or RMB

- releasing LMB/RMB will cancel all struggling animation, if still pressed but not pressing space, the struggling will cancel slowly


Citizen Password: KHAIG839


that's it for today lads


*NOTE, this is just to test the features and stuff, more will be added*


Link to video preview in Deviantart

https://www.deviantart.com/ryuu01/art/Bound-Project-Devlog-5-2-933040350


have a nice and tidy day lads, cheers =D

Comments

yeah... i just used didnapper as an example... and: looking forward to your system! :-)

viscerat

i think i do, but not gonna make it like didnapper

Uriahjs 01

keep struggling while hogtied

Uriahjs 01

how do you undo a hogtie?

Dino Mehdic

question: are you planning on making the struggle more complex? meaning harder and more "game-like" instead of simply spamming buttons? e.g. like in didnapper & didnapper 2?

viscerat

Did u set global illumination to high at least?

Uriahjs 01

yeah its so bright and kinda hard to see compared to 5.1

Wait it do? Did u tried to restart the game?

Uriahjs 01

Is there a reason the new 5.2 loads in covered in yellow light? Not sure how to get it to go to normal


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