Build 1.2.8 live on Itch.io
Password: high foot fashion
2021-02-18 04:35:28 +0000 UTC View Post
I just want to start of by thanks you all for your support <3
Your efforts are really inspiring me to work as hard as I can on this.
This build is a mixture of bug fixes and features wrapped into one build:
Build 1.2.7:
1. Voring cars will always s...
2021-02-10 22:25:49 +0000 UTC View Post
Design:
1. Added some flavor when crushing and walking:
- Civilians stumble before getting crushed making it easier to crush them.
- Walking close to civilians and cars causes them to lift in the air. Civilians will fall over due to the shake; they will c...
2021-02-08 04:44:02 +0000 UTC View PostHey everyone, I want to develop a kill cam to give the player a better perspective .
The idea is that it will randomly trigger when the giantess performs an action on a tiny.
Wanted to run it by you and see what version would interest you more:
2021-02-03 21:02:13 +0000 UTC View Post
So happy to showcase the first version of hair technology I have been working on!
Its not optimized yet and there are some currently existing bugs.
1. Your frame rate might drop considerably, I have not fiddled with it enough to figure out the best way to optimize it.
2. &...
2021-02-03 05:38:41 +0000 UTC View PostPassword: jugs on demand
Posted to fix the game breaking bug found by the vigilant Mr Shameful display.
As an apology, I added a pair of secret gifts hidden in one of the keys.
Tell me if you found it ;)
Please include any bugs you encountered as comments on this thread.
please remember to include reproduction steps as well to help me track it down faster.
If I like the comment, that means I fixed the bug.
2021-01-30 02:06:58 +0000 UTC View Post
Hey there lovely people,
This build introduces a new way to torment civilian, by eating them whole!
Not even the people hiding in their cars are safe.
To devour a pickup you must press V after picking up an object with right click. Right now it doesn't do anything other than sho...
2021-01-29 07:47:35 +0000 UTC View Post
Only one update!
Since a lot of people wanted to see different shoe-wear (or no shoes at all), I added a temporary hotkey to be able to cycles through them.
N Key: Cycles shoes
M Key: Cycles bottoms
2021-01-26 06:47:14 +0000 UTC View Post
Finished adding sounds :)
Make sure you check out other versions as well!
Barefoot: https://www.youtube.com/watch?v=vJaw_bZhplI&feature=youtu.be
Playing around in UE4 sequence recorder to test out cinematics for the game.
All three shots track the giantess as she walks past you, but at different focal points.
In the other 2 takes, the camera is more focused on her feet, one barefoot, the other in heels!
- Made sure LODs are on highest settings when photo-mode is enabled
- Hide Pickup UI when Photo-mode is enabled
- Turned off DistanceFieldAO when in photo mode (view is much sharper, but will need to look at additional setting I should disable to improve it further)
- Created sp...
2021-01-19 04:21:04 +0000 UTC View PostBugs fixed:
- Made sure Z and X keys are disabled, pickup should always work
- Thrown civilians are now correctly returned to the object pool
- Made sure crushed/thrown objects cant be picked up
- Fixed civilian orientation when picked up
2021-01-12 07:41:21 +0000 UTC View Post
I have been digging into systems to improve performance and experience of my game.
This build showcases the use of object pooling when spawning civilians!
You can find out more in the path.
If you don't really care about that stuff, what are you waiting for? go try o...
2021-01-11 06:48:19 +0000 UTC View Post
Spent some time messing around with mocap. I think it turned out pretty sweet, almost as good as her snack...
2021-01-05 06:29:04 +0000 UTC View Post
Hey lovely people.
As promised, the new build is here.
I added a pitch modifier for the civilians that changes depending on the distance.
It sounds a bit silly, but made me feel less empathetic when stomping on them.
Kind of reminds me of the pa...
2020-12-30 22:08:18 +0000 UTC View Post
Happy holidays!
Just want to start out by saying, thank you all for your support :)
This week's build will highlight some interactions with people, Ill post the build once I finish fleshing it out.
Until then, here are some photos taken from the in-game photo-mode.
2020-12-28 05:14:51 +0000 UTC View Post
Wanted to delay this build until I completely fixed the pickup selection mechanic, but since I managed to finally post the build on Itch.io, thought I would share it with you early.
- The biggest visual change is the sky.
Previously I was using a 4k texture dynamic sky. Turns out that...
2020-12-20 03:17:18 +0000 UTC View PostPassword: slick city stomping
2020-12-20 03:04:22 +0000 UTC View PostFind the latest build here:
https://www.patreon.com/user?filters[tag]=password
Controls
Movement:
Walking: WASD
To...
2020-12-20 03:01:29 +0000 UTC View Post
I thought this was going to be hard to implement, assuming I had to make custom animations for walking in high heels. Luckily, the morph targets I imported with my daz model did the work for me.
This means I can use the same animations regardless of the customized outfit selected.