Design:
1. Added some flavor when crushing and walking:
- Civilians stumble before getting crushed making it easier to crush them.
- Walking close to civilians and cars causes them to lift in the air. Civilians will fall over due to the shake; they will crawl for a while before getting back up and running.
- This will get even better once I add stomping variations 😉
2. Essence (still not official name) can be collected when destroying civilians.
Essence: Is the source of power that allows the giantess to grow. It is collected from the suffering of others, which in return gives her strength. More about Essence will be available in future lore updates.
3. Temporarily changed the way civilians spawn:
I didn’t like the way civilians were spawning, as it was hard to interact with them. I changed the logic to randomly spawn within a radius. Once I implement a global particle system to simulate a chaotic city (using 2d sprites of civilians running), the civilians will spawn whenever a particle is close enough to interact with.
Technical stuffs:
1. Implemented dynamic navigation system so no matter wherever you are on the map, AI will be able to know where they are.
2. Bug fixes: civilian will no longer get crushed when giantess is stationary (Thanks for pointing that out Severing ) :)
3. Blood splatter no longer appear on top of the foot and when other civilians walk over it.
SirShrinkums
2021-05-11 05:56:40 +0000 UTCefreitor Sroul
2021-05-11 05:00:11 +0000 UTCalexser007
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