I'm aware that I could not make any article dedicated for you, my patrons, this month and I'm sorry for that. I could not finish nor update my most recent projects and that I ended up leaving a gap though this month.
But the good news is that December we will likely get at least two updates...
2019-11-27 04:31:17 +0000 UTC
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No, it's not SA-1 Pack, nor SMW hacking, nor SNES researching, much less SPC Studio. SnesLab means much more than you can imagine and you will understand why on this article.
"The time is flying!"
N...
2019-11-10 20:44:26 +0000 UTC
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And finally it's out! Thank you everyone that tested and supported me for this new challenge called Contra III!
Download: https://github.com/VitorVilela7/SA1-Root
2019-10-05 19:11:18 +0000 UTC
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UPDATE: Patch was updated with two more bugs: one on the boss 2 where it now fixes the boss image projection after an image rotation (and by consequence its hitbox and laser position), fixed the top-down enemy bases view (when you press select button while playing) and the audio delay during the ...
2019-10-01 04:34:45 +0000 UTC
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The incoming new system for SA-1 Pack v1.40, the OAM MaxTile System automatically pushes the SNES sprite hardware to the limits by compressing all unused entries and discarding the offscreen tiles. With that you can have up to eight banzai bills, six big boos and much more.
SMW has a semi-f...
2019-09-25 01:33:12 +0000 UTC
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The first alpha version of the Contra III SA-1 is finally out! You can download here: https://sneslab.net/sa1/Contra-III-Alpha-1.bps - This initial release is exclusive for all of my patrons!
2019-09-08 06:27:49 +0000 UTC
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On this Sunday, September 1, I'm gonna get live at 14:00 GMT-3 for finishing everything else for getting the SA-1 version of Contra III done. I will code, test, talk about current issues/challenges and once we get everything working, I'm gonna release an alpha patch exclusive for all patrons subs...
2019-08-31 00:29:50 +0000 UTC
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It's being pretty challenging for me converting Contra III to SA-1. Konami used a strategy for reducing the game slowdown (compared to Gradius III). Gradius III had pretty compact code, which made it not very hard to make the remapping process manually.
Contra III, however, Konami decided t...
2019-08-19 05:49:03 +0000 UTC
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But the SA-1 chip made the main villian so strong that is imposible to beat it right now!
Jokes apart, first of all I would like to give an apology for not having a new post here for a while. As you might know, most of the my work is done via researchment and studies, which makes them hard ...
2019-08-11 16:12:03 +0000 UTC
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I have four main activities that I do during my available time. I noticed lately that I'm doing a bit of everything which is not very good -- without focus I end up doing producing less than the normal. For that reason I would like to have the opinion of you people to know which one I should give...
2019-06-24 04:20:37 +0000 UTC
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Since my SA-1 Collection post I got a few game tracing submissions and had progress in other ones. Here is my results so far:
- Contra III: 100% - Difficulty: 3/5 (same difficulty as Gradius III)
- F-Zero: 100% - Difficulty: 2/5 (same difficulty as Super Mario World)
- Goo...
2019-06-22 18:46:00 +0000 UTC
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I got a full SA-1 TLR friendly disassembly format of F-Zero in three hours using my experiment disassembly system which I teased on my Twitter on the other day. WOAH! I pretty much...
2019-06-09 05:17:24 +0000 UTC
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If you would like to reach me or join any of my community/servers, this is the post for you!
Personal:
slidelljohn discovered the cause of the little lag that the game still had after beating a boss. It wasn't that the graphics dissolving effect was too heavy for SA-1, but the code was executing twice: one time on the SA-1 CPU and another time on the SNES CPU.
It was a progr...
2019-05-31 04:11:21 +0000 UTC
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When I released the Gradius III SA-1 mod, some people asked me why did I name it SA-1 Root and not SA-1 Pack. The explanation is reasonably logic: the Super Mario World SA-1 version was made thinking on the ROM hacking, not for playing. It would not make sense releasing a SA-1 version of Gradius ...
2019-05-29 04:08:50 +0000 UTC
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This is the result from the poll I made a couple of weeks ago asking about "what should be the next SA-1 converted game?"
Note that the most voted ones don't necessarily mean they will get converted and vice-versa. But it's extremely important for me since I will have some idea which games ...
2019-05-25 03:07:26 +0000 UTC
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Honestly, I never thought that the Gradius III SA-1 conversion would end up having a so great reception.
I have already converted Super Mario World in 2012 to SA-1 and overall the public was another: ROM hackers. And they were more concerned about the possible compatibility issues over ...
2019-05-23 04:03:10 +0000 UTC
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I had no idea which icon to put here and on my blog initially. All my avatars are usually from Mario, Kirby or Touhou characters, but I had to somehow put something that has strong connection with me and something unique.
While playing a bit with Paint.NET I accidentally found that when you...
2019-05-23 03:35:23 +0000 UTC
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As a patreon of Vitor, what would you like to have as exclusive content or benefits?
2019-05-23 02:51:32 +0000 UTC
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