I got a full SA-1 TLR friendly disassembly format of F-Zero in three hours using my experiment disassembly system which I teased on my Twitter on the other day. WOAH! I pretty much took three months for doing the same job on Gradius III.
I was talking with Catador, one of the main F-Zero ROM hackers and he mentioned that some ROM hacks does have slowdown although it was fixed using FastROM. But someone on the F-Zero scene also mentioned about a possibility of having up to eight players at the same time (multiplayer on the same screen? Different screens? I don't know yet!) but that seemed interesting since SA-1 would be required for handling that much players. Since F-Zero was a game that you could reach everything pretty quickly, I decided to give it a try using my new disassembly system which gets a perfect disassembly by just playing the game. And it seems to work!
Although the game very rarely has slowdown (except when you have many players on screen), SA-1 will benefit on future ROM hacks and reducing overall loading times.
Unexpected game, but awesome to see my new trick working! It's just a matter of me running SA-1 TLR and studying a bit of the game to get a SA-1 Root patch of the game up, but that only requires around 1-2 weeks of analysis. This means now I can get other games converting to SA-1 by pretty much only playing it! Amazing, isn't it?
I wanted to go ahead and attempt on doing the SA-1 Root patch right now, but tomorrow (June 9) is my birthday! Probably my parents will want to go out with me to celebrate my birthday :D but stay tuned in for updates!
Thoughts?
Alec
2019-06-09 19:50:36 +0000 UTCBruno Silva
2019-06-09 12:42:02 +0000 UTC