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[DEVBLOG#179] Electrowombs, Boosters and Recombinators!

Hey folks! Welcome to another development blog focused on Genetic Rim... um, I mean Vanilla Genetics Expanded!

Today I would like to expand on what we covered in the previous development blog - particularly what happens when the player creates the growth cell, as well as what other operatio...

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Roadmap Updated February 2022

A new update to the roadmap!

As you know, our kickstarter for Cursed Crew is currently ongoing. We got funded in 19 hours (!) and we're now well on our way to the next stretch goal. I think we're like 300 bucks short!

2022-02-02 13:04:17 +0000 UTC View Post

[DEVBLOG#178] Vanilla Genetics Expanded!

Hey guys! Hello ladies!

This is the development blog many of you have been waiting for!

Myself, Erdelf, Taranchuk and Sarg Bjornson have been hard at work, trying to give the good ol' Genetic Rim a new spin. I think we are just about ready to start unveiling what changes to the origin...

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[Release] Vanilla Storytellers Expanded - Winston Waves

Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game.

"Winston is a battle-hardened combat expert, and he believes that through combat, one can find themselves for whom they really are. Every day you will ...

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[DEVBLOG#177] Vanilla Storytellers Expanded - Wave Survival?

What's up guys and welcome to another development blog.

I have some absolutely great news for ya!

Kikohi and I were working on a brand new wave survival storyteller, and I couldn't have been happier with the result! It's not like any other storyteller before - this storyteller totally...

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Cursed Crew Kickstarter: Making of a ship!

Hey guys!

Something not RimWorld related!

I have just posted a new video for our Kickstarter Campaign. WE GOT FULLY FUNDED IN 1 DAY! Can you believe that? I sure as hell can't.

Huge, huge thank you to all of you who chose to back us, and to those still on the fence about it: I h...

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[Release] Vanilla Factions Expanded - Pirates

One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction. They feel more like evil outlanders than anything unique, and they don't really threaten late game colonies, nor do they provide engaging content in any way, shape or form. It always annoyed me that...

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Cursed Crew Kickstarter RELEASED!

Hey guys!

Some of you probably heard about Cursed Crew, a game I am developing with Roolo (author of Giddy Up, Dual Wield and What the Hack) and Smash Phil (author of SRTS, Boats and the Vehicles Framework).

To those not aware, Cursed Crew is a rogue-like naval ship simulator where yo...

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[Release] Vanilla Ideology Expanded - Dryads

Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.  Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC. Whilst the idea behind them fulfill...

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[DEVBLOG#176] Vanilla Ideology Expanded - Dryads infographics!

Hey guys and gals. I'm not going to lie, I pulled a sneaky on ya!

Inspired by Mr Samuel's new youtube series about playing with the Dryads, I decided that it's about time we expanded the selection, as well as added some new mechanics to the Gauranlen dryads.

Let me preface by saying t...

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[DEVBLOG#175] Vanilla Factions Expanded - Pirates infographics

Hey folks!

The day is coming fast and Pirates mod is almost ready for release. As previously stated, it will launch on 18th of January to promote the release of Cursed Crew on Kickstarter - a game we are developing that you can check out by following 2022-01-05 12:50:03 +0000 UTC View Post

Vanilla Expanded End of Year roadmap!

Hello folks!

This is a special End of year roadmap that will also double as January roadmap - which essentially means don't expect another roadmap until February!

In the year of 2021, despite the hardship from global pandemic, we have managed to release 32 brand new mods, as well as ...

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[DEVBLOG#174] Vanilla Psycasts Expanded - Psycaster paths

Hey guys! Hello ladies! This will be the last development blog of 2021!

I'd like to show you all the paths your Psycaster can level up in we have so far. There will be more - I have 20 paths in total planned!

I won't go into details of all the abilities, at least not yet, but the icon...

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[DEVBLOG#173] Vanilla Psycasts Expanded

Hello and welcome you lot! I have an announcement to make.

Lots and lots of you have been asking me about expanding Psycasting system for a while. I never wanted to do it, because ...

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[Release] Vanilla Outposts Expanded

Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire. Players will be able to form a caravan and travel to a location on the world map, where they can set up different kinds of outposts, towns and camps. Each of these location will yield differen...

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[DEVBLOG#172] Three days of Pirates - Day Five (Final!)

Hello hello hello!

Thanks for persevering with me through the Three days of pirates series. If you haven't seen the previous development blogs going indepth into Vanilla Factions Expanded - Pirates, be sure to check out the following links: 2021-12-20 15:38:00 +0000 UTC View Post

[DEVBLOG#171] Three days of Pirates - Day Four (?)

What's up guys and ladies. Welcome to Day four of our Three days of Pirates series. I know. Confusing. Slightly less confusing than Tenet but definitely more confusing than Inception.

If you missed the previous posts, you can check out 2021-12-19 23:56:31 +0000 UTC View Post

[DEVBLOG#170] Three days of Pirates - Day Three

What's up guys! 

We have hit a small hiccup with the big announcement so I've decided to extend the Three days of Pirates into FIVE days of pirates.

I know, right? It's almost the entire week of Pirates. Nothing cooler than that.

If you missed the previous posts, you can ch...

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[DEVBLOG#169] Three days of Pirates - Day Two

Welcome to Day Two of the Three days of Pirates devblog series!

You can check Day One by following the link.

Let's go!

Day Two:

I promised we...

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[DEVBLOG#168] Three days of Pirates - Day One

Hey folks, what is up!

As you probably noticed a few days ago when I released a roadmap, that a new mod popped up on it! Vanilla Factions Expanded - Pirates.

This mod is quite a spontaneous mod that I came up with, but those are the best kind! It's somewhat smaller than other faction ...

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Little teaser of what's to come.

Hey guys and gals, this is but a little teaser of a more indepth devblog about Pirates faction coming soon!

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[Update] Vanilla Factions Expanded - Mechanoids update now released!

You know the update ISOREX told you about? It went live today!

Enjoy!

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[DEVBLOG#167] Vanilla Factions Expanded - Mechanoids update infographics!

What's up guys, Oskar here.

I hope you liked ISOREX's post about what we cooked up for the Mechanoids update.

I have prepared all the infographics, the mod is in testing and if it all works out we will be releasing the update this week. Lots of new, cool content for you all to enjoy....

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Roadmap Updated December 2021

Hey folks and welcome!

We have had a few developments in our roadmap so it's about time I show you how all things are going.

Since I posted the last roadmap, we have released Ancients, Memes and Structures, Anima Theme, Rim Effect Asari and the Reapers and Rim Effect Drell. Quite a ...

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[DEVBLOG#166] Vanilla Factions Expanded - Mechanoids update!

Hey everyone! ISOREX here!  I don't think Oskar has ever had a 'guest' on his Patreon, but I had some free time and decided it would be fun to show you guys what we have been working on the last few weeks!

Vanilla Factions Expanded - Mechanoids will be receiving a new content update i...

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Give the storyteller a name!

Hey folks!

I present to you the new storyteller that will be responsible for expanding... Pirates.

I however didn't come up with a name for him yet, so I decided to give you a chance!

Remember: The name and the Title should start with the same letter.

Empress Evil, Die...

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[Release] Vanilla Ideology Expanded - Anima Theme

Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.

A lot of players perhaps are not too keen on Gauranlen trees in Ideology DLC being yet another 'magical', unexplainable tree in the hard sci-fi wo...

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[DEVBLOG#165] Developing of Rim-Effect: Turians and Gangs pt. 3

Hey there kind people!

Let me begin by saying Happy Thanksgiving to our beautiful Americans. May you have the bestest time with your loved ones!

I promised last time we will talk about the main adversary of the Turian Hierarchy. A new faction that's coming to RimWorld... the Gangs!<...

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[DEVBLOG#164] Developing of Rim-Effect: Turians and Gangs pt. 2

Hey folks and welcome to another mod development blog!  Coming back to Turians, in the last devblog I showed you how I started off by making the Preview image and the storyteller image.

You can check the last devblog View Post

[DEVBLOG#163] Developing of Rim-Effect: Turians and Gangs pt. 1

Hello everyone and welcome!

This small mini-series of devblogs will take you through developing a whole Rim-Effect module, from start to finish. I hope this will give you insight into how I create mods, how I make decisions, how do I pick what we're adding and what we're skipping, and how ...

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