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[Teaser] Vanilla Furniture Expanded - Factory changelog

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Roadmap March 2026

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[Update] Vanilla Weapons Expanded 2.1

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[Release] Vanilla Weapons Expanded Update

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[DEVBLOG#310] Vanilla Weapons Expanded infographics

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[Teaser] Your money at work!

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More Jade tiers opened up!

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Survey Results and Mechanoids 2 Ideas!

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[Survey] Which mod would you rather see first?

Hey everyone!

Seeing how many of you have asked for Mechanoid 2, I've decided to let the community decide the priority a little bit. Just to ensure it's fair for everyone, let...

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Roadmap February 2026

Hello everyone! A quick roadmap post before I head off on a short holiday!

As you probably know, we have released quite a cool Vanilla Landmarks Expanded mod. It took a lot of work to get it done, but I'm hopeful this mod can become a new staple for all playthroughs. After all, having a big...

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[Release] Vanilla Landmarks Expanded

Vanilla Landmarks Expanded is out now!

Explore 59 new landmarks, and settle in the one you find the most exciting. With this mod, the total amount of landmarks in your game will exceed 100! Every location is in a way unique, and I encourage you to try them all.

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[DEVBLOG#309] Landmarks Expanded, Part 2

Hey folks!

I’ve got another devblog for you. Today, we’re diving back into Vanilla Landmarks Expanded, and I have something special to show off!

Given the amount of work we’ve poured into this project, I felt it was only right to commission our artist to create ...

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[Release] Vanilla Furniture Expanded - Security

After a long wait, the mod is finally out!

Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ult...

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[DEVBLOG#308] Landmarks Expanded, Part 1

Hey everyone and welcome to a development blog for Vanilla Landmarks Expanded. It is finally time I can shed some more light onto it!

RimWorld: Odyssey has introduced a phenomenal concept of landmarks. They are essentially like genes, but on map tiles. Every map tile can have several mutato...

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[Teaser] Anima Grove!

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[DEVBLOG#307] Security infographics!

Hey everyone and welcome to a brand new development blog! This time, I'm planning to focus on explaining some of the stuff coming in Vanilla Furniture Expanded - Security remake, and to show you the infographics already done!

2026-01-09 17:35:56 +0000 UTC View Post

[DEVBLOG#306] Vanilla Weapons Expanded Remake

Welcome to a new development blog! This time, we're excited to showcase our progress on the remake of Vanilla Weapons Expanded.

We've been keeping this project relatively quiet because balanci...

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End of Year Roadmap 2025

A Look Back at an Incredible 2025

2025 has been a fantastic year for us, and looking back at the roadmap, it’s amazing to see how much we’ve accomplished together.

We kicked off the year with the re-release of Vanilla Skills Expanded, followed closely by the lau...

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[DEVBLOG#305] Vanilla Furniture Expanded - Security

We’ve got some awesome news about the planned overhaul of Vanilla Furniture Expanded - Security!

We’re stoked to announce that the massive design phase for this update is now officially co...

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[Survey] Unique gravship weapons

Hey everyone and welcome to a quick survey post!

2025-12-11 16:00:09 +0000 UTC View Post

Roadmap December 2025

Hi everyone!

What a heavy release schedule the last few months have been! Your incredible support allows us to keep pushing the boundaries of what's possible, and I'd like to share with you what's coming in the future!

Let's dive into the releases and what's coming up!

...

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[Release] Vanilla Quests Expanded - Ancients

Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards. Ultimately, it allows us to add some really cool mechanics without making an entirely separate...

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[DEVBLOG#304] Archite genes and Ancients Progress

Hello everyone and welcome to another development blog! This time, I'd like to update you on the progress on the Ancients mod.

We have already thrown the mod into beta testing, and we're already after two rounds of feedback for it. The reception of the mod was positive, but some people righ...

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[Release] Vanilla Gravship Expanded - Chapter 1

Vanilla Gravships Expanded - Chapter 1 is out now!

Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey.

Instead of a late-game conveni...

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[Teaser] Vanilla Gravship Expanded promo images

Hey folks!

We're wrapping up the release candidate of Vanilla Gravship Expanded and if all goes well, the mod will release on friday or saturday!

Here are the promo images I made for it!

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[DEVBLOG#303] Replacing gravship artillery

Hey everyone,
As we’re wrapping up work on Chapter 1 of Vanilla Gravships Expanded, I wanted to take a moment to talk about a big design change that came out of our recent testing phase and why we think it’s ultimately the right call for the mod’s first release....

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[DEVBLOG#302] Vanilla Gravship Expanded - Infographics Part 3 - The Grand Finale

Hey everyone!

I'm making this quick post to show you the remaining infographics that I've prepared now. This means that all infographics are done, but that doesn't mean the mod is ready to release - it's still in testing, particularly the second testing stage, where we analyze balancing to ...

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[DEVBLOG#301] Vanilla Gravship Expanded - Infographics Part 2 and how the testing is going

Hey everyone and welcome to a quick update on our Vanilla Gravships Expanded release.

We have been hard at work fixing all the bugs found by our devoted community of testers. We have also been working on numerous quality of life improvements, as well as new content for the mod - but we're n...

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[DEVBLOG#300] Vanilla Gravship Expanded - Infographics Part 1

Hey everyone! Welcome to the 300th devblog, an absolute celebration. Honestly I stopped counting after 100th, but it's nice to know that I've written 300 unique posts that hopefully gave you some insight into how we do things and why we do them.

In this 300th development blog, I'd like to s...

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[Release] Vanilla Cooking Expanded - Bakery module

Vanilla Cooking Expanded – Bakery introduces the world of creative baking to RimWorld, expanding your colony’s culinary artistry beyond savory meals and into the realm of sweet, hand-crafted confections.

At the heart of this module lies the new Bakery Oven, where colonists can bake cook...

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