Hey all! Even though it’s a bit quiet, we’re working non stop behind the scenes testing and improving Gravships expanded! More information will start dropping soon!
Screenshot from the beta by Ms. Vella!
2025-10-18 22:00:08 +0000 UTC
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Hey everyone! I got a little teaser for you all!
The teaser is in a form of a tester's task list - a list of tasks for our testers to check if everything in the mod is working as intended. Reading this list will give you a rough idea just how massive the mod is!
General
2025-10-10 09:59:31 +0000 UTC
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While our coders are chipping away at Ancients and Gravships, I've decided to procrastinate creating infographics for Gravships Expanded and started reworking some of the factories.
2025-10-04 19:41:21 +0000 UTC
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Hey everyone and welcome to a new roadmap post!
The roadmap isn't much different to what it was last month, but that's because we're fully focused on the two major mods at hand: Vanilla Gravships Expanded and Vanilla Quests Expanded - Ancients.
We have been working on both of these pr...
2025-10-01 09:32:15 +0000 UTC
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Some of you may have heard about the UK’s Online Safety Act (OSA). In short, this law was introduced to make the internet “safer,” but its scope goes far beyond that, it requi...
2025-09-30 12:09:40 +0000 UTC
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Hey everyone!
One of the big goals of Vanilla Gravships Expanded has always been to make gravships feel like more than just 'a base on wheels'. They should be the beating heart of your colony, a true marvel of technology and something akin of a capital ship, and that means making s...
2025-09-28 10:32:52 +0000 UTC
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Hey there!
One of the things we love about RimWorld’s Odyssey DLC is the idea that some of the most powerful upgrades can’t simply be manufactured. They have to be found, earned, and wrestled from the orbit itself. We’ve carried that philosophy into Vanilla Gravship Expanded
2025-09-14 12:29:21 +0000 UTC
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Hello everyone!
Today I want to show you one of the biggest changes we’re bringing to Vanilla Gravships Expanded: a complete overhaul of how gravship research works - and with that, progression. Until now, research has always followed the same pattern: build a research be...
2025-08-29 20:13:54 +0000 UTC
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Hey everyone!
Since the release of 1.6, it’s been an absolutely wild ride. We’re only now getting a handle on the mountain of bugs that update introduced. For weeks it felt like we were juggling daggers - hundreds of mod updates flying out every week – but we’ve finally cle...
2025-08-15 13:58:56 +0000 UTC
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Hey everyone! We’re back with another developer diary for Vanilla Gravship Expanded, and this time it’s all about gravships. As I said before, we’ve been planning a big overhaul to make gravships more interesting. With RimWorld’s Odyssey DLC prov...
2025-08-15 13:40:00 +0000 UTC
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Hello everyone and welcome to a brand new development blog - and the first one when it comes to covering Vanilla Gravships Expanded at that!
Today, I’m giving you a sneak peek at two huge systems coming to Vanilla Gravships Expanded: the Oxygen Network and the
2025-08-11 20:27:53 +0000 UTC
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Take these with a huge grain of salt as the plans are constantly evolving, things get moved around, they get moved to later chapters and other things get moved to earlier chapters etc.
This is general overview of our scope. Of course Chapter 2 and 3 are still in very early conceptualization...
2025-07-27 20:30:52 +0000 UTC
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In Vanilla Races Expanded – Starjack, we're expanding the Starjack xenotype into a fully space-adapted species. Originally built for life in zero gravity, Starjacks now come with new genes, unique abilities, and a deeper identity as orbital specialists who struggle on planetary surfaces.
2025-07-22 16:25:51 +0000 UTC
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Hey folks!
We have been hard at work when it comes to overhauling starjacks in Odyssey DLC. It's a really cool, orbit-oriented xenotype, but it feels a bit too 'safe', as if Ludeon was afraid to leap further with them. And maybe they were. But we aren't.
2025-07-18 17:43:23 +0000 UTC
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All Vanilla Expanded Mods Now Compatible with RimWorld 1.6 & Odyssey DLC!
We're excited to announce that all Vanilla Expanded mods are now updated and fully compatible with RimWorld 1.6 and the Odyssey DLC. This massive...
2025-07-09 20:06:35 +0000 UTC
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Hey everyone!
The final batch of VE mods are updated and working on 1.6. As always, it's critical you report any issues or unwanted behavior using the Google forms linked in the description of every one of our mods.
Vehicle mods will be updated once Vehicles Framework is updated!
<...
2025-07-09 18:34:42 +0000 UTC
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Hey everyone and welcome to a new batch of VE mods!
This time around we've updated almost all the Races Expanded mods, as well as some big classics such as the Animals Expanded, Memes and Structures, Fishing and more.
As always, if you encounter any issues, make sure you report them u...
2025-07-08 16:14:07 +0000 UTC
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Third batch of mods is here!
As always, make sure you report any bugs you encounter by using our google form for bug reporting! This is THE ONLY way to report bugs!
It is very much possible some bugs snuck in. Be vigilant.
2025-07-04 21:04:07 +0000 UTC
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Hey everyone!
I'm making this quick PSA to let you know that another bunch of Vanilla Expanded mods have been updated. We're working hard to ensure all of our mods are working with the new update for when it officially releases. It's not easy, as we're also using this time to do general cle...
2025-07-02 18:39:32 +0000 UTC
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Hey everyone and welcome to a quick update!
RimWorld 1.6 will officially release in 2 weeks, and we have now started uploading some of the finished mods to Steam Workshop. Today I have pushed following mod updates to Steam:
Hey everyone!
This roadmap is a little bit late because of a certain announcement by Ludeon Studios ;)
It's also a little bit different than other roadmaps: Instead of showing the current progress of our projects, this roadmap is focused more on showing what general projects we're wor...
2025-06-14 08:09:28 +0000 UTC
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Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards. Ultimately, it allows us to add some really cool mechanics without making an entirely separate...
2025-06-11 17:39:16 +0000 UTC
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A new expansion has been announced! Give it a read!
2025-06-11 16:00:57 +0000 UTC
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Hey everyone and welcome to another development blog.
As you can see, we're in the 'all speed ahead' mode and we're finalizing the content ahead of the big news from Ludeon. This time we will once again focus on the Deadlife quest mod.
2025-06-10 18:30:53 +0000 UTC
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Hey everyone!
A bit sooner than anticipated, the update to Vanilla Furniture Expanded - Spacer has been released!
2025-06-09 20:16:16 +0000 UTC
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Hey folks!
As you know already, some teaser got dropped today by Ludeon Studios. This means we're hurrying up to complete the planned releases before the big thing actually releases.
As such, I've now completed the infographics for Vanilla Furniture Expanded - Spacer, and the testing ...
2025-06-09 18:51:28 +0000 UTC
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Hey folks and welcome to another development blog, once again focusing on the upcoming Vanilla Quests Expanded - Deadlife mod.
This time, I'd like to tell you about the General.
All of our Vanilla Quests Expanded mods add some unique characters. The G...
2025-06-01 21:21:01 +0000 UTC
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A little teaser picture of what's coming in the Deadlife Quest mod...
2025-05-27 19:39:35 +0000 UTC
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Hey everyone!
I'm here to tell you a little bit about our plans for Vanilla Furniture Expanded - Spacer, which I just finished designing. It's now entering the development stage where Sokyran is working on bringing it all into the game.
2025-05-21 15:25:25 +0000 UTC
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We've done it!
Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a separate update t...
2025-05-07 21:34:06 +0000 UTC
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