OK, over 5 months since the last release, been a long time. But due to the problems and glitches in the last version I had to remake the app completely from scratch and get rid of a silly VR framework that offered loads of nice tools but just performed way too slow. But enough of the technical mu...
2020-10-19 05:50:30 +0000 UTC
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Finally the first release of my new "Interactive Sex". Just strap your left motion controller to your hip (Belt, sticky tape, etc...) and control the movement yourself!
More girls and rooms to come!
Tested with Oculus Rift CV1.
Instruc...
2020-05-22 17:19:52 +0000 UTC
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Aight. Back. Finally. And at least not completely empty handed. Yeah I had been pretty broke, had to sell my HTC Vive (Only had it for a short time anyways), my computer and so on. But due to the financial support of a few stubborn patrons who never gave up on me I at least have a usable computer...
2020-04-09 06:37:16 +0000 UTC
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Ever dreamed of having your own sex bot? Now is the time...
Enjoy!
https://drive.google.com/open?id=1IYaGuVbQoIk6Dvv6nf9G_IfvccPmkDj3
2018-12-06 16:14:39 +0000 UTC
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Sometimes it's the small details that are important. So today I have been working on the effect of sperm in the pussy if you ejaculate in it. Still have to do the sperm on penis.
2018-04-13 07:49:39 +0000 UTC
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Image related. Hey, long time no public post, so I thought I'd give out some sneak preview for the general public, too... Been researching all day long. New character, new animation, new materials, new technology.
I spent nearly 5 hours working on new dynamic skin models which reflect s...
2018-04-12 16:11:04 +0000 UTC
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Ah, long time since a release. I finally fixed the sound system, so now you can hear the girl moaning again. Besides that just some smaller bugfixes, corrected typos, performance optimizations and so on.
I am still working on the girl editor. I hope i can get it working this week so i got somethin...
2018-02-26 08:27:48 +0000 UTC
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Yeah, finally back. Actually i was terribly ill, so i was bedridden for quite a while. While my internet connection here at home is way too slow to upload anything it doesn't mean i just kept sleeping all the time. I took the chance to work a bit on a new VR project and also some new features for Ho...
2018-02-06 20:14:55 +0000 UTC
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Finally our first public Demo. Still loads of issues and stuff to improve, but i believe with the right eyes you can see the potential. Loads of lighting issues left to fix, body mode not included in this version (needs much more work) and a million things left that i wanna add or improve.
Any...
2017-12-04 11:21:22 +0000 UTC
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I finally finished the tutorial today. A very basic tutorial, not the best one ever, but in the end it means more game mechanics that can be recycled for other means later on.
I could continue forever, but right now I'd say it's not much but good enough for the very first public demo. I ...
2017-12-01 20:47:27 +0000 UTC
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I hope you already noticed the release of version 0.4.0 i posted earlier today.
After that i dived deep into the whole game saving and loading stuff and it was actually loads of work, but now the game at least saves stuff like brightness and so. Actually i noticed the sound volume function doesn't...
2017-11-30 17:02:34 +0000 UTC
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Didn't have much time to program today. Worked a bit more on the tutorial mode - just to notice that it needs much more work. Also fixed loads of stuff in the new menus and changed a lot after testing it. Most stuff in the settings menu is still pretty basic, but we gotta start with something, so I ...
2017-11-28 22:23:59 +0000 UTC
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Well - sometimes you also gotta work on something you don't like. For me that's still the many menus and the logic behind them. Settings menu, sub menus for resolution, gfx quality, Brightness, sound, tutorials and such. Also functions to switch a menu from a menu, so from settings menu you ca...
2017-11-27 21:35:15 +0000 UTC
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Well at least that's what the newspaper publishers claim. Guess in our case it's not like that. Bad news are that i didn't get much further. Well i tried loads of things, experimented a lot but in the end the body mode was simply not working as i expected. So it needs much more work. I actually deci...
2017-11-25 20:12:49 +0000 UTC
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OK, noone wanna interview me...so i did it myself! Yay! But i guess while being kinda silly thing to interview yourself it could also be kinda FAQ, so besides pure vanity i also try to reflect some questions i have been asked here and on reddit...
Interviewer: Hello Master Ky...
2017-11-23 00:04:27 +0000 UTC
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Today i spent much time with the startup menu. Also started the settings menu. Actually working with menus is very boring for a developer - especially if you already created some. But oh well - we really need a startup menu - every proper game has one. I think i already mentioned before why VR menus...
2017-11-22 17:03:03 +0000 UTC
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Well almost... Today was another very productive programming day. I was programming and animating for pretty much 8 hours straight without any major glitches, bugs or so. OK - a little bit struggle. And 3 of like 20 aniations were bugged. But nothing big. So i pretty much finished the "public demo" ...
2017-11-20 21:17:28 +0000 UTC
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So yeah I am working on a new girl model. Concept art above.
In the long run i of course wanna have much more girls - but right now I am usually busy with technical aspects.
Been working on the startup menu today. Also tried some new hair shader - which unfortunately lo...
2017-11-17 20:27:05 +0000 UTC
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Oh well (Didn't you miss me saying that in the last post?) - I spent most of the day fine tuning the web browser on the laptop in the living room. Yeah in the game - not in my real life living room! And when i finally got it working perfectly I was so proud. How cool is that to watch funny cat video...
2017-11-15 20:55:13 +0000 UTC
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I guess it's rare that i don't start a post with something like "oh well...", but today's been one of these days.
Been importing and processing the walk animation today.
Made a physics enabled girl model controller.
Made transitions between idle and walk.
...
2017-11-14 19:57:44 +0000 UTC
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Oh well,todays development day was another big bag of failure. Well so i got the new girl model finished and exported the model, animation and morphs. Took like forever. Then I imported them into the engine and after around an hour of waiting i had it crash to eternity - out of memory.
...
2017-11-10 22:25:36 +0000 UTC
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After a long and lazy 4 days weekend I got back to work today and finally finished the main menu. So far it's a bit unimpressive as it only has the options "Back to game" and "Quit to desktop". But it looks and performs very promising - just as i hoped so it'll definitely be in the next built.
2017-11-08 17:01:28 +0000 UTC
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As Charlie Chaplin would have said "A day without a new release is a wasted day!". Well - not completely. No release doesn't mean that i was just idling or sleeping. I spent much time to debug the girl menu - there were some nasty bugs that when you send her away and call her again the menu is messe...
2017-11-03 12:39:06 +0000 UTC
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Oh well - besides implementing the first usable in-game 3D menu i also tried to teach Shanice (New game for your default girlfriend!) walking. Seems reasonable!
After a while i realized how difficult it is to walk in high heels without looking really stupid. As a man i never realized that walking ...
2017-11-02 13:53:17 +0000 UTC
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OK - to be honest - progress is "small" today, but important.
First of all - the 3D selection menu prototype is finished. From the look&feel it is pretty much the same as the activate menu you see on the light switches and such. I know it sounds like a small thing, but it really was...
2017-10-30 16:45:00 +0000 UTC
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Have spent the whole day implementing the 1st "girlfriend". So now you can use the phone, call (summon) your girlfriend and then ask her to get screwed on the bed. Pretty simple, but i wanted to do it from scratch to have a unified skeleton and materials. Also improved some lights, added a second li...
2017-10-27 17:06:28 +0000 UTC
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Edit: Broken built is broken - i forgot to initialize the "Force VR", so it won't work.
I'll have a new built ready by tomorrow. :(
2017-10-24 10:44:55 +0000 UTC
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Well today i spent much time with the in-game menu. Finally i got the action menu right and working as it should.
So far there is only 1 light switch yet that you can use to turn on or off the hallway lights. I also spent some time making the lights looking more realistic.
The teleport funti...
2017-10-23 19:20:51 +0000 UTC
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Oh well, i already said it in the last post - with the new built i essentially started from scratch. Sounds terrible, but so far it made loads of stuff much better. I learned so much about optimizing a scene that I think I can get the game to a constant 90 fps with virtually every halfway legit comb...
2017-10-22 09:58:20 +0000 UTC
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Well it's been a while since the last updates i posted here and that doesn't mean I've been idling all the time.
Actually i like good news. Good news as in "visible progress", i really like to show some new built that everyone can use and be like "Ah yeah that's awesome keep em coming!"...
2017-10-19 15:57:56 +0000 UTC
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