First, we have another piece of map fanart, this time from Lamsey! While this is not a strictly canon map of Ari-Yhilina, the two of us did work together for a while about how the city should be structured and what all should be included. Naturally the cities of the game are supposed to ...
2025-12-07 18:00:08 +0000 UTC
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Three things this week! Some lovely fanart, a big TLS question, and a general update on progress.
First, please enjoy the fanart above, though it's the reverse of usual. ^-^ I commissioned this piece from Rewinderon, who I believe is a patron here, for Annikath as thanks for all her work ov...
2025-11-30 18:00:10 +0000 UTC
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On November 21, 2014, I posted the first version of TLS to the public internet, so I've always treated this time as an anniversary of sorts. Eleven years later, the primary development of the project is complete.
At the time, I had no idea what it would become, if anything. TLS was just one...
2025-11-23 18:00:07 +0000 UTC
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After many years, it is time to talk about data again! Way back in 2017, I did a demographic survey of TLS players, and though I wanted to do it again, I've been waiting until I finished TLS. Keep reading for some crunc...
2025-11-16 18:00:09 +0000 UTC
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I haven't been talking about it a lot, because there's been so much news about other things, but I've continued to work on Slave Rehabilitator with Kali. You can see the new title screen up top, but the reason I bring it up now is that I want to get input from potential players.
Please cons...
2025-11-09 18:00:10 +0000 UTC
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Early weekly update because this one is just jam-packed. >_< Lots of news, but some fun stuff too!
The biggest business news for me is that this coming Tuesday (November 4), Audible will launch the Depthless Hunger audiobook, and the ebook will relaunch as well. This has been pretty s...
2025-11-01 17:01:32 +0000 UTC
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Whew, I am tired. I completely exhausted myself doing promo posts on Friday and I have been trying to pull back from internet stuff. It is too early to do a postmortem on the TLS launch, but it's nice to see fans coming out to support:
It's finally time! After so long in developing, I'm declaring TLS version 1.0.0 and officially launching the game on Steam. As always, you can get direct download links via the blog or play on Steam:
2025-10-24 16:39:56 +0000 UTC
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Okay, it's finally time... this date doesn't have to be locked in on the technical end, but I'm decided. Let's have Yarra announce it...
This is an unexpected bit of pixel fanart from Annikath...
2025-10-19 17:00:10 +0000 UTC
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Man, busy days. The most dramatic thing is that I just put out another book, which you can find here:
https://www.amazon.com/dp/B0FSQPY5PN
This is the first book I've released since Amazon changed its algorit...
2025-10-12 17:00:12 +0000 UTC
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It's time for the big survey I promised, everyone!
Way back in 2017, I did a big demographics survey of TLS players. It was fun and I've always wanted to do so again, but since the first one took so much time, I promised myself I wouldn't spend time on it until I reached a good break point...
2025-10-07 22:14:26 +0000 UTC
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These are busy times, friends, and this will be a busy post. Please don't be distracted by the fanart, as there are some things like release dates and the demographic survey that you might want to provide input on.
EDIT: I've put together the maybe-final draft of the survey! See the bottom ...
2025-10-05 17:00:14 +0000 UTC
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Well, the new TLS update is out, and while there are a few wrinkles that need to be fixed, nothing disastrous has happened. This takes us yet closer to the final release, but looking forward my schedule is busier than I'd like. Here's what's locked in:
Surprise .1 update at an unexpected time! Hopefully convenient for people in new time zones, maybe. See this new link for some cleanup as well as universalization of the ledger formatting:
Link: 2025-09-26 21:47:16 +0000 UTC
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There's a bit of a lull in my work, and I'm not happy about it. I knew there would be a lull, and I've put in serious effort over many months to try to prepare to keep myself happily busy during this time.
Instead, lots of wheels are spinning in place. DStP isn't moving as quickly ...
2025-09-21 17:00:10 +0000 UTC
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I've had this post in mind for a long time, but it's finally time to talk about the future of TLS after the end of the game. Because while everyone already got their ending, and the big official launch is coming up, that doesn't mean the end of TLS and its characters.
This post isn't about ...
2025-09-14 17:00:08 +0000 UTC
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For quite a while, these posts have just been marching down the scenes of Chapter 4, but this one is an exception. None of these three were on our chronological list, actually.
First, we have the last: these images will play alongside the text with Yarra at the end of the game. Since many p...
2025-09-10 17:00:11 +0000 UTC
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Alright, it's finally the week for my big post about long term career and investing time. Let's start with a foundational statement: when you're a self-employed creative, you don't clock in or clock out, and you don't have a manager to direct anything, which necessitates making continual decision...
2025-09-07 17:00:09 +0000 UTC
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Okay, I'm going to abbreviate the part about what I've been getting done in order to focus on stuff I'll be working on next. Brief reports:
Okay, two items of business this week!
First, I was unaware until recently, but someone put up an entry for TLS on the GOG Dreamlist, so if you use GOG please consider upvoting:
https://www.gog.c...
2025-08-24 16:52:23 +0000 UTC
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Another set of scenes for everyone to peruse! We have Yarra and Carina collaborating on healing, Sarai having her first time (one of the longer scenes), and the orgy at the end of Gawnfall. Lots of executive decisions in this set, trying to make everything work out within a reasonable amount of t...
2025-08-20 17:00:12 +0000 UTC
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Okay, let's talk about TLS 1.0.0: the work I've been doing and will need to complete before I officially call the game done and do the big launch on Steam. I've seen some misunderstandings spreading about exactly what that will entail, so I wanted to give some more information.
I have a hug...
2025-08-17 17:00:09 +0000 UTC
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Last week I talked about the balance between making progress and spending time on update posts, so this week I thought I'd give a sort of visual scattershot of things I've been working on recently. Most of my work is not artist management, but it's less time-consuming and more visually dynamic to...
2025-08-10 17:00:12 +0000 UTC
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The crisis in adult games isn't over, but it was much less active last week, eating up less of my time. Thus I am happy to report that I was able to spend far greater amounts of time on creative work, which, as I have always said, is one of the things that makes me happiest. ^-^
With the bi...
2025-08-03 17:00:08 +0000 UTC
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For me, the big thing this week was the postgame going public, and thankfully that seems to have gone well. Unfortunately, the big thing for the NSFW game space as a whole was payment processors causing trouble again, getting multiple games removed from Steam, and causing 2025-07-27 17:00:09 +0000 UTC
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The postgame update is now officially public! More info at the blog:
https://the-last-sovereign.blogspot.com/2025/07/tls-0806-public-release.html
I hoped to rest...
2025-07-25 21:49:16 +0000 UTC
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Alright, two housekeeping issues, then trailer talk. First, the postgame is going to go public on Friday, then we'll begin talking about all the changes between this and version 1.0.0. Second, there were some mildly positive opinions about selling games directly on Patreon, but not many. Right no...
2025-07-20 17:00:08 +0000 UTC
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This one is basically exclusively for supporters who might want to play first, because I think we're done. Barring future ideas or bugs, this is the postgame. Been a long road, but here we are.
Link:
2025-07-18 21:13:20 +0000 UTC
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I seem to be on top of things, which puts me in a weird scheduling situation going forward. The most recent TLS build (open to all patrons!) has the postgame near complete, and last week I posted 2025-07-13 17:00:07 +0000 UTC
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