TLS 0.80.4
Hey, $1 patrons! I appreciate your support, so I'm going to put out the update for you too, one last time. ^-^ The postgame may not be truly final, but this is very close - see notes below.
Hey, $1 patrons! I appreciate your support, so I'm going to put out the update for you too, one last time. ^-^ The postgame may not be truly final, but this is very close - see notes below.
Now that the postgame release isn't so hectic, it's time for the last in my series of potential projects after TLS. This post was ready a while back, but there was too much other s...
2025-07-06 17:00:07 +0000 UTC View PostNew build, new post! There are a lot of new goodies in this version of the postgame, but the work continues. Links after the notes.
TLS 0.80.3
- Yet further polishing, and I'm not convinced the base world is 100% up to par even now.
- New conversation added starting off t...
2025-07-04 21:59:19 +0000 UTC View PostLots going on! The postgame is still my primary ongoing concern, obviously, but this week I've been able to spend a little time tackling other things.
One of these is the TLS trailer, which is another important part of getting the game ready for the Steam release. A new version is attached,...
2025-06-29 17:00:12 +0000 UTC View PostNew build, new post! If you were waiting to play the postgame, this would not be a bad time, as this represents a major new stage (though not the final stage) in its development. More below.
Whew, the postgame is out. There was only one serious bug and I've already put out a cleanup build, so I hope everyone will forgive me for waxing sentimental.
I've finished a lot of stories before, across games and novels, but this is the first time I've finished something that's a saga in ...
2025-06-22 17:00:09 +0000 UTC View PostI don't usually post early, but it's the last major content update, I might as well! The bottleneck to further work is no longer time, it's my energy, so I'm ready to get this out there.
UPDATE
Alright, due to the courtyard bug (and the fact that Grim8P and Annikath 2025-06-20 21:07:51 +0000 UTC View Post
Various things happened last week (including a new art post for $10 backers), but the main thing was TLS work. Lots and lots of TLS work.
As usual*, I'm finding that I'd finished more than I expe...
2025-06-15 17:00:10 +0000 UTC View Post
Been a while since we had one of these, but please enjoy this new set! These are already fully incorporated in version 0.80.0. ^-^
We begin with Reunited, one of the non-sexual CGs in the game. I hope this gets shared without context and people assume that TLS is some sort of skeleton fetis...
2025-06-11 17:00:11 +0000 UTC View PostYou will hear more about the trailers and other details in time, but for now I want to focus on my work on the postgame.
I want this final run around the world to feel meaningful. The trouble with the common open world sections is that some players hate having to run around again ...
2025-06-08 17:00:08 +0000 UTC View PostFirst, a great follow-up from last week: TLS is back to Overwhelmingly Positive on Steam!

Or to put it another way that emphasizes how amazing this push of fans was:
2025-06-01 17:00:09 +0000 UTC
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It'd be difficult to overemphasize how much more on top of work I'm feeling compared to two weeks ago! Lots of things have fallen in order and I no longer feel like my vacation will handicap the entire year.
My first priority remains TLS. This postgame is a really heavy lift... and I'm gett...
2025-05-25 17:00:09 +0000 UTC View PostIn this post, I want to talk about further future projects, ones that I cannot realistically take on in the near future, but would like to at some point. You could argue this is all hype and no substance, but I wanted to give a glimpse of the creativity and passion that are bubbling up inside me,...
2025-05-18 17:00:23 +0000 UTC View PostThough this post will have a bit of a "post-vacation catchup" feeling, I've actually been back and busy for about a week now!
In terms of my vacation, while I did some things I've wanted to do, as usual after traveling my dominant feeling now is "never again". The positive way to reframe it...
2025-05-11 17:00:07 +0000 UTC View Post
And now we have the last vacation post! If everything has gone according to plan, I am actually back (or en route), but I prescheduled this one in case there were any flight delays or I was too wiped by jet lag to make a post.
2025-05-04 17:00:01 +0000 UTC
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This week we have the first of the new vacation images, this time featuring Qum and Sabitha. ^-^
Meanwhile we have Orilise and Elleani doing a very long political analysis stream. If it's not clear, the ...
After vacation-mode Yarra, we have vacation-mode Aka as well. I commissioned this at the end of 2023, intending to use it in 2024, but I didn't take any time off that year. Well, you all get to see it now!
2025-04-20 17:00:09 +0000 UTC
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This is my first pre-scheduled vacation post! The image above is Vacation Yarra, who older patrons will remember from the last time I took a vacation three years ago. At one time I was thinking of commissioning all new vacation images from Annikath, but as I gave her too much work at once, I deci...
2025-04-13 17:00:03 +0000 UTC View Post
Soon I will be taking the vacation that I've discussed. After intending to take a vacation in 2024 and putting it off all year, I made my reservations at the financially optimal time in order to lock myself in this year, even if my opinion changed.
Well, it changed, and if I could get a ref...
2025-04-06 17:00:03 +0000 UTC View Post
You're hired to renovate an old mansion... and as soon as you start noticing the blood stains, all the exits lock. Ghosts stalk you through the halls as you desperately try to uncover what happened in Hexenkessel and unravel a conspiracy.
2025-03-30 17:00:07 +0000 UTC
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I thought about just posting a "dead Sierra" representation, but nah. =P Tired as I am, I really am deeply grateful for everyone's support. Comment there or here, whatever works for you.
The last KS link:
Promotion is terrible, everyone. This Kickstarter has been so draining. Please don't take this as trying to badger anyone for support, it's just an explanation for why this post is going to be the laziest promo ever.
Look, Kickstarter:
The new version is now public! You can find it on Steam, itch.io, or the blog:
https://the-last-sovereign.blog...
2025-03-21 22:08:10 +0000 UTC View PostSo the new TLS release was well-received, I just uploaded the .1 version with the sprite bugs fixed, and we passed our main 2025-03-16 16:55:54 +0000 UTC View Post
UPDATE
New build, cleaning up reported issues while also fixing the Stineford crash.
TLS 0.79.1
Sprite and face cleanup.
Link: https://meg...
2025-03-14 22:05:52 +0000 UTC View Post
Last week was a real mix of emotions and events, so I think this has to be another update divided into sections. Image above is from the KS and promotion - nothing shocking, but I figure if backers get it, patrons should as well.
The Final Void
First, I was enc...
2025-03-09 17:09:03 +0000 UTC View PostThis post isn't going to be quite like the others, before or after, because it's about something I intend to do instead of something I've started. I love what I did with The Last Sovereign and I would like to do it again: another very long game with complex decisions and political/economic variab...
2025-03-02 18:00:12 +0000 UTC View Post
It's time, everyone! This long-running side project will finally be completed as I dip my toe into Kickstarter:
https://www.kickstarter.com/projects/sierralee/dont-save-the-princess...
2025-02-25 22:23:44 +0000 UTC View PostThere is too much going on. Sierra tired. Putting new things at the top, things you know later.
Comfort and Warmth: Desertopa is a long-time member here and he has put out a c...
2025-02-23 17:55:33 +0000 UTC View Post
So much is going on! Not everyone will care about all things, but please check out this post for the ones that interest you.
TLS 0.78.2b: I'm taking the unusual step of releasing a small hotfix on 2025-02-21 23:02:42 +0000 UTC View Post