Rack 2 / RackNET Update
Hey folks! I already mentioned this over on twitter, which is where I post news and updates more regularly, but this one's important so I wanted to make sur...
2024-07-02 22:29:29 +0000 UTC
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Eyo! Just droppin' a sneak peek at a little side animation I'm working on. Check the attachments! <3
This'll be the climax of the Names comic.
2024-06-07 20:52:12 +0000 UTC
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Ey folks, checking in!
As a reminder: I don't really use patreon for regular news / updates very much these days, especially given their recent attitude towards adult content. (In fact, I suspect it's only a matter of time before they get hissy about Rack).
If you want more frequent ...
2024-04-27 22:22:24 +0000 UTC
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Hey folks! Just a little check-in over here, for those who don't follow Telegram/Twitter/etc!
- The Spellbound v219 update is live, with the better mobile support, cheat mode, etc.
- Unity did end up rolling back the TOS changes for *existing* versions, which means I've downloaded th...
2024-01-14 14:20:09 +0000 UTC
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Eyo!
I'm sure some of you have heard some buzz about Unity (the game engine Rack 2 is using). If you haven't, the short story is that Unity is rolling out an extremely exploitative and ridiculous monetization model that's especially bad for indie developers of F2P games - and importantly, t...
2023-09-18 03:42:01 +0000 UTC
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Hey folks, quick checkin!
First up - I've got a QOL update in the works for Spellbound, and there's a beta build available over at: https://fek.onl/spellbound/beta/
I've still got a few things in the works...
2023-08-01 21:36:19 +0000 UTC
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Eyo! Been workin' on a little animation for the Mirror Image comic, and you guys get a sneak peek. <3
Still workin' on the games in the background, too - Rack 2 MP stuff and a fix/QOL update for Spellbound. But figured I'd drop this off while it's hot!
Enjoy! (WARNING: NSFW...
2023-06-15 16:50:28 +0000 UTC
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Eyo! It's been a bit; checking in on things!
Rack 2: Starting to set up some of the "pretty" parts of the MP update, like a proper teleporter room, connection UI, etc.
Personal Health: Adjusting to the CPAP has been very bizarre, but it seems to be he...
2023-04-28 07:52:58 +0000 UTC
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Hey folks!
Quick followup to my last post: I got the results back from my sleep study, and they confirmed that I have severe sleep apnea/hypoxia; bad enough that they're basically trying to rush me through the system. I'm on the road for getting some treatment / a CPAP as soon as possible. ...
2023-02-09 21:26:35 +0000 UTC
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Hey folks! Had a couple people asking about R2/Spellbound, so here's another quick update!
Spellbound is back on the backburner so I can focus on Rack 2 again. It's very likely to see some small updates eventually, but I wanna put more energy into R2 and try to get the MP update out with th...
2023-01-14 16:45:14 +0000 UTC
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Just a little somethin' I snuck in over the past couple days, in between holiday plans. You guys get it first! <3
2022-12-19 07:11:48 +0000 UTC
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Ey folks! This minigame / side project is nearly complete, and you guys get to check it out first! The three main additions since the initial demo are:
Music and Audio - I buckled and scope creeped a bit! The game now has music and audio.
New Spell: Project Im...
2022-11-02 05:44:59 +0000 UTC
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Hey folks! Good news!
For a very long time, one of the most-requested features for Rack 2 has been the option to serve as a test subject. This has been the primary focus of the big multiplayer update I've been working on, but it involved two challenges: the networking side, and the teledild...
2022-09-04 09:04:33 +0000 UTC
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Hey folks!
The R2MP update is still not quite ready for testing, but I've taken the past couple of weeks to work on a little side project to avoid burnout. If you're into exhibitionism / enm / cfnm / cmnm, take a gander!
2022-05-03 18:52:56 +0000 UTC
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Hey folks, just checking in!
Hope y'all had some wonderful holidays - I was able to spend a little time with family, thankfully, but also ended up getting hit by Omicron for a week or two. Even with the shots, it knocked me out real solid for a while, but I'm thankfully recovering smoothly ...
2022-01-19 00:29:53 +0000 UTC
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Ey folks!
While we're still waitin' on the Rack 2 MP stuff to be ready for playtesting, I figured I'd swing by and post a sneak peek at some animations I've been doodling on the side. These are gonna be used for the finale of the Everybody Wants to Be a Cat comic, which has been my backbur...
2021-10-22 13:33:10 +0000 UTC
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Hey folks! It's been a while, and I wanted to check in! I'm still alive, and still working on the big multiplayer update. Nothing playable yet, but I'm getting to the point where some of the technical details are out of the way and I'm actually able to start experimenting with "okay, how is this ...
2021-09-03 09:19:25 +0000 UTC
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Hey folks! The next update's still not quite ready for launch, but I wanted to keep up with the regular check-ins; I'm still alive and still cleaning things up for the multiplayer test launch!
In the meantime, if you haven't already seen it, I recommend checking out the R2: Reinvented proje...
2021-06-24 22:00:09 +0000 UTC
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Ey folks! Just checkin' in; I'm trying to get better about doing it at least once a month or so. Those of you who've been following a while know that it's never been my strong suit.
My current focus, as mentioned with all the Flash EOL conversion posts, is back on Rack 2! I've been wo...
2021-04-26 00:14:43 +0000 UTC
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And with that, the last of my old Flash games has been properly ported to downloadable/Android formats, and I'm back on Rack 2. Thanks for your patience, everyone. <3
Bedplay - Download Links:
WARNING: The links below contain
2021-03-08 05:53:00 +0000 UTC
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Ey folks!
With Flash's official EOL finally upon us, I've been scrambling to get all of my old games ported over to other formats. I took that opportunity to do a content update for Rack 1, and I'm happy to say that Rack v1.2.0 is ready to go!
Here's what's new:
- First and fore...
2021-02-02 07:54:53 +0000 UTC
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I had hoped to have the actual update done by the end of the month, but as seems to be the trend this year, I ran into some issues. Either way, I wanted to keep y'all posted.
The next update will be primarily focused on my flash games: Rack 1, Bedplay, and Midnight Fireworks. Specifically, ...
2020-11-03 13:38:44 +0000 UTC
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The v0.2.12 update focuses on electrostimulation, a new pain system, interaction reticles, and some quality-of-life updates
Changelog:
- The pain system has been entirely overhauled. All pain-causing interactions have been rebalanced/polished. The realtime HUD now ind...
2020-08-18 03:48:51 +0000 UTC
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Hey folks!
Communication continues to be one of my biggest weaknesses, but I'm alive, and with good news: the next update should (finally) be out by the weekend! (Update, Sunday afternoon: I'm packaging things up, now!)
Some of the key notes:
- The pain system has been entirely overh...
2020-08-10 22:05:20 +0000 UTC
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Hey folks! Realizing that it's been a while since an update, just doing another quick check in. Things have been crazy, and I hope y'all are staying safe and well out there.
I've been getting over some sort of sickness. The doc says it's probably not C19, but some form of bronchitis or infe...
2020-06-02 00:21:40 +0000 UTC
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As promised, just an early peek at the next couple pages of Everybody Wants to Be a Cat, which I've been doodling on the side to stay sane in all this nonsense!
2020-04-25 09:32:59 +0000 UTC
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Just a quick status update, because someone pointed out it's been a long while!
I'm still alive, and still workin'. Not fast enough, as always, but I'm not dead.
Thankfully, not C19 positive, but I've got two family members in nursing and one who got quarantined, which has been ...
2020-04-11 11:34:57 +0000 UTC
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Changelog:
- This build is mostly focused on polishing the interaction reticles for all of the game's body-on-body interactions: making sure they're positioned properly over the interaction point, that they adjust as expected based on the subject's position and the camera a...
2020-02-16 07:39:46 +0000 UTC
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Ey folks, just checking in!
The next build is coming along, and I hope to have it out before leaving on a short trip mid-February. In this build, I've finished refining the pleasure and arousal values for all body-on-body interactions (and fixed a few that were off, thanks to your reports!)...
2020-01-29 02:16:31 +0000 UTC
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The full release of the earlier development builds (plus a little more)!
Changelog:
- At long last, I'm beginning to hammer out the subject sensitivity, endurance, and orgasm numbers. 63 of the game's interactions should now behave roughly as intended in terms ...
2019-12-07 11:10:13 +0000 UTC
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