Ey folks!
So this build is specifically for Windows users who are experiencing the TriLib bug! It is a patch build, not a full release build, which means it will only work properly if you already have v0.2.10 save data.
If you are a Wind...
2019-10-30 08:23:19 +0000 UTC
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Next build is on the way! If things go smoothly with some plugin updates, it could be as soon as tomorrow - but as always, no promises: if the update comes with complications (and they often do!), it could be a little while longer.
This build focuses on a couple big bug fixes: one for the "...
2019-10-21 23:41:22 +0000 UTC
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Changelog:
- For a detailed list of recently-finished interaction support, see: https://docs.google.com/spreadsheets/d/1UDXBGDJDMCe9VN8...
2019-09-12 03:38:37 +0000 UTC
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0.2.10's on the way soon! Tiptoe/reach IK system has been redone and is behaving a lot more smoothly, bugtracker and wiki are online, several of the most commonly-requested QoL features and bug fixes are being fixed, and I'm beginning to go through all of the body-on-body interactions for a polis...
2019-09-03 09:30:29 +0000 UTC
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Changelog:
- For a detailed list of recently-finished interaction support, see: https://docs.google.com/spreadsheets/d/1UDXBGDJDMCe9VN8QBMGm...
2019-07-02 01:00:50 +0000 UTC
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Hey folks! Just checking in: I'm not dead! FWA/BLFC were fun, was great meeting some of you there! But I'm back at work, and 0.2.9 should be on the way, soon. Wrapping up body-on-body interactions, adding a few more chemicals, and tightening up the tiptoe solver. Super excited to be done with BoB...
2019-06-13 09:04:00 +0000 UTC
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Hey folks! I'll be out of town until next Monday, then it's back to work! Next update will focus on biting and the other remaining body-on-body interactions. Cheers!
2019-05-14 22:47:59 +0000 UTC
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Hey folks! I just woke up and saw the install issues! I'm uploading a fix as we speak, and the links on the original post should be updated within the hour. In the mean time, this should work, if you've already downloaded 0.2.8:
1) Extract/unzip the files
2) Search the unzipped ...
2019-04-19 10:57:09 +0000 UTC
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Changelog:
- For a detailed list of recently-finished interaction support, see: https://docs.google.com/spreadsheets/d/1UDXBGDJDMCe9VN8QBMGmyGWlkh44clTfO...
2019-04-18 20:24:30 +0000 UTC
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Hey folks! Back from TFF and back to work! This should be the last status update before 0.2.8 goes live, but as always, no promises! Decided that I wanted to sneak facesitting and some more tweaks to the "automatic tip-toe solver" (with bondage rigs that are too low or too high for certain intera...
2019-04-09 08:43:23 +0000 UTC
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Ey folks! Been quiet for a while, wanted to give an update!
The next build is coming down the line, and focuses primarily on two things:
First, the update will include several body-on-body interactions, including cockteasing various orifices, frotting, and some footplay stuff.
S...
2019-03-22 04:35:06 +0000 UTC
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Changelog:
- Fixed a bug that was causing the automatic quality management system to not work properly. In many cases, this means SSR (an extremely resource-intensive feature) was running at all times, even on low quality settings.
Download L...
2019-02-19 23:28:24 +0000 UTC
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Changelog:
- KNOWN BUG: Some of the lower automatic quality settings fail to disable SSR, which drastically hurts framerate. I'm working on a hotfix now.
- Fixed a bug that was causing certain interaction approach points (especially a few on the Rack Table) to throw u...
2019-02-19 22:55:15 +0000 UTC
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Hey folks! Got a build on the way in the next few days, hopefully, that addresses several of the biggest bugs in 0.2.7, including:
- Vaginal penetration and spreading animations broken
- RackTable interactions (and a few others) broken
- Some of the wonkiness of automatic contro...
2019-02-16 08:53:41 +0000 UTC
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Ey folks! New build's ready to go!
This one's mostly focused on new interactions. There's also a couple of very small bug fixes, and some performance improvements.
Changelog:
- For a detailed list of recently-finished interaction support, see: 2019-01-29 06:12:11 +0000 UTC
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Hey folks! Status update!
Next build is just about ready. It includes several new body-on-body interactions, including some stuff on the fetishy side: some tickling, spanking, and cbt.
It also features some more performance improvements and an automatic quality management system.
<...
2019-01-19 23:32:35 +0000 UTC
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Eyo, folks!
First of all, I hope you all have a wonderful, relaxing time with family over the holidays!
It's been a while since the last post, so I just wanted to give a status update. There haven't been many livestreams this month because, quite frankly, 2018-12-23 00:15:01 +0000 UTC
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Eyo!
Most of the past couple of weeks has been spent just cleaning up animations and smoothing over issues with interactions - nothing terribly exciting to report except that things are looking a little bit cleaner.
As a heads up, MFF is just around the corner, and I'll be there! If ...
2018-11-20 20:58:30 +0000 UTC
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Eyo! Quick status report:
Thank you to everyone who's sent in output logs for the 0.2.6b build! They've been very helpful, and I think I may have tracked down the cause of the TriLib bug.
I've also added an automatic quality management system (kinda like the one Rack 1 used) to help m...
2018-11-10 00:22:10 +0000 UTC
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Changelog:
- The primary purpose of this build is to try to track down the TriLib / DAE loading bug that is preventing the game from running for some (but not all) users on all operating systems. TriLib has been updated, and the relevant code has been laced with some exce...
2018-10-24 23:15:41 +0000 UTC
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1) 0.2.6 included a LOT of new postprocessing effects that are unfinished, untoggleable, and - in many cases - unpleasant. I'll be cleaning up several of them, turning off several others, and putting the ones the remain behind on the options menu, so you can disable the stuff you don't like.
<...
2018-10-11 18:17:38 +0000 UTC
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With each new update, maintaining the Mac and Linux builds becomes more and more challenging. The latest build (v0.2.6) only seems to run on Mac when the stars align, and even then, it's significantly less stable than the Windows builds.
I'm continuing to hammer out some of the biggest crossplatfo...
2018-10-10 05:43:13 +0000 UTC
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Fucking finally, yeah?
Changelog:
- A massive amount of performance optimization has been done. The game should now run at significantly higher framerates on all machines, especially in circumstances where multiple subjects are loaded simultaneously.
- Performance op...
2018-10-10 05:33:11 +0000 UTC
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So this is hopefully the last status update before the next build goes live! (At this point I'm tempted to call it 0.3.0, rather than 0.2.6, based on how dramatically the framework has changed.)
For those who can't follow along on 2018-10-02 18:39:36 +0000 UTC
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Eyo! Streaming, you know the drill: https://picarto.tv/fek (NSFW)
Also, status update! I'm about halfway through compatibility-testi...
2018-09-25 00:33:02 +0000 UTC
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You guys know the drill!
https://picarto.tv/fek (NSFW)
I'm almost finished moving all the jiggly bits over to the new optimized framework. After that, I need to get the interaction system playing nicely with the optimized ...
2018-09-11 21:34:41 +0000 UTC
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Hey folks! More streaming - you know the drill! (https://picarto.tv/fek)
I've finished both the runtime optimization and load time optimization portions of 0.2.6. Next, I'm going through all the existing physics and animation sy...
2018-09-03 22:52:05 +0000 UTC
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More boring optimization work!
https://picarto.tv/fek
2018-08-29 20:07:21 +0000 UTC
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Hey folks! It's been a while since the last status update, and although several of you have been tagging along on stream, I figured I'd post an update here, for the rest of you!
0.2.6 is coming along nicely, and I've had even better results than I was initially expecting. I know all this optimizat...
2018-08-23 02:43:26 +0000 UTC
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https://picarto.tv/fek (NSFW)
More optimization work! Swing by if you wanna come watch some boring numbercrunching and code sweeping!
2018-08-20 16:25:35 +0000 UTC
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