This month one thing we worked a lot on are animations. Previously, our animator was part-time, but now we have someone full time so it is going blazingly fast. We should be done with animations within a month or two.
Animations are amazing at giving life to the scenes and making the game f...
2024-03-01 18:54:08 +0000 UTC
View Post
I kept working on improving the visuals for the many levels in the game.
I worked on improving the textures. I will talk about that here in more detail later.
I am focusing on making the early game fully done, so that I can show the game and tell people that that...
2024-02-01 20:38:29 +0000 UTC
View Post
I've been working on improving the visuals for the many levels in the game. I just realized I never really talked about what that means.
When I make a new level it is first just made out of perfect hypercubes (some of them moveable) with very simple textures, and sometimes extra obje...
2023-12-28 18:40:09 +0000 UTC
View Post
In early October I finished the previous month's task of optimizing loading in the game, including making levels load in the background, as well as changing the way levels are reloaded in order to speed up restarting levels. It was the last big programming task. I realized I could have explained ...
2023-11-07 19:19:51 +0000 UTC
View Post
Last month I worked on a ton of small issues and improvements.
I also worked on speeding up the loading of the game, and loading data in the background so that a loading screen can be displayed. This took longer than expected but it's almost done. I had to go through and change a lot of cod...
2023-10-03 03:16:12 +0000 UTC
View Post
This month:
- I improved the workflow for going through the levels and improving the art. The last couple month I tried to get many levels to look final, but it was taking more time than it should, so I fixed that.
- We added a bunch of new art to the game. One of the pieces is super ...
2023-08-31 08:39:09 +0000 UTC
View Post
I am so excited to start to share the almost final version of the "Wall" level! It's been close to done for a while and I've been meaning to post it.
- The Wall itself is made out of 4D eroded cubic bricks. The same bricks can be seen in front of it, so it is clear that they come from the w...
2023-08-25 11:44:06 +0000 UTC
View Post
Last month I worked on making more levels look good. It's nice to have many levels that look pretty close to final, even if we will keep improving them.
I also worked on small details. I also added a Looping scene to 4D Toys (but not on iOS because I don't have my Mac with me).
Then I...
2023-08-02 21:16:30 +0000 UTC
View Post
As promised from the May update, I quickly put this together based on Samuel's suggestion.
It tuns out a 4D Snowman Is Not Hard To Build... once you have a general 4D engine.
It's three 600-cell stacked together, with a hypercone for a nose, and more 600 cells for the eyes/buttons. I ...
2023-07-11 02:04:06 +0000 UTC
View Post
This month I kept working on refining the final visual look of many levels.
I started with a level later in the game, which contains a mechanic that lends itself well to having pretty levels because it doesn't constrain the shape of the level too much.
I made some good progress,...
2023-07-01 20:40:51 +0000 UTC
View Post
This month I kept working on levels to make them look final. I also worked on the tech for the last few visual effects that had been on my list for a while such as this 4D snow!
My favorite part of 4D snow is backtracking to a place you have been before and seeing your footsteps "end" at th...
2023-06-01 18:55:27 +0000 UTC
View Post
This month I worked on improving the visuals of the first few levels, most importantly the Wall level. We are completely finalizing the look of the game, and many of the features I am making/improving for the Wall level can be used in tons of other places in the game. Things like the texture and ...
2023-04-29 22:58:24 +0000 UTC
View Post
Hi! Last month I released the 4D Toys update and made the video for it. I made the video much faster than I'm used to... it took 3 days, compared to the "Wall" video which took maybe 3 weeks! This was because back then I had never really made videos before, but also because I wanted to really mak...
2023-03-31 23:10:47 +0000 UTC
View Post
Moved to Super Supporters only!
2023-03-14 21:32:00 +0000 UTC
View Post
I released the 4D Toys Update! And made a video about it, which also talks about everything else I added over time, because I had never made a video about it before.
2023-03-13 20:50:38 +0000 UTC
View Post
Hi, this month I started by doing all the more boring things involved in releasing a 4D Toys Update, such as making and uploading iOS builds, writing blog posts, etc... I only have to click a couple buttons to release the update, but I needed a break.
So for a couple weeks I fixed all the r...
2023-03-01 01:57:34 +0000 UTC
View Post
As promised, here's an exclusive first look at the "Lost" level in Miegakure. Please don't share publicly!
This level is what we refer to internally as a "Garden" level, which means it is primary not about a puzzle, and more about eye-candy, story, setting, and/or mood.
"Deep within t...
2023-03-01 01:31:00 +0000 UTC
View Post
High Quality Link: https://gfycat.com/hilariousclosedgadwall
2023-02-11 02:09:56 +0000 UTC
View Post
Hi! As you have seen in the videos I posted, I worked on a major 4D Toys update. It's basically done and will release in February. It focuses on features that people have been requesting for a long time:
- Rotating your 3D slice arbitrarily. It rotates around the center of the level unless ...
2023-01-31 20:33:19 +0000 UTC
View Post
I wonder if I can post videos more often and they embed well if I use this?
Seems to work fine, link to higher quality: https://gfycat.com/dependabletightblackandtancoonhound
I really ...
2023-01-19 20:36:41 +0000 UTC
View Post
Happy Holidays! Thank you for your support, it means a lot to me!
We have been adding collision to the buildings... and fixing small details.
More characters are being modeled and this is progressing well as usual!
In terms of 4D Toys:
I added support for rotat...
2022-12-28 21:23:34 +0000 UTC
View Post
hello, please stand by
Economics is a complex and fascinating field of study that explores how societies allocate limited resources to satisfy unlimited wants and needs. It encompasses a wide range of topics, from microeconomics, which focuses on the behavior of...
2022-11-27 22:37:23 +0000 UTC
View Post
hello, please stand by
Economics is a complex and fascinating field of study that explores how societies allocate limited resources to satisfy unlimited wants and needs. It encompasses a wide range of topics, from microeconomics, which focuses on the behavior of...
2022-10-17 16:39:43 +0000 UTC
View Post
hello, please stand by
Economics is a complex and fascinating field of study that explores how societies allocate limited resources to satisfy unlimited wants and needs. It encompasses a wide range of topics, from microeconomics, which focuses on the behavior of...
2022-09-15 03:49:29 +0000 UTC
View Post
hello, please stand by
Economics is a complex and fascinating field of study that explores how societies allocate limited resources to satisfy unlimited wants and needs. It encompasses a wide range of topics, from microeconomics, which focuses on the behavior of...
2022-08-13 12:35:05 +0000 UTC
View Post
hello, please stand by
Economics is a complex and fascinating field of study that explores how societies allocate limited resources to satisfy unlimited wants and needs. It encompasses a wide range of topics, from microeconomics, which focuses on the behavior of...
2022-08-08 20:49:53 +0000 UTC
View Post
hello
2022-07-05 14:05:43 +0000 UTC
View Post