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BoundProject Devlog 27

hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha - Temporary Security system is added - security level will increase every time player gets send back to cell by being captured by head guard, armed guard or dominant - added temporary Bail out system - bail out button w...

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BoundProject Devlog 26.1

hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha - introducting partial inventory system, right now only restraints that's "fully" working - to pick up items, press E near the item - tying up NPCs now changed from Right Mouse Button to E key on Keyboard, same as inter...

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BoundProject Devlog 26

hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha - Implemented automatic sliding doors - doors will always be opened when a character is near it and will close when there's no longer any characters near it, use it as an advantage - players now can be apprehended even ...

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BoundProject Devlog 25.1

hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha - new voice packs for player and for dummy-chans - how player have 6 voices to choose from - arousal/distraction now have start and end distinct moans - arousal/distraction animations have been extended to make it more ...

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Pre-Alpha Roadmap (Part 2)

here's a roadmap of what will be developed in the future tho things might change depending of how much time we have this year, but this acts as a guideline you can check the past roadmap at my deviantArt instead https://www.deviantart.com/ryuu01/art/BoundProject-Pre-Alpha-Roadmap-985384166

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BoundProject Devlog 25

hey lads! aside from what happen last time, decided to keep on and push on with more development on the game, here's what's been cookin - changes to overall dummy-chan looks - the head guard (formerly the purple suited) now is back to hostile - increased dummy-chan amount in game, to check the perf...

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BoundProject Devlog 24.1

hey lads! we're moving very close to close the pre-alpha state, but it still needs some features - new test level, bigger one - for testing, added in total of 6 dummy-chans at once, but only 1 that is patrolling, mostly for performance - adjusted stamina cost on actions - adjusted arousal increase ...

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