hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha - Implemented automatic sliding doors - doors will always be opened when a character is near it and will close when there's no longer any characters near it, use it as an advantage - players now can be apprehended even if their arms is free, as long their legs is bound - player/dummy-chan's arms will be tucked to the back as long they are apprehended Voices shoutout to - Voice 1 shoutout to @QuetzalVA, https://quetzalyverde.carrd.co/ - Voice 2 shoutout to @Aife_thedarkelf, https://aifevoices.actor/ - Voice 3 shoutout to @Tsuma-ASMR, https://linktr.ee/tsumaasmr - Voice 4 shoutout to @ErisVox, https://twitter.com/ErisVox - Voice 5 shoutout to @Bashful_Echo, https://linktr.ee/succubaelyre - Voice 6 shoutout to @Rhaena, https://www.erin-kress-vo.com/ BUILD LINK https://shirou01.itch.io/boundproject-guest-builds-h201he80r1h80he password is 2P9G4RH2 Video Preview at DeviantArt https://www.deviantart.com/ryuu01/art/BoundProject-Devlog-26-1069387737 Check the controls at ingame Settings -> Controls, key "E" to interact with Table and mirror *important controls when bound* - Sprint + left/right to roll facing different angle while laying down/hogtied here's what's the minimum spec - CPU | intel(R) Core (TM) i5-9400F 2.90GHz - GPU | NVIDIA GTX 1050 Ti (prepare to use lower scale resolution) - 16 Gb of RAM other mandatory softwares - visual studio 2019 - latest .NET framework - DirectX runtime - DX12 available - latest driver existing check other redirects at https://boundproject.carrd.co/ have a nice and tidy day lads, cheers =D
JoKing94
2024-07-01 23:14:49 +0000 UTC