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BoundProject Devlog 25

hey lads! aside from what happen last time, decided to keep on and push on with more development on the game, here's what's been cookin - changes to overall dummy-chan looks - the head guard (formerly the purple suited) now is back to hostile - increased dummy-chan amount in game, to check the performace - map texture changes - several changes including stamina consumption adjustments and crossankle struggle algorithm (it's still on tests since it works different in lower end PC) BUILD LINK https://shirou01.itch.io/boundproject-guest-builds-h201he80r1h80he password F3RH9F2N Video Showcase on DeviantArt https://www.deviantart.com/ryuu01/art/BoundProject-Devlog-25-1057499025 Voices shoutout to - Voice 1 shoutout to @QuetzalVA, https://twitter.com/QuetzalYVerde - Voice 2 shoutout to @Aife_thedarkelf, https://twitter.com/Aife_thedarkelf - Voice 3 shoutout to @Tsuma-ASMR, https://twitter.com/tsumaasmr Check the controls at ingame Settings -> Controls, key "E" to interact with Table and mirror *important controls when bound* - Sprint + left/right to roll facing different angle while laying down/hogtied here's what's the minimum spec - CPU | intel(R) Core (TM) i5-9400F 2.90GHz - GPU | NVIDIA GTX 1050 Ti (prepare to use lower scale resolution) - 16 Gb of RAM other mandatory softwares - visual studio 2019 - latest .NET framework - DirectX runtime - DX12 available - latest driver existing have a nice and tidy day lads, cheers =D

BoundProject Devlog 25 BoundProject Devlog 25 BoundProject Devlog 25 BoundProject Devlog 25 BoundProject Devlog 25 BoundProject Devlog 25

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