Been working on expanding the map and adding more content to the Killer Night game this week. The map size will be expanded to 2x larger than it used to be for fitting more players in the game.
Here's a list of new features in plan:
- Killer Blood Gauge: As the killer keep damaging v...
2024-02-15 07:38:59 +0000 UTC
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Adding more requested features and polishing the machanics. Considering making a dynamic map so it can fit better for both small/large lobbies.
2024-02-01 16:52:40 +0000 UTC
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Probably have bugs and stuff to balance, we will see.
2024-01-28 03:27:46 +0000 UTC
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We hosted another playtest event with MistyTheCanine, DevollyChan and BennyBooBoo today. Despite some flaws and balance feeling a bit raw, the game feels thrilling to play for both killer and victim sides. Looking forward to polishing it more and releasing it within the next few...
2023-11-03 16:28:03 +0000 UTC
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Map enviornment, weapons and killer aura.
2023-10-19 07:48:16 +0000 UTC
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New equipment system for human players.
Obtaining equipment by opening loot crate, and upgrade them at the craft station. This should make the game much less RNG depended and providing a more consistent gameplay experience. I know this made the class not as unique as they used to be, I wi...
2023-10-14 12:50:12 +0000 UTC
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It's the Spooky month!
2023-10-14 12:44:20 +0000 UTC
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Still working on it. Need some playtest later today to make sure the balance isn't too messed up. Players get data keys from kills and unlock boxes for perks. Due to the very short development time, there may not be many unique class perks, I will keep adding more perks and classes in the future....
2023-08-25 02:56:52 +0000 UTC
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Well, my first-ever video. It's very rough but we can do more of this instead of plain text if people like it. I will also get better at explaining update plans the more we record.
Special thanks to Foxxyboivr for helping me edit the video, Devolly,
2023-08-21 15:31:22 +0000 UTC
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Some building structure changes. Added one more weapon shop at the isolated house. I understand nobody cares about the attic of the little house, so let's rebuild it to make it more worthy of a defence point.
Also added another stair that connects the dining hall with the second floor. The ...
2023-08-21 01:35:28 +0000 UTC
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Wanna be a tanky mutant but keep getting useless speed perks? Wanna be a sneaky hunter with wall hacks but never find the hunter instinct perk? Now you can pick the direction of your infection! And on top of that, there are also class & level indicators for infected, now you can tell who you ...
2023-08-18 17:38:47 +0000 UTC
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I'm still working on putting this major update together, including the new weapon skins, new simplified HUD design, some balance changes of buffing SMGs, anti-space-drag hack, awoken fight poison circle system and new infected item: Smoke Grenade.
This major update will be released ...
2023-08-17 17:30:48 +0000 UTC
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New skin will be available for tier 3 or above.
2023-08-16 14:27:28 +0000 UTC
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2023-08-11 11:42:46 +0000 UTC
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New update with some magic I did to negate the latency feeling when killing infected. The game is tested and recorded under 180 ping, looks good to me.
2023-08-11 11:41:50 +0000 UTC
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I noticed many new players struggle with how to play, it's a frustrating feeling joining a game but don't know what they are doing. So I come up with better instructions for them to figure it out easier.
Thanks to IcarusSoftPaw for helping with taking photos and testing the...
2023-08-08 13:50:16 +0000 UTC
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Glad the new game mode has become popular and enjoyable. I heard some complaints about game glitches, performance and lacking simple and effective tutorial issues. I will be working on them in the next coming week.
Here are some features in my hand that will be included in the next update:<...
2023-08-06 04:16:31 +0000 UTC
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Special thanks to icarussoftpaw, kai_bloodwolf, wolfsire and their friends for helping with the close playtest.
The map feels much more optimized. It also has a decently large space for human players to gun down infested, while the structure is also complex...
2023-07-31 05:57:37 +0000 UTC
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It took a while to design a layout that is logical on common sense and serves our gameplay lol, but here's our first iteration. I might adjust it later based on the gameplay feedback.
Also, I know there's still some inconsistency happening in the current version of the game, I will make a ...
2023-07-15 11:51:14 +0000 UTC
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I just spent a long and intense afternoon playing Infested. I'm really enjoying the game mode experience right now. The shooting and combat mechanics are exceptional, and I love creating different builds and experimenting with perks. Overall, it's been a great experience so far. I am not a fan of...
2023-07-10 11:07:47 +0000 UTC
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As the title listed, just some new features for the infested. I think eventually I'd make a new map layout for this game soon. So people would forget about the unhappy experience with the very old unoptimized mechanic and give it another try.
2023-07-10 02:55:34 +0000 UTC
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Added these for players to adjust balance for the lobby based on their experience.
2023-07-07 14:19:05 +0000 UTC
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As the title, details are in the discord update log. I think this game deserves some love and could be a fun game to play, so I made a lot of changes to the game mode and its flow. Wish I did this earlier back when people would still care though lol.
There will be some more updates dependi...
2023-07-07 03:30:06 +0000 UTC
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The peacekeeper has been implemented into the game, it also has slightly higher armour, besides the access to this new shotgun on spawn.
Working on putting all the doors back into the map. I think doors matter a lot for closing/opening spaces and separating people to perform murder actions...
2023-03-12 14:50:06 +0000 UTC
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I decided to temporarily disable the starting weapon pistol. It just doesn't fit that well in the current gameplay loop. Players can still buy weapons from the workshop to start the game with a weapon, just not the useless pistol that barely does much damage.
New special role: Peacekeeper....
2023-03-11 06:43:47 +0000 UTC
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Added the aim assist system for VR player, not like the red laser pointer we had before, it's a cursor that floats on the aim result.
Ammo pouch that stick on the hip for picking up magazine. I noticed it could be a bit confusing without any indicator where to pick magazine.
And I've ...
2023-03-01 18:20:50 +0000 UTC
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I had a strong feeling making such a delicate knife just a one-time pickup is such a waste of its beauty. So instead of a one-hit kill, the knife will be stabbed onto the target player and then cause a small explosion that kills the player. This also explains why knives are one-time-use consumabl...
2023-02-25 21:29:15 +0000 UTC
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Each server bind with 2 fuse boxes and 1 switch. All 3 parts have to be working at the same time for the server data extraction process to be online. The fuse box requires one fuse to fill if damaged, These fuses will be spawned around the server room for human players to pick up and attach, whil...
2023-02-23 18:52:41 +0000 UTC
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These are just some screenshots of the map I'm assembling together. I'm still adjusting the light intensity. I'd make it dim enough for people to utilize the flashlight attached to their weapons, but not too dark to the point that it makes non-flashlight weapons useless.
Also, there's a da...
2023-02-20 20:11:44 +0000 UTC
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Thinking about switching knife into a different model, it seems dangerous but not as deadly as I wanted.
2023-02-16 13:12:32 +0000 UTC
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