Sorry for the wait!
The 30FPS version runs stuttering, so if you have the specs, we recommend the 60FPS version.
*If you cannot unzip the file, please download 7-zip and change the language setting to Japanese (I will re-zip it and post it later).
ver0.4
-Added new areas "Atelier Bazel" and "Haribote Space"
->Added 1 normal monster, 5 restraint monsters, and 1 boss monster.
-Added gallery mode. Accessible from the title screen.
->You can fight freely with the minor monsters that appear at the moment.
*A mode where you can fight bosses freely will be added in an update.
-Added NPC "Dark Part-Timer".
"Dark Part-Timer": Playable in the mouth mini-game. (Appears after defeating Chaos Knight)
Earn 200G for each gold piece, and there are no drawbacks. Even those who are not good at fighting can make money steadily.
-3 side menu items have been added.
Gigant Buns: When performing a Gigant Drop, shock waves can be sent out to the left and right.
Happy Meal: In addition to providing support attacks, it can also revive by consuming milk (except for restraints).
Chain Soda: In addition to being able to attack while evading, pressing and holding the ↓+Z keys will allow you to use a spinning attack that will blow away the opponent's bullets.
- A new item, the "Filled Up Ticket," has been added.
Obtaining it will allow you to select one more side menu item.
They are available in the Atelier, so look for them.
- A difficulty system has been added.
→You can access it from the difficulty centers that have been added in various locations.
Normal: This is the normal mode.
Easy: You can enjoy the benefits of infinite milk + auto-recovery + activating Junk Knight mode more quickly.
- Changed the performance of Schrott's jump.
→Press X briefly to jump smaller.
Note: Due to this change, the jumping power will increase when transferring save data, but this will be corrected when moving to another area.
- The specifications of the Junk Knight Cage have been adjusted.
→The number of times you need to hit has increased, but the grace period before it starts to decrease has been extended.
*This is a measure to make it easier to create characters with long attack animations (if you feel stressed, please let the author know. We will adjust it again.)
-Fixed a bug that caused players to fly high into the sky if they were jumping when acquiring an item
-Fixed a bug that caused Schrott to multiply after a boss battle. (Please report if the bug where the status is reset or the number of Schrotts increases still occurs)
-Slightly corrected the status of weapon enhancement.
- I asked Moribund to translate the English text, and he made it more natural (I heard there were some unnatural parts, so I will update it soon.
The following is a comment from Mori:
Haya Mori here, translator for the video game you are about to play's english version. I am not professional in any sense of the word so bare with me since toxic wanted me to make the release statment so.... there will be bugs with this release it is extremely extremely rough around the edges. the translation is servicable since I had to go back to the very start of the game and do....well basically all of it but there will be a few words that may not match 100% correctly or a set emotion from a character being a bit off in context. this will be fixed further down the road to be more organic since time wasnt on our side. on behalf of toxic and myself we hope you enjoy the game in its current state and apologize for delays and any form of lack in quality. it was rough to get everything organized but we are currently there and only have fine tuning to do on all previous text and gameplay. had alot of catch up to do.
If you find a bug, please upload it here.
https://docs.google.com/spreadsheets/d/1rWH7hd9NRhn980PUPDGCiNIGuAecGQVgvkU5S3p3oG0/edit?gid=0#gid=0
That's it!
I'm sorry it took so long, but I hope you enjoy it :)
Sheepu
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