[進捗]CバゼルCV拘束&Hard Vore拘束/消化エンド完成
進捗を公開します
1.舐めまわし拘束エンド完成
以前途中で終わっていた舐めまわしエンドが消化まで完成しました。
Here’s the latest development update:
The previously unfinished “licking restraint” ending has now been fully completed up to the digestion phase.
ガラクタの騎士専用サーバー
その名もCroc Companyサーバーが開設しました!
ガラクタの騎士の攻略情報を聞いたり、何気ない雑談に使えるほか
FanboxかSubscribestarで支援してる方は専用の...
2025-10-02 18:23:21 +0000 UTC View Post
The Knight of Junk Exclusive Server
The Croc Company Server is now open!
Use it to discuss Knight of Junk strategies or just for casual chats.
Supporters via Fanbox or Subscribestar will also gain access to exclusive channels! (Though content is still limited...)
<... 2025-10-02 18:23:17 +0000 UTC View Post
進捗を公開します。
カオスバゼルの通常形態の大まかな流れが完成したので共有します
Cバゼルは通常時には
落書き攻撃(3パターン)→透明化→拘束&回転攻撃
<... 2025-10-01 12:21:35 +0000 UTC View Post
Here’s the progress update:
The rough flow of Chaos Bazel’s normal form has been completed, so I’m sharing it.
In its normal state, C-Bazel attacks in the following sequence:
Graffiti Attack (3 patterns) → Invisi...
2025-10-01 12:21:19 +0000 UTC View Post
Here’s the latest progress update.
Ah, before that, a quick notice:
Up until now, UB animations were under heavy restrictions, but I’ll be loosening them until the next update (things like the meat pie, Fiji, etc.).
After looking into it, it turns out...
2025-09-15 11:35:14 +0000 UTC View Post
進捗を
あ、その前にお知らせですが
今までのUB演出に過度な規制があったため次回更新まで緩和します(ミートパイ、フィジーなど)
調べたところどうやら入り口以外は内臓扱いらしくてか...
2025-09-15 11:35:11 +0000 UTC View Post
すみません、体調不良で寝込んでいたためパブリック版公開が遅れてしまいました...。
(今は回復したのでご安心ください)
突然ですが、AGMのデモンストレーションのために簡易的なゲームを作成しました...
2025-09-13 18:08:35 +0000 UTC View Post
I'm sorry, I was bedridden due to illness, which delayed the public release...
(I'm recovered now, so please rest assured.)
This may come as a surprise, but I’ve created a simple game as a demonstration for Action Game Maker (AGM).
It’s a vore simulation where you...
2025-09-13 18:07:20 +0000 UTC View Post
進捗公開します
※今回フェチ少なめです、
すみません、
前回あげた飛び掛かり攻撃時に
特定条件で舐めまわしモーションに移行します。(Hard VoreスイッチOFFの場合は咀嚼...
2025-09-01 07:30:24 +0000 UTC View Post
Here’s an update on the progress.
This time there’s less fetish content, sorry.
During the pounce attack I showed last time, under certain conditions she will switch into a licking motion.
(If the Hard Vore switch is OFF, she will go into...
2025-09-01 07:30:22 +0000 UTC View Post
進捗を共有します。
※すみません初週メンタルやられたため少し進捗少なめです...
ジラゴンの実装をAGMへ先送りにし、
先に彼女との決着をつけること...
2025-08-15 11:29:27 +0000 UTC View Post
Here’s a progress update.
※Sorry—due to a rough first week mentally, progress this time is a bit slower than usual...
Jiragon’s implementation has been postponed to the AGM version,
and I decid...
2025-08-15 11:28:45 +0000 UTC View Post今後のガラクタの騎士についてのお知らせを二つさせていただきます。
先日の記事でもお話ししましたが、今回のバージョンでガラクタの騎士の物語を
前編と...
2025-08-15 10:26:46 +0000 UTC View PostTwo Announcements Regarding the Future of Junk of Knight
As I mentioned in a recent post, with the current version we will bring the first part of Junk of Knight’s story to a close, and the continuation will be released using Action Game Mak...
2025-08-15 10:26:22 +0000 UTC View Post
突然ですが、AGMのデモンストレーションのために簡易的なゲームを作成しました。
口内~胃の中まで体験できる丸呑みシミュレーションです。
A D:左右移動
マウス:ライトを照らす
F5:リセッ...
2025-08-08 12:49:06 +0000 UTC View Post
This may come as a surprise, but I’ve created a simple game as a demonstration for Action Game Maker (AGM).
It’s a vore simulation where you can experience the journey from the mouth all the way into the stomach.
Controls
A / D: Move ...
2025-08-08 12:49:03 +0000 UTC View Post
申し訳ございません、今回は敵エネミーの実装のみです。
全自動ヘビ型ケージ(Automatic serpent Cage)ことASCを追加しました
グラフィック完成ではなく実装まで終わりました。
<... 2025-08-01 12:43:31 +0000 UTC View Post
We apologize, but this time we are only implementing enemy enemies.
We have added ASC, which stands for Automatic Serpent Cage.
The graphics are not yet complete, but implementation is finished.
This machine fires iron balls from a distance and u...
2025-08-01 12:43:28 +0000 UTC View Post
進捗を公開します
※今回若干少なめです。すみません。
1つずつ紹介します
アンバース中に力尽きてしまうと彼女の奥まで引きずりこ...
2025-07-15 12:16:09 +0000 UTC View Post
Progress update
*This time it's a bit short. Sorry about that.
I'll introduce them one by one.
If you exhaust your strength during Amber, you will be dragged into her depths and transfor...
2025-07-15 12:16:07 +0000 UTC View Post
遅れてしまい申し訳ございません。
進捗を公開します。
ミートパイは敵が近づくと体を丸め、バウンドしながら突進します。
突進に当たってしまうと回転に巻き...
2025-06-30 16:31:12 +0000 UTC View Post
Sorry for the delay.
Here is the latest development progress.
Meat Pie curls up and bounces toward the player when approached.
If you get hit by the charge, you’ll be caught in her spinning motion and dragged away. 2025-06-30 16:30:58 +0000 UTC View Post
We sincerely apologize.
Due to an unexpected work obligation, I haven’t been able to secure enough time to write the article, so unfortunately I will not be able to make the update today.
Additionally, I have long considered it a problem that when updates occur at the end...
2025-06-30 10:32:18 +0000 UTC View Post大変申し訳ございません。
ただいま、急な仕事が入り記事の記入の時間を確保できないため本日中に更新が厳しくなってしまいました。
また、月末更新の場合私を支持のキャンセルする猶予がないこと...
2025-06-30 10:32:16 +0000 UTC View Post
進捗を公開します
今回実装予定でしたミートパイとハッターのフェラ拘束ですが枚数が多くなってしまい容量が重くなってしまったため、今回は未実装とさせていただきました。
ですが、亜種...
2025-06-15 11:23:09 +0000 UTC View Post
Progress
The meat pie and hatter's blowjob restraints that were supposed to be implemented this time have not been implemented this time because the number of pictures became too large and the space became too heavy.
However, we will implement them at another time, s...
2025-06-15 11:23:04 +0000 UTC View Post
進捗公開します
ミートパイの拘束攻撃がいくつか完成しましたので紹介します。
・攻撃モーション
彼女がハンマーを振るだけで周りを凍らせる衝撃波...
2025-05-31 03:04:41 +0000 UTC View Post
Here's a public update on my progress:
Some of Meat Pie's restraint attacks are now finished, so I'd like to share them.
Attack Motion
She creates a shockwave that freezes everythin...
2025-05-31 03:04:16 +0000 UTC View Post