Hey everyone — happy New Year! 🎉
I’ve been pretty busy over the holidays working on a few different things, but one project I’m especially excited about is a new material system I...
2026-01-04 05:35:07 +0000 UTC
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Okay, granted it's probably just a beta. But it certainly has a lot of pretty cool features. And I've done builds for both Linux, Macintosh, and Windows. As I'm not a Mac or Linux user, I will definitely need some feedback. And if you run across any bugs on those platforms or on Windows, please ...
2025-12-23 01:21:45 +0000 UTC
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Happy Holidays and Merry Christmas!
I thought I’d share an update on what’s been going on with my various projects.Many of you already know about Design Magician, my Blender add-on that uses AI to enhance designs at every level. It’s been on a bit of a pause for the past few months bu...
2025-12-17 18:50:30 +0000 UTC
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Hey everyone! I just put together a new Windows and Mac portable desktop app called MD Docs — it’s a Markdown editor that shows your Markdown side-by-side with multiple synchronized HTML previews. You can open several documents at once, use quick-access buttons to edit, and export your work a...
2025-11-23 18:14:02 +0000 UTC
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The video is me using Simple Capture and playing around just playing around with Design Magician, my new AI tool. Still beta-testing it. Let me know if you're interested.
I updated Simple Capture to fix some bugs and make it more robust. It still only works on PCs, but I'm interested in f...
2025-10-27 08:17:21 +0000 UTC
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I have been working on this add-on for quite some time. It's pretty amazing, and here are some examples.
Go from this:
Hey folks, I've been wanting to learn about vibe coding for a while now. For those of you who don't know what that is, vibe coding is were you interact with an AI and it generates code for you. There are many such platforms and some of them focus on different things like web applications or Pytho...
2025-10-14 10:39:12 +0000 UTC
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I have been experimenting with geometry nodes to develop a triplanar displacement modifier for black-and-white images. This setup is most effective with tileable black and white PNG images, though it can also be applied to non-tileable images like logos. The primary advantage is the ability t...
2025-10-08 13:21:01 +0000 UTC
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Many of you may have seen Mark Kingsnorth Bend modifier for sale at Superhive. But, in order for it to work correctly, you need to have the correct topology. This modifier is used just above the Bend modifier to add the necessary geometry so that things will bend correctly. If you already own SLI...
2025-09-29 00:25:02 +0000 UTC
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Finally released SIMPLE N-PANELS -- and then tried to figure out a way to get some attention. It's such a simple addon. And certainly a necessary one. So, I decided to create an AI animation. I had one AI create the script (Gemini-Pro) and another break it out into scenes (Perplexity) then anothe...
2025-07-25 23:58:10 +0000 UTC
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Hey guys, I've been meaning to find a solution to this for quite awhile now—and I think this is a good one.
The problem is simple: the N-Panel gets incredibly crowded with addon tabs. It's tough to find the right one when you have to scroll forever and tilt your head to read all the vert...
2025-07-21 04:14:35 +0000 UTC
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Hey folks, I have a beta of a new addon I want your help on. It's called SUPER Q and it's an addon based on something I've been frustrated with for some time. Namely, Blender's Q Favorites menu. Most of you probably use it. I know I do, but there are several issues, outlined below. Coding somethi...
2025-07-16 05:30:25 +0000 UTC
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Check out the video. Offsets are pretty great when distributing items.
http://cw1.me/simplealigndownload
http://cw1.me/simple-align
2025-07-14 11:00:56 +0000 UTC
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UPDATED: Fixed issue where sequence rendering always starts over at 1. Now it starts over at the highest numbered image in the capture folder. This way you can now use the Stop Sequence button to effective pause the sequence capture, then you can start again from where you left off.
2025-07-14 00:15:48 +0000 UTC
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Hey folks,
I've lately been using DESIGN MAGIC and KIT OPS in Blender to do some 3D print modeling and I find that I often need to swap back and forth between smooth shading and flat shading-- and what a pain it is. You have to add modifiers and settings, and if you use a Spin or Skin modif...
2025-07-10 07:40:41 +0000 UTC
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Hey folks,
Received a request from Dagobert over on Discord for an updated foam material-- and so here it is. He also wants some others, so stay tuned.
Also, he's an EEVEE+Cycles Material System owner and I mentioned to him one of the nice things about all the files up on GDrive is ...
2025-06-27 00:02:33 +0000 UTC
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Added the ability to optionally use object origins along with bounding boxes for align and distribution. Get it below. See previous post for more info on using it.
2025-06-23 01:09:39 +0000 UTC
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UPDATED TO V1.0.2 Adds alignment by origin as well as the existing bounding box
I've been thinking about this one for awhile. Aligning objects in Blender has always been a hassle-- mostly because of 3D coordinates. Most often the viewport doesn't match your internal understanding of what's ...
2025-06-17 04:25:31 +0000 UTC
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Turns out it's even easier if you use SculptOK's export STL feature. Another user wanted help modeling a texture, and balked when I posted the other video saying, "Works for small design but a complex design like this, naah!" So, when I posted this picture he asked for a video demo.
2025-04-20 06:10:33 +0000 UTC
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Once again, a help video for some folks at Reddit. The issue can be explained here:
https://www.reddit.com/r/blender/comments/1k1oyyz/help_with_simplifying_model/
One of...
2025-04-18 06:02:15 +0000 UTC
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Here's a material that can generate all metal types (brass, chorme, titantium, gold, steel, copper, annodized metal, aluminum..) and is perfect for knobs and other metallic objects requiring cylinderical anistropic reflections. Remember: anisotropic only works with Cycles renderer.
Here ar...
2025-04-13 01:04:57 +0000 UTC
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So, I saw this reddit post about how to model this image of a carving.

Step one was to straighten it out and crop it in photoshop.
2025-04-11 01:39:49 +0000 UTC
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A quick tutorial on how to make and quickly install your own colored folder icons. And, I've included a zip folder of the ones I use below. This works as well for any icon on your Windows computer.
I hate downloading utility apps for Windows as you never know exactly what you'...
2025-04-07 21:14:26 +0000 UTC
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An update on this easy to use tool. It would be good for checking out all your materials in scenes full of objects just to make sure they all work in EEVEE and Cycles. Added the ability to work with instances as well as maintain persistent changes across file open/close.
2025-03-27 21:53:34 +0000 UTC
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Hey folks,
Been working on some new Node Groups and wanted to share with you a new material called Hobby Mat and it does just that-- creates a customizable procedural hobby mat. If you have EEVEE+Cycles it will sync up there in a day or so, but you can also just grab it here. Just place in ...
2025-03-20 05:17:41 +0000 UTC
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I've been wanting to create this for some time and finally got around to it. It's a geometry node group called "cw_scatter" that provides a lot of different ways to populate a mesh with instances from a collection. You can populate based on slope angle, altitude, weight painting, vertex groups an...
2025-03-02 03:42:21 +0000 UTC
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Hey folks, I have a new material I've been working on and wanted to share with you. Check out the video, download it below, and drag/drop it into one of your KPACKS. It should also be up on EEVEE+Cycles Material System on GDrive in a day or so (takes some time for auto-sync to kick in).
2025-02-16 02:03:52 +0000 UTC
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Hey folks,
For some time now I've been mulling over the best way to combine normal maps in Blender. Unfortunately, it's not as easy as just mixing them as doing so doesn't work correctly. I've done some research and spent some time trying several different approaches, and I believe I've arr...
2025-02-15 03:26:46 +0000 UTC
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Hey folks, been a long time coming, but I'm happy to say we finally got SSP out of beta and launched on Blender Market and Gumroad. It's on sale for the next couple of weeks.
https://blendermarket.com...
2025-02-07 13:56:43 +0000 UTC
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