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davigo

davigo

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davigo activity

ALPHA 3.5 OUT NOW: Custom maps are back, new game-mode, voice chat support and new art!

Hey all!

Ok, so this will likely be the last major update to the Alpha before we get the game out onto Steam and App Lab for Early Access. Exciting times!

Custom Maps:

Custom maps are back! They are now accessible via the map select screen, once players have log...

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ALPHA 3.4 OUT NOW: NEW ART, NEW UI & MORE

Hello again!

We're ramping up production big-time and trying to get this game out the door as best as we can!


New Art

Riverguard has had a big art pass. It's now themed as an abandoned castle, and includes new throwables (statues and ...

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DAVIGO demo is free on Steam for a limited time

Hey folks,

We've made a demo version of DAVIGO available this week for Steam's NextFest (Jun 19 to 26). The demo is a limited version of the Alpha 3.3 build everyone who is a patron or pre-order pal has access to.

This means there will be a surge of players over the course of this wee...

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ALPHA 3.3 NOW AVAILABLE

Hey folks!

What's this? Another Alpha update within a month of the previous one? Yep! We're speeding up development preparing for our Steam Early Access and App Lab launches.

This update features a major new feature for the VR players, a bunch of new maps that are in greyblock form...

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New Prototypes: Giant teleportation & 11 additional maps!

Ahoy there!

We've just dropped the latest prototypes for DAVIGO, building upon the features of the new 3.2 Alpha version. Some important design changes are being explored!

Here's what's included in the new prototype update:


  • Giant teleportation! ...

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MAJOR ALPHA UPDATE NOW AVAILABLE! [Alpha 3.2]

Hey everyone!

We're excited to announce a major update to the DAVIGO Alpha, which we believe will deepens the core gameplay and adds more fun content.

Our overall goal with this update is to enrich and expand on the game's existing gameplay mechanics, while also adding new content a...

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New Prototypes: Five maps!

Hello!

DAVIGO design and content development is in full swing now. We've done an overhaul of some of the players' abilities, and now we're experimenting with new map designs to work with those abilities and the new game modes.

The prototype maps include:

Mystic ...

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New Prototypes: Parrying, Lasers & Grappling Hook in Brawl 2.0; Tower Game Mode

Hello Davifans,

A bit of a whopping prototype update today for you all to play with. It's the culmination of a design prototyping process we've undertaken over the past few months. There's a bunch of changes to the standard DAVIGO gameplay here, including new mechanics for both the giant an...

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New Prototypes! Game Modes Galore

Hey folks,

Got a fresh prototype build hot off the build machine. We've made some major backend changes to make it far easier to experiment with game rules and player tools for new game mode ideas. 

These are related to some of our current development goals, including finding a c...

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Alpha Update 3.1: New level and QoL features!

Hey folks! 

Just in time for your holidays, we've updated the Alpha. 

This update focuses on some quality of life (QoL) features and UX improvements, and also includes a new work-in-progress map! It brings us another step closer to our Steam Early Access release.

Here'...

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Prototype Update: Art exploration and 3 map variants

Hey folks, Davidevs here.

The latest prototype build is now available. It includes 5 (!) maps to explore, 3 for gameplay and 2 to demonstrate some art experiments:

  • Summit: A variant of battlefield with elevation and a mountainside
  • Summit v3: View Post

New Prototypes: Game modes & Battlefield

Hello! It's been a while, and we're gearing up our new development process, which will include way more regular updates here on the Patreon. 

Over the last few weeks, we've been experimenting with additional gameplay ideas and the prototypes are available to play now :)


<...

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ALPHA 3 LAUNCH


🙌 DAVIGO Alpha 3 is available now, featuring online multiplayer and Meta Quest support!

🥽 Get access to the Alpha by joining our Patreon at any tier. No subscription required.

<...

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Alpha 3 launches this Wednesday! 🙌 So, what took us so long?

Alpha 3 is finally launching this Wednesday, October 19! It's been a year and a half since Alpha 2. So, what took us so long?

Here's a short video explaining why online multiplayer and Quest support took longer than expected.

Thanks f...

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Alpha 3 launches October 19! 🎉

Alpha 3 launches October 19 with online multiplayer and Quest support!

Alpha 3 also includes a new Warrior model, one new developer map "Sunken City", and custom maps in online matches.

We're stoked to finally share this update with you! We'll have more to show o...

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Performance, performance, performance & new patron badges! [Prototype Update #59]

We're getting close!

Major performance improvement work over the last couple weeks, along with a bunch of little things as we gear up for Alpha 3.

Also, some cool patron badge designs to show off in the lobby!

2022-10-10 18:23:21 +0000 UTC View Post

Our progress towards Alpha 3

Hi everyone!

A lot of you have asked about the game's status and when you can expect a release, so we wanted to give you an update, some background, and some exciting announcements.

Time flies. It's been a year and a half since we released DAVIGO Alpha 2. We've now had over 15,000 tot...

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Sunken City Art Update and more! [Prototype Update #58]

Hello there!

Big update to Sunken City: we've updated all the art from the old greyblock. Other updates include a revised water effect that is supported on both Quest and PC. Check out all the details below!
-Davidevs

Changelog (0.2.33P)...

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Quest Prototype Access

Please use the from below to get access to the Quest prototype build. Both Quest 1 and Quest 2 are supported.

Steps:

1. Set up a SideQuest account (sign up here) if you don't ha...

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New warrior model & armor [Prototype Update #57]

This one is has been a long time coming, folks.

The warrior's model has been updated with a look based on some concept art done last year by Jane Winters. We're excited the model has finally made it in and replaced the old Mixamo model we had their since the beginning!

The ne...

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Patron badges in game, server browser UI, smoother experience on clients [Prototype Update #56]

Some unique changes this week. We've added some simple badges to reflect your active patronage in the game itself with a badge in the lobby. Right now it's just for active patrons, but it can later be expanded with badges for patronage length, tournament roles, VIP status, and such.

Also, ...

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More bug-fixes and adjustments [Prototype Update #55]

The tweaks and fine-tuning continues!

With these updates getting smaller, please let me know in the comments what kind of content you'd like to see on the Patreon.

-Davidevs

Full Changelog (0.2.30P)

  • Improvement: Warrior ragdoll view sta...

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Bug fixes, improvements and clean-up [Prototype Update #54]

Another week, another step closer to Alpha 3. The bug-list get smaller, the improvements get more subtle. Check out the latest below :)

-Davidevs

Full Changelog (0.2.29P)

  • Added: Height settings for the VR player. These can be set in the Settings m...

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Bug fixes and various improvements [Prototype Update #53]

Hey folks,

This build is mainly fixing a number of issues with the previous build. The big fixes being custom maps and local play work correctly again :)

-Davidevs

Changelog (0.2.28P)

  • Fixed: Custom maps now work correctly again 
  • Fixed: ...

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Public lobbies, improved networking stability, and much more [Prototype Update #52]

Hi! Today's update features some big changes:

  • We've added a server browser, which means public lobbies are available, so it should be easier to find matches. Note that this is limited to the prototype playerbase, so I don't expect a ton of lobbies.
  • Improved networking stabili...

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Aim assist fix, UI and stability improvements [Prototype Update #51]

The latest update! Major fix to aim assist, which has been broken recently, amongst other stability and improvements.

Also, I'm doing some playtesting tomorrow with the community to gather feedback and instights. If you're interested in joining, please click the event link below:

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Updated warrior animations, rulesets and UI improvements [Prototype Update #50]

Big number 50! Check out the changelog as usual for the latest!

A note for this one, Legacy Battles has been removed altogether as it was based on the old codebase that did not support online play. The mode was removed because it is deprecated and started to become buggy, a...

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More warrior animations, jump improvements, and more fixes [Prototype Update #49]

Here's the latest!

-Davidevs

Full Changelog (0.2.24P)

Online Networking / Quest

  • Added: Warrior's head now faces giant when the giant is in camera view
  • Improvement: Warrior now falls faster once Jump...

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More control when jumping, Sunken City v7, Giant "helmet" prototype for multi-warrior, and more [Prototype Update #48]

Another week, another update! See the changelog for the details, and see below the changelog for some additional screenshots.

-Davidevs

Full Changelog (0.2.23P)

Online Networking / Quest

  • Added:  Improved jump co...

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Preset rules, giant health rule, custom map object builder and more! [Prototype Update #47]

Here's the latest!

Note: The custom map object builder is a useful tool to create interactible objects that should save a bunch of time for our map makers!

-Davidevs

Full Changelog (0.2.22P)

Online Networking