Hello,
Quick and to the point so I can go back to work.
Usually, I only handle tax stuff and other shitty things like that on Sunday, but I wanna be done with the update so I work today.
I rendered about 320 renders in the past 10 days, some of them are the same render with just...
2025-09-21 15:50:27 +0000 UTC
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Hello,
So…
Aaaaand as usual, I’ve escaped the hole I was in two weeks ago and I’m back to being fully functional.
I had a few social events to attend to, as well as haggling a little bit with Steam.
I created about 190 stills in the past 9 days for SG.
I...
2025-09-07 16:56:26 +0000 UTC
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Hello,
As usual when I get close to finishing an update, I fall into a hole.
Maybe there’s some hidden anxiety, who knows…
I wonder... shouldn’t it be the other way around? That I’m happy that I’m almost done?
Ugh.
I’ll increase my sports/gym rate to c...
2025-08-25 16:59:56 +0000 UTC
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Hello,
So…
I wasn’t in front of my PC for most of the weekend and suddenly remembered that I had moved Dev Logs to Sunday.
Sorry.
I created about 275 stills and 3 animations in the past 10 days.
Which puts us at 7275 stills.
I have no idea how many animati...
2025-08-11 07:03:14 +0000 UTC
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Hello,
So, in the past 10 days the PC averaged about 22-25 renders a day. Even though I create more, it’s the usual story of loading 20+ characters.
Sadly, my 4090 on the other PC can’t handle some of the scenes and just stops all together.
One day went bye-bye...
2025-07-27 18:53:10 +0000 UTC
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Hello,
Renders 6300 -> 6720
There were a few days when I couldn’t work much because I was involved in planning the funeral for my uncle.
Then I had to manage a release, and now we’re here.
We’re close to 7000 renders, and there is still a bit...
2025-07-13 18:53:31 +0000 UTC
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Hello,
Here are the Three Extra images.
Nami
Vic
Nia
2025-06-29 17:56:46 +0000 UTC
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Hello,
Gone are the days of the Wednesday dev logs. Welcome the age of Sunday Logs.
It makes a lot more sense to have Dev Logs on Sunday, as I don’t do render work on it and instead focus on preparation, postwork, behind-the-scenes stuff, contracts, etc.
I finish...
2025-06-29 17:56:31 +0000 UTC
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Hello,
Renders: 5700 -> ~6050 (350 + 25 Treats)
Less than 2000 renders are left, which sounds weird considering the previous updates were about that in full.
My calculations for the final image count are usually off, but it’s gotta be at around 7800 to 8400 renders by the e...
2025-06-18 14:12:57 +0000 UTC
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Hello,
It’s a few hours later than usual, as I rotated my sleep schedule. Working during the day with two PCs is just too hot.
I can’t use my AC at my current place because the tube isn’t long enough.
But can you guess what is long enough?
Exactly, my render queue. (...
2025-06-05 03:47:25 +0000 UTC
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Hello,
So, the past two weeks were mostly spent on background work again. I’m currently dealing with Steam & GOG, coding, polishing, as well as preparing for my move.
I’ve also met up with friends in the past days as I won’t be able to see them anymore soon.
I...
2025-05-21 15:21:17 +0000 UTC
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Hello,
So, I announced on Discord that the Dev Log would be one day late, because I wanted to show something off.
I had to render two animations for it if 160 frames each. (I rendered it about 6-7 times because things went wrong. More about this further below.
So, a good ...
2025-05-08 18:47:02 +0000 UTC
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Hello,
So let's get right in.
I had to take two days off last week because I canceled the lease for my apartment in March and welp, there were days where people came to look at it.
I had to make it presentable and guide people around.
The last two weeks were spent m...
2025-04-23 14:23:01 +0000 UTC
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Yo,
As mentioned in the last log, I focused mostly on postwork for about 10 days and finished 2900 renders for S2 Chapter 1.
I made about 60 still renders and I’m half done with the cinematic. Usually I leave cinematics for last, but I was feeling it. (You can do Blender while they ...
2025-04-09 22:46:06 +0000 UTC
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Hello,
The log is a few hours later than usual because of what always happens during release-weeks. (Not SG’s release.)
My sleep schedule keeps rotating during these times.
I had to take a step back earlier this week to reset my stress levels.
I can manage to work 14 hou...
2025-03-27 04:16:18 +0000 UTC
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Hello,
New renders created over the past 12 days: 331 (117 for SG)
New SG animations: 2
Current still render count: 5097
Still on the lower side of the renders due to the big scene and finishing touches of the other, about-to-be-finished project.
I've taken ye...
2025-03-12 20:21:55 +0000 UTC
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Hello,
Newly created and rendered scenes in the past 12 days:
461 images + 6 animations.
190 of them were for SG.
Current render count:
SG: 4790 -> 4980 (+190)
It's fewer renders than before, but that's simply because I'm working on a scene ...
2025-02-26 12:53:42 +0000 UTC
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Hello,
With this Dev Log, we return to the old Bi-weekly Wednesday Dev log schedule.
So... after the last log, some complained that I didn't give as much info regarding the render count, etc.
I heard ya and from now on I will ban everyone who asks me that....
2025-02-12 15:32:47 +0000 UTC
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Hello,
The log after this one will be on Wednesday the 12th. I want to return to the Wednesday Dev logs.
I took the liberty of postponing this log until I had some numbers from the new Workstation... And boy do I have them now.
With the arrival of the new Workstation, m...
2025-02-01 05:28:33 +0000 UTC
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Hello,
Workstation stuff
The contract is finalized, and they told me that I should get it next week. So, I guess it’s safe to say that the Workstation will be with me in the next 10 days.
However, I will have to move a lot of data and assets over before I can use it. It...
2025-01-17 11:59:16 +0000 UTC
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Hello,
The first dev log of the year.
Warning! This is a long-ass dev log.
You can skip the workstation and 'Why I don't hire another artist' section if you don't want to read a summary of how we got here. Taxes and
2025-01-03 05:07:41 +0000 UTC
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I wish you and your family a relaxing holiday time!
(Bet that Nami and Bella would try to beat each other in 'Who Gives the Best Present.)
For the supporters:
Over the next three days, I'll publish three Wallpaper sets, each with four renders (two girls per set).
T...
2024-12-24 18:25:52 +0000 UTC
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Hello,
I confused something, and said in the last Dev Log that the next log would be released on Christmas Eve.
And I still thought the next log had to be released on the 24th. Yesterday, however, I felt an itch to write a log and checked the date of my latest log… And yeahâ€...
2024-12-19 07:46:18 +0000 UTC
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Hello,
So, I returned from my family trip and took an additional day off to take care of my apartment and return to the usual Wednesday Dev log.
Let’s get into the Dev Log.
Sound design.
In one of the first Dev logs for Season 2, I mentioned that I would...
2024-12-05 00:50:07 +0000 UTC
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Hello,
Well, well, well... Look who decided to show up.
I'll be making one big change to the dev logs: From now on, all dev logs will be released on the same day.
In the past months, I have established a serious commitment to my daily renders and figured out how to...
2024-11-15 13:51:36 +0000 UTC
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Hello,
Sorry that the Dev Log is late.
For those who aren't on Discord, I came up with five treats for Halloween and kind of crashed a little after setting up almost 50 additional renders in three days on top of my regular daily quota for the games.
I kept finding things I di...
2024-11-02 14:29:05 +0000 UTC
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Hello,
Quite a few news.
I have probably had the most productive days in the past week, mostly because of a new system I implemented.
It's not just the system itself; I had a change in perception. I won't go into details, but it's a good thing.
The rend...
2024-10-17 08:18:36 +0000 UTC
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Hello,
So, work has been quite fantastic lately. I’m currently trying out some new systems to see if I can increase productivity while reducing the mental load.
Trying out new stuff and documenting it has something chilling to it.
I’ve also ordered somethin...
2024-10-03 04:48:59 +0000 UTC
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Hello,
One of the most critical parts of the new update is the ability to transfer your saves to Season 2.
I will soon have to invest more time into coding… I will have to integrate all the functionality of the save porting to the new UI.
My goal for Chapt...
2024-09-19 08:44:52 +0000 UTC
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Hello,
So, another song has been licensed for a future cinematic… It always hits me like a truck when I’m listening on Spotify shuffle and a song comes on that immediately hits me with a cinematic.
Luckily, after looking up who made the song, I already knew him and h...
2024-09-03 22:32:28 +0000 UTC
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