SamSuka
Re:Strain

Re:Strain

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Re:Strain activity

October (And September) Progress report

Hi again and I hope it has been a Happy halloween! It has been a hectic few months personally for myself, as well as for development of Re: Strain, we got a little bit sidetracked on the direction of Chapter 2, but I can finally give the update for you all for what we have been up to!

As so...

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A Few Things To Come

Apologies for the drought of things, I'll save some more elaboration on the last two months for the progress report, but I can show something we're working on as an added touch to traps, as well as a little look into one of the new areas. I hope this can tide you over until the progress report~ View Post

August Progress Report

Hello again for another progress report and while I don't (Yet) have a playable demo to show you, but we are getting closer and closer to one!

Azu has returned from Canada and we're back to getting making our enemy sprites and we're hoping for those to be finished in short order to get us r...

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July Progress report

Hi again everyone! I am pleased to be presenting a little bit of art that Sugar made of the game in between assets while we're getting things down for Chapter 2! Reinie takes a moment to think about what to use her turn for while Ophi and the Chapter 2 companion character Scylla who you will lear...

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Belated June Progress Update

Hi there all, and sorry for the delay on this, I had been wanting to update you for a couple of days, but I was very recently hit with what will be my fourth round with Covid, so I have been laid out flat for the past few days. June has been a bit of a rough patch for us with some major life even...

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May Progress Update

Hello there everyone! Little late but May was a month of big decisions for us, particularly on the topic of financial sourcing for this project, so far a vast majority of this project's funding has come out of Empress and I's pockets (or the imperial treasury if you will) with income from you all...

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Concept Art: Slime Bound Sprites

Another post and another bit of revealed Concept Art! We wanted from the start to have cute little slimes in our game and wanted them to introduce Reinie and Ophelia to their gooey clutches (and we may or may not have plans for more in the future!) But most importantly, we wanted them to be the r...

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April Progress Report

We've been hitting a bit of a tough patch mapping wise, compiling assets as we still are working on this game not full time, apologies for the slightly late report but here is what I can share!

  • We are working on further developing the Part 2 maps of chapter 2, some of the con...

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March Progress Report

March has seen a fair few ups and downs and personal circumstances getting in the way of things, but we've gotten to the other side and we're making progress once again!

  • Chapter 2's bound sprites are still in production, Sugar has been working hard to make some of the best sp...

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February Progress Report

February has been a transformative month for us here at Re:Strain, things flew off the rails for a while, but I can wholeheartedly say we are back on track!


- Chapter 2's Bound Sprites are in production phase and are getting made into a reality as we speak

- All enemies for...

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January 2024 Progress Update!

It's the start of a New Year and a whole new chapter in the development of Re:Strain, we're starting a little slow off this year because of a few birthdays that have taken up some of our artists attention, but I can bring you the good news!


- Chapter 2's Bound Sprites entering co...

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Chapter 2: The Carriage District

Here's a look at the early designs for the first map that the players who get to enjoy chapter 2 will come across, we don't have a lot of the detailing and none of the events down yet either, but we're progressing things along with a very nice vision going forward.

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December 2023 Progress Report!

It has been quite the Holiday Season here for us here at the Re:Strain team, fundamentally we are still working on this in spare time so work and the revelry has gotten in the way of things a bit, but I do have progress to report!

- The first half of Maps for Chapter 2 are entering their fi...

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Q&A 1's Answers!

Hiya! It has been a small while and a hectic holiday season where we've slowed down a little to focus on resting, recuperating and getting to spend time with our families, which did make it a little bit of a tricky time to make posts, but I am going to make sure that I will be more dutiful to you...

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Concept Art: Webbed Bound Sprites

Something you'll find about Empress and I is that we really like our spiderwebs (affectionately called webu) so naturally when coming up with perils for Re:Strain webu was an easy pick.

For the silkworms we wanted to give a sort of splatter feel that built into a full cocoon, you'll also no...

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Design Concepts: Ophelia

And rounding up our main girls is Ophelia! Fellow main protagonist and possessor of at least two brain cells, Ophelia's design always went complementary and hand-in-hand with Reinie, from colour standpoints, to gameplay and thematic contrasts to provide that dynamic we wanted to establish. As bef...

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Keeping an Ear Out

Oh? What's this? Seems like someone's listening in on us

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The First RE:Strain Q&A!

Welcome one-and-all and thank you all for supporting the project, in celebration of the release of the demo and the unveiling of the project to the public, we will be hosting the first Q&A event for the project! The intention is to make this post live for a week, so by the following Sunday at...

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Almost Forgot to Add

Hiya there! Patreon is one hell of an experience setting up, but I hope that I am getting there quickly enough to get everything in place, but this is an important announcement for anyone who wants to support the project!

ANYONE WHO'S  LIFETIME PLEDGE REACHES OR EXCEEDS $20 AND IS STIL...

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Design Concepts: Reinie

Kicking off some of our Concept art is of course, you know her, you love her, it's Reinie, our playable gal and resident possessor of at least one brain cell, Reinie was an absolute treat of a character to come up with from a writing and design standpoint from her flowing scarf to the scant armou...

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We're Going Live!

Welcome! And thank you for taking a look at our little project and considering supporting us! We've been hard at work getting things together for this first release of Re:Strain. I'm AirGuitarSolo, the director and lead writer for our little project, and before I get further into it, let me tell ...

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