Scarlet Witch Basic for Blender 3
•Shaders
•Renamed bones
•In-game rig
•Fixed bone axis
•Optional Cape
•Control of the emission through the shader editor
•Shaders
•Renamed bones
•In-game rig
•Fixed bone axis
•Optional Cape
•Control of the emission through the shader editor
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapon in a different folder
2022-05-06 03:44:55 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapons in a different folder
•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Shift between 1st and 2nd phase in the outliner
♦THE MODEL IS HEAVY, IT MIGHT LAG OR DONT WORK IN LOW END PC's AT ALL
2022-05-04 04:14:24 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Switch between 1st and 2nd Phase in the outliner
♦THE MODEL IS HEAVY, IT MIGHT LAG OR DONT WORK IN LOW END PC's AT ALL
2022-05-04 04:06:17 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Cloth fully rigged
•Fixed bone axis
•Sugar and Cane in separate folders
2022-05-03 20:10:48 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Cloth Fully Rigged
•Fixed bone axis
•Sugar and Cane in separate folders
2022-05-03 20:04:35 +0000 UTC View Post
•Shaders
•Custom Rig
•Procedural Eyes
•Fixed Bone Axis
•Smooth Normals
(XIV Shaders by Spooky Majora)
•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapon in separate folder
2022-04-26 02:02:18 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
2022-04-26 02:00:27 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism for animation and easy posing
•IK Mechanism for animation and easy posing
•Fixed meshes
•Fixed normals
•Fixed bone axis
♦THE MODEL IS HEAVY, IT MIGHT LAG OR DONT WORK IN LOW END PC's AT ALL
2022-04-26 01:48:49 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
♦THE MODEL IS HEAVY, IT MIGHT LAG OR DONT WORK IN LOW END PC's AT ALL
2022-04-26 01:44:14 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism for animation
•IK mechanism for animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
♦THE MODEL IS HEAVY, IT MIGHT LAG OR DONT WORK IN LOW END PC's AT ALL
2022-04-25 02:32:06 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
♦THE MODEL IS HEAVY, IT MIGHT LAG OR DONT WORK IN LOW END PC's AT ALL
2022-04-25 02:28:26 +0000 UTC View Post
•Shaders
•IK Mechanism for Animation
•Fixed bone axis
•Fixed normals
2022-04-22 00:34:42 +0000 UTC View Post
•Shaders
•In-game rigging
•Fixed bone axis
•Fixed normals
•Renamed bones
2022-04-22 00:32:39 +0000 UTC View Post
•Shaders
•IK mechanism for animation
•Facial mechanism for animation
•Fixed normals
•Fixed meshes
•Fixed bone axis
•Weapon in a separate folder
2022-04-21 19:37:14 +0000 UTC View Post
•Shaders
•Fixed bone axis
•Fixed meshes
•Fixed normals
•In-game rigging
•Weapon in a separate folder
•Shaders
•IK mechanism for animation/easy posing
•Facial mechanism for animation/easy posing
•Fixed bone axis
•Fixed meshes
•Fixed normals
•Shaders
•Fixed meshes
•Fixed bone axis
•Renamed bones
•In-game rigging
•Fixed normals
2022-04-20 20:24:43 +0000 UTC View Post
•Shaders
•IK Mechanism for Animation
•Facial Mechanism for Animation
•Fixed bone axis
•Fixed normals
•Fixed meshes
•Shaders
•Fixed Axis on bones
•Fixed Normals
•In-Game Rigging
•Fixed Meshes
2022-04-19 20:23:24 +0000 UTC View Post
•IK Mechanism for animation
•Facial Mechanism for animation
•Shaders
•Fixed bone axis
•Fixed normals
•Shaders
•Fixed axis on bones
•Renamed bones
•Fixed Normals
•In-game rigging
2022-04-18 18:40:25 +0000 UTC View Post
•Shaders
•IK rigging for animation and easy posing
•Fixed bone axis
•Fixed normals
•Axe and Shield in a separate folder
2022-04-16 18:39:30 +0000 UTC View Post
•Shaders
•In-game rigging
•Fixed bone axis
•Fixed normals
•Axe and Shield in a separate folder
2022-04-16 18:36:14 +0000 UTC View Post
•Shaders
•IK Mechanism for animation and easy posing.
•Facial Mechanism for animation and easy posing.
•Renamed bones
•Fixed axis on bones
•Fixed normals
•Fixed Meshes
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
♦THE MODEL IS HEAVY, IT MIGHT LAG OR DONT WORK IN LOW END PC's AT ALL
2022-04-15 01:22:48 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
♦THE MODEL IS HEAVY, IT MIGHT LAG OR DONT WORK IN LOW END PC's AT ALL
2022-04-11 17:13:44 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
♦THE MODEL IS HEAVY, IT MIGHT LAG OR DONT WORK IN LOW END PC's AT ALL
2022-04-09 21:53:18 +0000 UTC View Post