•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
♦THE MODEL IS HEAVY, IT MIGHT LAG OR DONT WORK IN LOW END PC's AT ALL
•Weapon in a separate folder
THE MODEL IS HEAVY, IT MIGHT LAG OR DONT WORK IN LO...
2022-04-03 00:28:40 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapon in a separate folder
THE MODEL IS HEAVY, IT MIGHT LAG OR DONT WORK IN LOW END PC´S ...
2022-04-03 00:23:39 +0000 UTC
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•Shaders
•In-game rigging
UPDATE: 28/04/22
•Shader update
•Fixed bone axis
•Fixed eye texture
•Fixed meshes
•Fixed normals
2022-04-03 00:15:13 +0000 UTC
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•Shaders
•IK mechanism for animation
•Facial mechanism for animation
Update 28/04/22
•Fixed eye texture
•Fixed normals
•Fixed bone axis
•Shader update
•Fixed meshes
2022-04-03 00:06:22 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapon in a separate folder
•Procedural Eyes
2022-03-26 22:10:36 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes
•Weapon in a separate folder
2022-03-26 22:02:55 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes
•Weapon in a separate folder.
2022-03-24 00:09:11 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes
•Switch between broken dress and hairstyles in the outliner.
•Weapon in a se...
2022-03-24 00:04:40 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes
•Weapon in a separate folder
•Switch between broken or standard parts in the outliner.
2022-03-22 02:25:50 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural eyes
•Switch between broken and standard parts in the outliner
•Weapon in a separ...
2022-03-22 02:15:13 +0000 UTC
View Post
• Shaders
• In-Game Rigging
2022-03-18 19:10:53 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes
2022-03-18 19:01:18 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes
2022-03-18 18:51:43 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes
2022-03-14 00:28:54 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes
2022-03-14 00:25:03 +0000 UTC
View Post
•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
2022-03-11 19:46:44 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
2022-03-11 19:42:25 +0000 UTC
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