Kiriko (Hinotori) Basic for Blender 3
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Weapons in a separate folder
2023-01-17 01:53:42 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Weapons in a separate folder
2023-01-17 01:53:42 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
2023-01-15 23:32:06 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
2023-01-15 23:30:12 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Switch between standard and broken parts in the outliner
•Weapon in a separate folder
2023-01-14 01:09:49 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Switch between standard and broken parts in the outliner
•Weapon in a separate folder
2023-01-14 01:07:13 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-01-14 01:05:28 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-01-14 01:03:57 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Improved Mesh Quality
2023-01-12 02:49:56 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Improved Mesh Quality
•Weapons in a separate folder
2023-01-12 02:34:49 +0000 UTC View Post
•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Improved Mesh Quality
2023-01-12 02:12:34 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-01-12 02:07:09 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional, Hat and Hair sets via the outliner
2023-01-11 02:12:22 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional, Hat and Hair sets via the outliner
2023-01-11 02:11:03 +0000 UTC View Post
•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-01-08 23:46:48 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-01-08 23:45:29 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-01-06 01:03:19 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-01-06 01:00:53 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Switch between standard and broken parts in the outliner
•Weapon in a separate folder
2023-01-04 03:02:30 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapon in a separate folder
•Switch between standard and broken parts in the outliner
2023-01-04 02:48:56 +0000 UTC View Post
•Shaders
•Custom Lighting
•Custom Sky + Sun
•Optional Default Lighting via Collections in the Outliner
•The Map is a bit heavy, recommended to navigate through it in solid and/or shading mode and hide ...
2023-01-03 00:48:44 +0000 UTC View PostThank you so much for sticking for another month! Friendly reminder to my supporters of the highest tier to send me their requests for this month. I hope everyone had some nice holydays. This year seems to be about to be filled with tons of new games, I appreciate yor support and once again, than...
2023-01-02 00:36:14 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapons in a separate folder
2023-01-02 00:23:14 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapons in a separate folder
2023-01-02 00:19:44 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Weapon via the Outliner
•Switch between 1st & 2nd Class Uniforms via collections in the...
2022-12-30 21:27:57 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Switch between 1st & 2nd Class Uniforms via collections in the Outliner
2022-12-30 21:26:10 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
*This model it's a OC comission and not in game per se. (Unless you assamble it and color it by yourself)
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
*This model it's a OC comission and not in game per se. (Unless you assamble it and color it by yourself)
•Improved Mesh Quality
2022-12-30 21:23:07 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Wing, Hat & Hair Sets via the outliner
2022-12-29 22:15:49 +0000 UTC View Post