•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Hat & Visor via collections in the Outliner
•Weapon in a separate folder
2023-02-09 00:02:12 +0000 UTC
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•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes
•Shiny Ver. in a separate blend file
2023-02-07 07:06:15 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes
2023-02-07 07:03:58 +0000 UTC
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•Shaders
•Custom Lighting
•Custom Sky + Sun
•Optional Default Lighting via Collections in the Outliner
•The Map is a bit heavy, recommended to navigate through it in solid mode and hide what wont be in the scene for rendering.
•DL: 2023-02-07 07:00:50 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapon in a separate folder
2023-02-04 21:13:04 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapon in a separate folder
2023-02-04 21:09:25 +0000 UTC
View Post
•Shaders
•Custom Lighting
•Custom Sky + Sun
•Optional Default Lighting via Collections in the Outliner
•The Map is a bit heavy, recommended to navigate through it in solid mode and hide what wont be in the scene for rendering.
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Rifle on a separate folder
2023-02-02 01:51:03 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Rifle in a separate folder
2023-02-02 01:44:46 +0000 UTC
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Thank you much for supporting me yet another month! Sorry once again for not being the most active last month but since things have cleared up I will be able to return to port normally, additionally, remember to the highest tier patreons to send me their request and to the other supporters can se...
2023-02-01 19:55:36 +0000 UTC
View Post
•Shaders
•Custom Lighting
•Custom Sky + Sun
•Optional Default Lighting via Collections in the Outliner
•The Map is heavy, recommended to navigate through it in solid mode and hide what wont be in the scene for rendering.
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes (Make sure to activate refraction in screen space reflections to use them in eevee)<...
2023-01-30 02:28:27 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes (Make sure to activate refraction in screen space reflections to use them in eevee)
2023-01-30 02:25:36 +0000 UTC
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So, it was sooner than later that I realized thay not a lot of games have map support, I started to play with some other tools to bring up the map variation a bit more, starting with maps from FF Origins, if anyone else know a game with nice maps can make me know
2023-01-29 01:45:46 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Switch between standard and broken parts in the outliner
•Weapon in a separate folder
2023-01-29 01:27:29 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Switch between standard and broken parts in the outliner
•Weapons in a separate folder
2023-01-29 01:25:34 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Wrecking Ball in a separate folder
2023-01-27 00:20:40 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Wrecking Ball in a different folder
2023-01-27 00:18:33 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Beard & Cape via Collections in the Outliner
•Weapon in a separate folder
2023-01-25 01:16:55 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Beard & Cape via Collections in the Outliner
•Weapon in a separate folder
2023-01-25 01:14:01 +0000 UTC
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Remember that for your support, you can suggest me things you want to see done. Lately I've been struggling with a lot of irl stuff and in consequence having blocks about what model to do x.x So any idea that you have is welcome.
2023-01-23 20:39:29 +0000 UTC
View Post
•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Switch between Omnic and Nemesis form via collections from the Outliner
•Weapon in a separate folder
2023-01-23 02:33:16 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Switch between Omnic and Nemesis form via collections from the Outliner
•Weapon in a separate folder
2023-01-23 02:31:38 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Custom textures to improve model quality
2023-01-21 23:29:54 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Custom textures to improve model quality
2023-01-21 23:26:47 +0000 UTC
View Post
•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-01-21 05:57:35 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-01-21 05:56:42 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-01-18 00:47:28 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-01-18 00:44:29 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Weapons in a separate folder
2023-01-17 01:55:04 +0000 UTC
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