Lucio (Hermes) Basic for Blender 3
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapon in a separate folder
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapon in a separate folder
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional guns via the outliner
2023-02-26 02:22:02 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Guns via the outliner
2023-02-26 02:20:57 +0000 UTC View Post
•4k and images with no watermark (with transparency or bg)
•Blend file included for study purposes
2023-02-25 04:47:00 +0000 UTC View Post
•4k and images with no watermark (with transparency or bg)
2023-02-25 04:39:16 +0000 UTC View Post
•4k and images with no watermark (with transparency or bg)
2023-02-25 04:37:44 +0000 UTC View Post
•4k render images with no watermark (with transparency or bg)
•Blend File Included for Study Purposes (Blender 3.2 or above)
2023-02-25 04:35:07 +0000 UTC View PostThere has been sometimes that people have asked me "how to do renders" however, I do not posses the time (nor the talent tbh) to make a "full guide" on how to, however what can I do, is providing you all with blend files that can work as "cases of study" so you can make your own works too. I'll b...
2023-02-24 03:26:56 +0000 UTC View Post
•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Weapons in the Outliner
•Shuriken in a separate folder
2023-02-22 04:13:13 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional weapons in the outliner
•Shuriken in a separate folder
2023-02-22 04:11:48 +0000 UTC View Post
•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-02-21 02:03:12 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-02-21 02:02:13 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Sleeves via the Outliner
2023-02-19 23:44:23 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Sleeves via the outliner
2023-02-19 23:41:44 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapons in a separate folder
2023-02-18 03:57:07 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapons in a separate folder
2023-02-18 03:55:46 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-02-16 01:13:09 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-02-16 01:11:46 +0000 UTC View PostWith one To-do list finished, I need to check with you all if all the models that will be done are correct and I'm not missing one. (Note that the models are NOT in order, since I work on the model depending on the time I have on the day)
•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Each model in a separate folder
•Affrite has an optional expression via the outliner
2023-02-14 06:26:48 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Each model in a separate folder
•Affrite has an optional face expression via the outliner
2023-02-14 06:25:25 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Spider Legs via the outliner
2023-02-14 06:23:19 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-02-14 06:21:34 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapons in a separate folder
2023-02-12 01:05:12 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapons in a separate folder
2023-02-12 01:03:23 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed Cloth Bones
•Interchangeable Hairstyles via the outliner
•Interchangeable Crowns via t...
2023-02-10 08:17:16 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed Cloth Bones
•Interchangeable Hairstyles via the outliner
•Interchangeable Crowns via the Outliner
•Interchangeable Eyes via the outli...
2023-02-10 08:13:25 +0000 UTC View Post
•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Sword via the outliner
•Cleaned & Custom textures
2023-02-10 08:06:21 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional swords via the outliner
•Custom & Cleaned Textures
2023-02-10 08:05:11 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Hat & Visor via collections in the Outliner
•Weapon in a separate folder