Bahamut (FFXIV) Premium for Blender 3
•Shaders
•Renamed bones
•IK/FK Mechanisms for extras
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-09-14 02:30:03 +0000 UTC View Post
•Shaders
•Renamed bones
•IK/FK Mechanisms for extras
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-09-14 02:30:03 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-09-14 02:29:59 +0000 UTC View Post
•Shaders
•Renamed bones
•IK Mechanism for Animation
•IK/FK Mechanisms for extras
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-09-14 02:28:28 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-09-14 02:28:23 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•Rigged Cloth, Hair & Acc.
•Fixed meshes
•Fixed normals
•Fixed bone axis
•You can control and modify the colors at will via shader editor.
2023-09-12 02:32:43 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Rigged Cloth, Hair & Acc.
•You can control and modify the colors at will via shader editor.
2023-09-12 02:32:38 +0000 UTC View Post
•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•IK/FK Mechanisms for extras
•Weapons in a separate folder
•Different Colors in separate blendfiles
2023-09-10 02:00:40 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Weapons in a separate folder
•Different Colors in separate blendfiles
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space r...
2023-09-09 00:47:32 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
2023-09-09 00:47:26 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space r...
2023-09-07 02:41:49 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•Optional Weap...
2023-09-07 02:41:43 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•IK/FK Mechanisms for extras
•Procedural Eyes - Fully Editable via the Sha...
2023-09-05 05:12:41 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•Weapon in a s...
2023-09-05 05:12:37 +0000 UTC View Post
•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Shiny version in a separate folder
•IK/FK Mechanisms for extras
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Shiny version in a separate folder
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate r...
2023-09-04 01:20:55 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in ee...
2023-09-04 01:20:54 +0000 UTC View PostHello again! Thanks for sticking and welcome to all the new people! :D
Don't forget that you can send me your suggestions for models starting today, I'm falling a bit behind but I still work on each single one.
ALSO
Lots of people still ask me about XPS ...
2023-09-02 02:30:45 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Hat
•Rigged Cloth, Hair & Acc.
•Procedural Eyes - Fully Editable via the Shape ...
2023-09-02 02:23:30 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Hat
•Rigged Cloth, Hair & Acc.
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen s...
2023-09-02 02:23:24 +0000 UTC View Post
•Shaders
•Renamed bones
•IK Mechanism for Animation
•IK/FK Mechanisms for extras (Wings, Tail, etc.)
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-09-01 01:43:12 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-09-01 01:43:06 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Shiny Ver. in a separate folder
2023-09-01 01:38:50 +0000 UTC View Post
•Shaders
•Renamed bones
•IK Mechanism for Animation
•IK/FK Mechanism for extras
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Shiny Ver. in a separate folder
2023-09-01 01:38:47 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Easy Posing Cloth System
•Procedural Eyes - Fully Editable via the Shape ...
2023-08-30 01:24:22 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in ee...
2023-08-30 01:24:19 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate r...
2023-08-30 01:19:59 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in ee...
2023-08-30 01:19:54 +0000 UTC View Post
•Shaders
•Differnet Lighting Sets for each room.
•Switchable areas via the outliner.
•Toogable lighting sets (in case you want to make your own)
•The Map is a bit heavy, recommended to navigate through it in solid mode and hide what wont be in the scene for rende...
2023-08-27 23:52:15 +0000 UTC View Post