•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes
•Switch between broken dress and hairstyles in the outliner.
•Weapon in a separate folder.
Kyle
2022-03-24 02:47:49 +0000 UTCDarkGenesis
2022-03-24 02:21:04 +0000 UTCDarkGenesis
2022-03-24 02:20:11 +0000 UTC