Currently, the mocap session and voicing are taking place simultaneously.
I tried to postpone it until after the project, but I had to change the OS on the fly, for which I had to assemble a new config, and transfer all my licenses and settings to it bit by bit. Recompiling all my plug-ins ...
2024-01-30 13:34:06 +0000 UTC
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Hello Guys,
There might be an issue with the Patreon.
So far, no tiers have been set up on my page. However, yesterday I couldn't post "patron-only" content unless I add tiers to my account.
I set 4 tiers: $1, $2, $3, $5.
Each tier has the same title: "It is the...
2023-10-15 10:30:11 +0000 UTC
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Some thoughts about music production.
2023-10-15 06:40:07 +0000 UTC
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In the past period, I spent my time creating the music written for the scene, and in the musical field, unfortunately, I often fall into deep rabbit holes. I hope to upload a video about the music making process in 2-3 weeks. This may not necessarily be something that many people would be interes...
2023-09-10 19:52:48 +0000 UTC
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In response to previous comments: Yes, simulations are usually added only after the finished animation. Until then, we can see them mostly bald.
2023-05-27 10:45:14 +0000 UTC
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For most lighting setups, there are so many things that need to be on point and so many marks that need to be hit, that with my lame mocap system each is a separate... challenge.
Just for comparison: Claire had 6 different light setups and her position didn't even change. It's like 65-70 he...
2023-05-25 22:02:30 +0000 UTC
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You were interested in some plans and ideas.
It's difficult to write about this without spoiling anything, but what I can say for sure is that, I am working on a scene with a much longer and more complex format than my videos so far. And for this and for the scenes after this I a...
2023-04-16 21:02:19 +0000 UTC
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Shortcomings & Solutions
2023-04-08 23:56:39 +0000 UTC
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A completely new Poser had to be developed, which can quickly catalog hunderds of poses, linking to them other poses, props, lights and angles.
2023-01-29 17:06:16 +0000 UTC
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An idea came up, according to which there would be an opportunity to display the names of the supporters in a short section of the next scene. However, it can easily happen that someone does not want their name to appear.
Can your patron name appear as a supporter?
2022-12-29 23:06:44 +0000 UTC
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Hateful Things... "Inverse-kinematic solver" is one such. Maybe it can't be written perfectly. There's always some glitch in the movements, deadly contortions, knee or elbow pops.
There have been many iterations in which, to put it nicely, she suffered instant death while walking - lots of ...
2022-12-02 19:05:08 +0000 UTC
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First of all, thank you very much for your support and I understand that you are looking forward to the content.
I am currently working on several animations with Panam.
In the past months I had to deal with a lot of technical difficulties. These are victories that, to my great pain, ...
2022-12-02 02:39:01 +0000 UTC
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Some of you have asked what software and equipment I use for mocap.
I am still developing this system, but I have already reached a level where I can use it in the following scenes.
It might be worth noting that the scenes so far did not contain any mocap or performance capture, only ...
2022-10-14 11:48:20 +0000 UTC
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Motion capture system for Autodesk Maya using MEL & C++
2022-07-29 23:57:39 +0000 UTC
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The next video gonna need this.
2022-06-27 11:11:55 +0000 UTC
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Script-generating for the scene by funscript exporter in Maya
3D rig-constraining for Tempest's "SR6 Beta"
Scene: "Intimate VR moments with Claire #01"
Multi-Axis funscripts (generated for Tempe...
2022-06-14 19:05:31 +0000 UTC
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Creating funscript exporter in Maya...
SR6 Stroker Robot: 3D print files and build instructions from Tempest MAx
EDIT: Funscripts are available for all scenes so far in their corresponding post. (tag: Funscript)<...
2022-06-08 00:18:43 +0000 UTC
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> hypothesis > code, sculpt, code, sculpt > test > false
> hypothesis > code, sculpt, code, sculpt > test > false
> hypothesis > code, sculpt, code, sculpt > test > true > yay!
> sculpt, sculpt > test > turns out to be a false last...
2022-05-31 02:19:26 +0000 UTC
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Being so immersed in the dry coding process can also have the advantage of being able to find a solution to a 7-8 year problem in 1 day, driven by a sudden idea. Since the facial-rig, which used to use 130 blendShapes, is already sure to use 400+, it is critical to be able to speed up certain pro...
2022-05-15 00:18:31 +0000 UTC
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I don’t want you guys to think I’m gone, but for now, I wouldn't show either how overwhelmingly complicated this thing becomes.
...it would just hurt.
2022-04-30 21:22:34 +0000 UTC
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A new facial-rig is being made on the occasion of the new character.
Fellow animators certainly know the feeling when they often have to work against a rig rather than with it. After many years of frustration, I finally managed to gather my ideas to rebuild my old, 10+ year-old rig in a com...
2022-03-29 13:40:16 +0000 UTC
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(1920x1080 50fps): DOWNLOAD
2022-02-15 03:30:25 +0000 UTC
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Guys, I've been awake for a long time now. Unfortunately I have to go to sleep and postpone the finishing touches on the non-VR version for tomorrow. :/
2022-02-13 21:03:36 +0000 UTC
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The trailer (Non-VR) is coming tomorrow (February 13, 2022).
VR settings: SBS (side-by-side) 3D 180.
(2880x1440 50fps): DOWNLOAD
Multi-Axis funscri...
2022-02-13 04:03:57 +0000 UTC
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February 12, 2022 - VR
February 13, 2022 - non-VR trailer of VR
2022-02-06 16:02:34 +0000 UTC
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It's been pretty tough for the last 2 weeks.
The new VA was finished with all the takes, which became especially good I think. She was very busy in late December and early January, but it was worth the wait, not to mention that I was progressing with the next character in the meantime. From...
2022-01-26 22:21:42 +0000 UTC
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Voicing is still in progress, after which the final re-adjustment will come to the animation and the render can go.
Meanwhile, the interior / exterior is completed. Here's a look inside.
2022-01-11 13:01:46 +0000 UTC
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If we could stay for a few more seconds...
2021-12-13 18:37:20 +0000 UTC
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Although it was definitely easier to work with the new nodes, I couldn't wait to finally start working with her her face.
2021-12-09 01:35:14 +0000 UTC
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Completely redesigned stroking system, with joint correction, blending and baking.
It’s very annoying when it's the middle of an animation where it turns out that a system isn't working properly after all. It takes such a different mindset to dig deep into such systems and come up with a ...
2021-11-23 05:33:21 +0000 UTC
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