It's not just the clothing I'm going to update, I'm also going to redo blindfolds and gags. I've never been entirely happy with them. Tri count is too high in some relative to the amount of detail and frankly others are just plain bad.
The tape will fit the face much better tha...
2022-03-03 23:29:47 +0000 UTC
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Well, my Dropbox is still down, although they may lift the ban early.
In the meantime, I've got a link set up on Google Drive:
https://drive.google.com/drive/fold...
2022-03-03 15:03:00 +0000 UTC
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I just finished speaking with Dropbox and the problem is you guys are too kinky for my account to handle. >: D
My account has been temporarily banned for exceeding daily bandwidth limits. It will be up again in a couple days. I'm really sorry to those of you who h...
2022-03-02 19:44:42 +0000 UTC
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Really sorry, but the Dropbox link is down. I've tried all the usual solutions but my account is refusing me permission to change anything.
I went to email tech support and got a message that they are currently experiencing a large number of requests, so this is likely a Dropbox issue...
2022-03-01 23:29:46 +0000 UTC
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Just finished the Bikini models yesterday. The change isn't as big as with other clothing, but there were some rope clipping issues. The bikini bottom is also used as the basis for underwear, as none of the original model wore any.
2022-02-28 22:48:52 +0000 UTC
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After some fun work with Blender's sculpting tools, I've got Ashley's rope clipping issues under control. I'm pleased with how nice this looks, the ropes look tighter now.
The next challenge is to export it to Maya, bind and skin it to her rig, then export the results to Unity.  ...
2022-02-22 10:16:24 +0000 UTC
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Digging in to modifying clothing so it conforms to the ropes, starting with Ashley's crotch rope!
2022-02-16 00:20:39 +0000 UTC
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Tie Me Up 0.7.2 is now officially out!
This is the first of a series of major graphics updates to the game, which will bring the game’s visuals more in line with what I want when the game goes gold.
All characters have new body proportions, making them less noodly around the torso. ...
2022-02-11 05:38:13 +0000 UTC
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I've got some pics of some of the new models I've been working on this week!
Akimoto's kimono, her school uniform and her PJs are ready to rock!
Although the pyjama version doesn't appear in-game (yet!), I've got it ready to go as I'm going to use it at some point in the future.
...
2022-02-10 05:01:41 +0000 UTC
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Great news! Tie Me Up 0.7.2 Patreon 2 is now out!
The version has some fixes in it, but mainly it has the new player model. I’ve also lowered the camera somewhat to give you a better of view your character. If it’s still too high/low, let me know in suggestions so I ca...
2022-02-07 01:48:01 +0000 UTC
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Got the modelling work done, now to export her to Unity and set up the prefabs!
She's got Ashley's underwear on in the screenshots, but she'll have her proper clothes in-game. I'm just using Ashley's bikini as a base for the other characters.
I'll admit she doesn't look bad in ...
2022-02-04 00:18:51 +0000 UTC
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Good news! Version 0.7.2 Patreon 1 is now live!
Thanks to Pontikue, this update contains a number of bug fixes, but the biggest change is Ashley now has better body proportions. It’s still not perfect, but it is better than the original. I plan on adjusting things furthe...
2022-01-27 22:14:50 +0000 UTC
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I just finished rescaling Ashley's streetclothes outfit! Now I just have to get her imported into Maya so I can rig and skin her. After that, I should be able to get this working in-game!
2022-01-24 23:41:00 +0000 UTC
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I've finished up resizing the ropes for the new body!
Now I just have to get the ropes prepped for export to Unity and get them working in-game.
2022-01-15 00:54:01 +0000 UTC
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Just about done. I've got one more loop around her torso and then I need to adjust the chest ropes.
Once that's done, I'm going to get the new ropes in-game. That means I'll build a Patreon early-access version.
The new ropes will only fit the naked model correctly, they...
2022-01-14 01:43:38 +0000 UTC
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I'm commissioning some clothing models from someone so we have more than just skirts in game.
This is an early version of some cargo pants. I'm also planning on having shorts and hot pants made.
No textures yet, but I hope to have a cloth version and a shiny leather version, i...
2022-01-08 04:28:06 +0000 UTC
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(EDIT: Forgot to post the changelog here...)
Finally! It's been months since the last update!
New rope rope models are in as well as a completely new set of animations! I really hope you guys enjoy them, it's some of my best work to date!
Unfortunate...
2021-11-21 00:48:42 +0000 UTC
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Animations are now done~!
Now that the hard part is over, I'm going to start preparing the update. I need to rig the models with the new ropes, set up LODs, make new prefabs and replace all the existing models in-game with the new prefabs.
Big animation and rope update is on the...
2021-11-18 06:35:36 +0000 UTC
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I'm very, very sorry about the long wait. It's been very busy since the last update, both with animation work and with my day job. It seems I just can't get a break.
That said, I've only got three animations left to do and then the next update will be released soon after that (I...
2021-11-10 08:11:07 +0000 UTC
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Most of the work needed is done, at least until the ground cools off enough to lay down anhydrous. Until then, I'm back up and running.
Level 1, 2, 3 and most of 6 animations are done. I'm currently working on Level 4.
I'm hoping to get these all done before the end of the...
2021-10-02 01:24:05 +0000 UTC
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I'm currently working my day job, which doesn't leave me with much time to work on TMU. We've only just started and taken off the first couple fields. There is much more to be done. I'm sneaking in an hour or so for development work when I can.
I think I'm going to delay t...
2021-09-08 07:07:27 +0000 UTC
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I have some time off tonight, so I'm currently working on animations.
In the meantime, I'm posting some pictures I took yesterday of work.
2021-08-20 02:32:37 +0000 UTC
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Farming is starting up tomorrow to the sounds of things, which means I'll be working long hours at my day job again. Development most certainly won't stop, I'll squeeze in time wherever I can.
I'm going to focus on animation work as I still have a ways to go on the new ones. Onc...
2021-08-17 02:49:52 +0000 UTC
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Tie Me Up 0.7 hotfix 2 is out!
I fixed the items up... >_>
Download link here:
https://www.dropbox.com/sh/bw6q8w46njpzhvl/AADNu-3...
2021-08-07 18:16:08 +0000 UTC
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Tie Me Up 0.7 hotfix 1 is now out!
Just a few quick fixes in this release. The door bug where people get stuck has been fixed and pickups have been added to the street level. My bad, I forgot to add them.
Cheers!
Download link here:
2021-08-06 06:31:40 +0000 UTC
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Good news everyone! Tie Me Up 0.7 has just been released!
I’m sorry for the long wait on this one. I hope you like it!
I’ve added a new level to the game. The old street level has been removed and replaced by a better suburban map which has six houses on it. &nbs...
2021-08-02 05:45:56 +0000 UTC
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I've released a new early access version, open to all my Patreon supporters!
This release includes a new option to add a bonus to your escape chances, a new in-game menu and some major changes to the Office level that should improve framerates (special thanks to Pontikue!).
I would ap...
2021-07-12 07:23:34 +0000 UTC
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Level 2 weak struggle making-of video has just been uploaded.
You can find it here, in the Preview Videos folder:
https://www.dropbox.com/sh/hefrwvwp484xa61/AADanl5...
2021-07-02 22:57:15 +0000 UTC
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I've just uploaded two new videos, Level 2 calling for help animation and Level 2 vibrator idle. I didn't have the vibrator model enabled when I made that last one.. sorry.
You can find the downloads here, in the Preview Videos folder:
2021-07-01 07:50:46 +0000 UTC
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I've just uploaded a new early access version!
In this release I've fixed the buggy escape chance formula and I've switched over to the one suggested by Capt Davy. This should be much more fair. The old formula had a typo in it that caused stamina to decreased escape chances far...
2021-06-10 05:33:34 +0000 UTC
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