SamSuka
fdnbgonds

fdnbgonds

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fdnbgonds activity

Patreon is now $1/mo

So Patreon doesn't actually allow you to set a tier to $0, nor will it allow you to create a $0 tier. $1 is the lowest value they'll allow for. Sorry guys, I didn't know that.

So for the rest of the month, everything is now $1/mo for access to everything.

I'll likely b...

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A couple announcements....

Ok, a couple of announcements.

I'm still setting up my Subscribestar.adult account, I'll get it finished at some point soonish. I'm currently dedicating the majority of my time working on TMU as there is a ton of work to do and I want to push through as fast as I can. I'll make an announc...

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I'm Shutting Down My Account Here

Hey everyone!

In light of Patreon's ignorant, ideologically-driven policy, I'm going to be shutting down my Patreon account and moving to Subscribestar. I'm also going to cancel all my Patreon subscriptions for those artists or developers that have alternate Subscribestar accounts, as I'm ...

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Status Update

Ok, not the greatest announcement, but big stuff is happening.

The next release is going to be delayed a bit longer than I thought. In addition to continuing to work on new models for gags and blindfolds, Pontikue and I are going to be re-writing much of the code. It's become disorganized...

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Script: In A World Of Madness, Follow The Inventor

Part 2

(Player finds Ophelia, she is being arrested by Nine Cats security officers and forced into a van. Player must infiltrate the prison she is taken to.)

Ophelia: Wait, what? You’re here to rescue me?

Ophelia: Hardly necessary...

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Script: In A World Of Madness, Follow The Inventor

Part 1

Ashley: Okay, I just finished talking to my agent and I’ve learned something very important!

Ashley: She’s very ticklish! And that makes her a lot of fun!

Ashley: I also learned she told the enemy very little. Nothing o...

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Script: Bound Entertainment (sidequest)

Ada:  Well, well.  Bravo.  Very impressed.


Ada:  Forgive me if I’m not here to lick your tits, but that was rookie work.


Ada:  I’m [Ada], Ashley’s second-in-command.  I’m in charge of intelligence, an ar...

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Tie Me Up 0.7.3.6 out now!

Tie Me Up 0.7.3.6 is out now!

I've fixed some bugs and I redid the lvl 2 and 3 tape gags.  They're much closer to what I originally wanted.

Sorry about the long ass wait.  It's taken quite a long time to get the modelling work done.  The nice thing is there isn't much l...

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Script: Frisky Business (sidequest)

Carol:  So, I see you brought back our agent.  Good work.  Say, you seem like the sort of person who can get certain things done.


Carol:  You see, I’m a scientist… of sorts.  I study catgirls.  For science, of course!  Itâ€...

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Script: Into The Belly Of The Whale

Part 1



Ashley:  You interrogate well.  That’s a good skill to have.


Ashley:  So our agent is being held at No. 24.  That’s not far from here.  It’s in the basement of a local nightclub.<...

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Preview: OTN Gag

Preview of the OTN gag (level 3 cloth).

Next up, I'd like to try redoing the tape gags again.  I think I can use what I've learned so far to make them better.  Wish me luck!

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Script: My Accountant Can't Be This Cute!

Part 1


Ashley:  They moved her?  That doesn’t surprise me.


Ashley:  Alright, we don’t have many leads on where they may have taken her, but I suspect they’ll transfer her to a Nine Cats safehouse for interro...

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Preview: OTM Gag

Preview of the upcoming OTM cloth gag.  I'm starting to get a bit better at this and it's taking me less time to build these now.

Next up, OTN!

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Preview: Cleave Gag

Not gonna lie, this thing took a long time and a lot of false starts before I got the result I wanted.  I'm really proud of this one, it's pretty much got the exact look I wanted.

I absolutely love tight cleave gags.  They've got just the right amount of discomfort and they're re...

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Script: Entrance To The Rabbit Hole

Ashley:  Whoa, whoa, hold your tail!  First things first!  You look like one of theirs right now.  Our agents won’t respond well if you seem like you’re working for the other side!


Ashley:  You’re not the first agent we’ve conver...

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Deepest Apologies To The Supporter Tier

I'm so very, very sorry there has been little content for your tier as of late.  Things got kinda messed up with development a few months ago and it doesn't help that I've been sick for the past month.

I'm going to return to making more Patron-exclusive builds soon.  I'm still wo...

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Script: Meeting Ashley

Ashley:  Good, I’m glad you’re here.  We have a lot of work to do, so I’m going to keep this short.


Ashley:  We are at war.  Somewhere out in the multiverse, someone saw fit to exterminate all catgirls.  We don’t know what their ...

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Notes: Characters (so far)

Akimoto

  • Stays in shape by benchpress
  • Daughter of an oil baron
  • Loves a romantic full moon (receiving)
  • Once built a robot that ties people up to spite a rival who also built a robot that ties people up

Ashley

  • Possible leader of a bondag...

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Script: Hub Stores

(Store, human side)

Tianna’s House of Kink


Tianna:  Welcome to Tianna’s hot and heavy House of Kink!  Now I know what you’re thinking.  But this is first store in the game!  All she sells is crap!

Tianna: ...

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Script: Tutorial Level

Naoko:  Congratulations!  You are here because you are the best of the best of the best!

You successfully got past the extremely charming dragon who tries to get you to join his multilevel marketing company!

You snuck past the tempting casino I set up as a distraction!  ...

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New feature for Kinksters: Early access to scripts

I'm starting to take Tie Me Up in a different direction.  I originally intended it to be strictly a sandbox bondage game, but as of late I've been toying with the idea of adding a single-player campaign.  I'm not sure what will happen in the long term, but I'm definitely leaning in that...

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Tie Me Up 0.7.3.5 released!

Tie Me Up 0.7.3.5 is hot and ready!   >: D

Blindfolds will still break at least some gags, but they should be working OK now.

Bit gags have been added to the game.  They're the icon at the very bottom.

Some of this might not display well on some monitors and th...

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Tie Me Up 0.7.3.4 Released!

Tie Me Up 0.7.3.4 is now released!    >: D


https://drive.google.com/drive/folders/1-4WMJ9lPzDd1ttR30M59vWlXbznLIGLP

2023-11-12 03:34:17 +0000 UTC View Post

Tie Me Up current roadmap

As per a request, I'm writing the projects current roadmap.  I can't give exact dates for things as I'm not sure how long certain things will take.  Some of the models I'm building are things I've never done before and I'm not entirely sure how to approach them.

  • New tape gag...

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Tape Gag Lvl 2 Preview

Level 2 is done and just about ready for use in-game.

Mind you this preview is the high tri count version.  I will need to remove (some) detail to make this run well ingame.  I've been running some experiments and I think I can reduce the tri count reasonably well without losing ...

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Tape Gag Lvl 1 Preview

I've looked at some tutorials and I'm now using Blender's physics simulation to create better tape.  It's much more realistic now and much closer to how I want it to look.

Later on I'd like to add the option of adding a piece of tape to other gags (like balls), although I'm not sure w...

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0.7.3.3 Hotfix 1 reupload

Well I dun gone goofed the trapped items. New version is up.  It's fixed now.

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Tie Me Up 0.7.3.3 Hotfix 1 Released!

Tie Me Up 0.7.3.3 Hotfix 1 is up and ready to go!

Sorry about the long ass wait.

I've replaced ballgag lvl 2 and 3 and removed trapped items from the game.  They never were very popular.  I'll likely use that for chests later on to create a risk-reward kinda thing for the nu...

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Tie Me Up 0.7.3.3 Released!

New version of Tie Me Up is finally out!


Sorry about the long wait, it's been very busy on my end.

I've fixed a couple bugs but more importantly, I've added the new ballgag models!  I'm not sure which gag to do next, but I'm kinda leaning toward adding cleave gags next...

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Level 3 Ballgag

It's been a long time since the last update here           sorry sorry

Level 3 ballgag model is done.  I just need to export the new gags to Unity, tweak some stuff, fix a couple bugs and then we're ready for a new release.

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