The title says all :/
Hmm.. Despite them looking OK, I would like to polish them a bit to make them more consistent in model look. I feel like adding more details in the model sculpt will be great but the "raw" model in the test render showed that it's not a necessary thing to do. The "meat...
2024-05-18 23:07:45 +0000 UTC
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Aaaaand good news!
Now, I have a plan for how I will create this model. Before this, I was just creating iterations after iterations of the petal model hoping I would create a good model with a not-so-obvious repeating pattern.
My plan consists of creating 5 different petal models. Ye...
2024-05-17 12:52:28 +0000 UTC
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The free month is over. If you wanted to support me during this time, you can do so now!
What I'm currently working on - is CA8, an animation with the original NSFW Hoodwink model who gets caught by a big flower with tentacles. It's a 30s looped animation.
The main char...
2024-05-15 00:41:23 +0000 UTC
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That was fast. I finished working on petals and I'm pleased with the results, but as always there is something off. Right now you can see that just one petal model is duplicated around the center. And I need to fix this. The way I'm going to fix it is to make the petal model less unique in shape....
2024-05-12 22:52:13 +0000 UTC
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First progress on flower model.
Sorry, but I can't say anything more because nothing comes to mind. I'm kinda lost with how I should approach this model. I'll tell more when I will get a more polished model. Can't say when.
2024-05-12 19:23:20 +0000 UTC
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I'll start with the bad news. Time needed to finish animation skyrocketed to 2-3+ weeks.
Now to the reason - flower model. While I was speaking with commissioner I discovered that he dont want a lotus-like flower like I've planned. Instead, it should be a flower-monster. We agreed that I w...
2024-05-08 20:06:57 +0000 UTC
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And I finished animating it! Well, actually not so. I need to remake ears physics and add a little movement to the tentacle on the arm.
Now, according to my plan in the previous post, I'll begin reworking environment models (flowers, trees, lighting, etc.). I'll try to predict how much time...
2024-05-07 19:10:42 +0000 UTC
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Phew, finally. The main parts of this segment are polished. The fragment ending and start will blend in/out to the main loop so there is no need to polish them.
Now, things should be easier and faster. Loops are pretty easy to make, but difficult to make it feel not repetetive.
Now to...
2024-04-25 15:23:27 +0000 UTC
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First of all, sorry for the post absence. I had problems with my sleep schedule and as I wrote in a previous post, the polishing stage takes a lot of time for this animation. And because I didn't manage to post WIPs in time, I stopped charging you for <1 month. (I'll tell later in the post why...
2024-04-16 16:33:56 +0000 UTC
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I should've uploaded it earlier since there is nothing to add to the timelapse after beginning animating it.
2024-04-03 18:16:32 +0000 UTC
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I think it's a solid block-out to show to you. It's still unfinished and unfortunately, I already can see that the polishing stage will take a lot of time. Usually, the opposite situation happens.
I start feeling like the original NSFW model is a blade with two sharp edges. From one side i...
2024-04-02 13:39:07 +0000 UTC
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I already started a poll on my Twitter but just in case I start a poll here.
Just wondering which Hoodwink model you prefer?
The picture with all 3 models is here.
2024-03-29 17:14:14 +0000 UTC
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This is a finished main loop.
I guess you are disappointed in what you see. There is only half of her body is animated. Why?
So, for this animation, Instead of animating the whole loop immediately. I'll animate each "force" and then join them together. This will make the final animation...
2024-03-28 18:56:48 +0000 UTC
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I accepted an animation commission. It will be a short looped animation with 2 parts. 1st part - a simple looped animation, 2nd part - short continuous animation.
I'll open 2 commission slots after I finish this animation.
2024-03-27 12:31:56 +0000 UTC
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Well, block-out takes a lot more time than usual.
This is probably because I started using Blender's video editor to look at how full animation looks. This way I see the animation's flow and it helps make camera switches more fluid. Also, it helps to see problems in animation while it's sti...
2024-03-19 15:46:26 +0000 UTC
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A bit of progress. Not much but at least something. Currently, I'm thinking about what she will do next. The core of the "Intro" part is her fixing (or disassembling and assembling her crossbow) and for this, she needs tools and replacement parts. Here is a question - where does she store tools f...
2024-03-11 18:19:08 +0000 UTC
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A new animation with new environmental models. This time we are working with tentacles. Right now I'm focused on creating the environment but it seems like I need to finish the animation block-out first. There will be some custom models and I am thinking about creating little posts with model scr...
2024-03-09 05:09:27 +0000 UTC
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I spent some time practicing face/head animation as it was a big problem for me.
There is always a problem with Hoodwink motions, they are... quite stiff. She moves not like a squirrel. It was not a big problem in sex scenes as they should be fluid and quite slow. But if we take non-sex-rel...
2024-02-29 00:10:42 +0000 UTC
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The 2-week break was perfect for solving most of the problems I had. Finally, I can get back to creating stuff.
I've discovered a way to create such lighting and I need to investigate it further, I feel like I am missing something.
I plan to create some kind of wallpaper next, a...
2024-02-26 23:25:17 +0000 UTC
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This is a screenshot from this scene.
2024-02-26 23:24:36 +0000 UTC
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Remember when in one of my posts I said that I can't live without creating at least something? Well, yep.
So, looking at my animations/posters (and at other art with Hoodwink) I came up with "Hmm, there weren't good animations with straight sex with a human and Hoodwink lately". Yeah, we go...
2024-02-10 02:16:21 +0000 UTC
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I need to take a break to solve my problems. Probably for 2 weeks. I don't say that I will stop working on art, but it will slow down by a lot for sure. Hope you understand me.
After this, I plan to open another 2 commission slots or create a simple animation.
2024-02-09 17:25:03 +0000 UTC
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HD File is here!
2024-02-09 17:20:20 +0000 UTC
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Commissioned by Nona1234
Kaa model by WhiteshadowHare
Pandora's box is opened with my first vore poster.
Anot...
2024-02-09 17:08:59 +0000 UTC
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I didn't make a timelapse as I didn't think I will finish this poster. Sorry.
2024-02-02 15:00:04 +0000 UTC
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Charged for killing multiple guards trying to stop her horny rampage, and hurting multiple people trying to fuck with her. She sits in a cell, inviting her next prey to join her dance of death and lust. Even metal shackles, not to mention simple ropes, will not stop her desires.
This time I...
2024-02-02 14:53:40 +0000 UTC
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Another poster/animation I made, another knowledge I got. This time I started using Substance Painter in my workflow. I was planning to start using it in CM1 but decided to not put it off for later and start using it now. For those who don't know what it is, in short Substance Painter - is a VERY...
2024-01-27 19:45:57 +0000 UTC
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Commissioned by nixdano
Continuation of "Hoodwink in prison". After a few days in prison, she waits for the right moment...
2024-01-27 17:54:13 +0000 UTC
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I know that I didn't post anything in a week. Currently, I'm working on a poster commission, and I should finish it soon (2-3 days). Just wait a bit pls.
2024-01-20 21:40:15 +0000 UTC
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