Well, block-out takes a lot more time than usual.
This is probably because I started using Blender's video editor to look at how full animation looks. This way I see the animation's flow and it helps make camera switches more fluid. Also, it helps to see problems in animation while it's still raw and easy to edit. This technique is not new as previously I used other software for the same purpose, but with Blender's video editor, it became a lot faster.
Lighting as you can guess is temporary, and a crossbow with his parts will be created later. For now, I'll use the original crossbow and simple shapes as crossbow parts.
I'm thinking about making tentacles blue color. Green in this case will blend with the background.
For now, there is one BIG issue - her cape. It's insanely difficult to animate it in these poses. I don't want to, but I'll probably have to delete it.