I've been working on updating some of the documentation and moving it to the new website. I also fixed a bug that was causing some parts of the site to not work properly.
I'm still not going to guarantee that the documentation is 100% complete because I might have missed some details, but i...
2024-02-16 05:16:36 +0000 UTC
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This is the download page for this update.
View the Changelog
edit: fixed the attachments
2023-11-04 23:23:44 +0000 UTC
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✔️Mipmapping & Sampling Modes
🐛fix error with highlight through walls setting
🐛fix error when opening menu while balloon playing
🐛fix error when unlocking and relocking pointer
🐛fix action stop plugin command
🐛fix light shadows not initializing on map load
2023-11-04 23:23:29 +0000 UTC
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Took me long enough I know, for some reason I was possessed to write the whole site from scratch instead of using a CMS, and then I ended up starting over a few times.
Anyway, while the site is still under construction, it's live now. You can make an account and choose how you want to be cr...
2023-07-29 17:55:08 +0000 UTC
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This is the download page for this update.
View the Changelog
2023-05-13 15:34:41 +0000 UTC
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About version numbers: Originally I've been naming my versions with a zero at the start of them to signify that the plugin is still a work in progress, but at some point I dropped the zero because I noticed most people weren't using it when talking about the versions either.
But in the next...
2023-05-13 15:34:39 +0000 UTC
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Currently in the early stages of development. I've started working on a 3D plugin/add-on for RPG Maker Unite. As you can see in the images, it's currently more of a mode-7 kind of effect, but more advanced 3D will be possible in the future.
I have gotten 3D lighting working as well, but cur...
2023-05-12 18:23:20 +0000 UTC
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Sorry it's been a little bit since an update, I've been trying to work on some performance enhancements (multithreading to reduce lag spikes, and webgpu support) as well as the movement system I was working on. It looks like the performance enhancements might require me to rewrite large parts of ...
2023-05-08 14:47:52 +0000 UTC
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Sorry it's been a little bit since an update, I've been trying to work on some performance enhancements (multithreading to reduce lag spikes, and webgpu support) as well as the movement system I was working on. It looks like the performance enhancements might require me to rewrite large parts of ...
2023-05-08 14:45:55 +0000 UTC
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I feel like my patreon page is kind of lacking in the public posts department. Because I usually include attachments with my post that I want to make patron-only, I usually have to make the whole post patron-only, but really I want the post to be public and have just the attachments be patron-onl...
2023-04-03 15:40:04 +0000 UTC
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So this is actually a side project that I completed a little while ago but never released for whatever reason, so I've decided to release it on Patreon. It's a Visual Novel Maker plugin that allows you to run an RPG Maker game (or really any html-based game) inside of it. It takes care of syncing...
2023-04-03 15:31:00 +0000 UTC
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The main focus of this update is the control over animations on imported GLTF models, which I've renamed to actions to avoid confusion with RPG Maker's animations, and to match the name used in Blender's action editor.
See the example projects for examples on how to rename actions, scale bo...
2023-01-30 23:01:19 +0000 UTC
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I've been teaching myself how to script for blender, so I had this idea for a blender add-on. It can import and export meshes from MV3D mesh strings, specifically the p{} mesh shape.
This add-on will make using the mesh building feature of MV3D a lot easier. Simply paste the exported text i...
2022-12-31 22:34:49 +0000 UTC
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🦋 Fix broken teleport when changing maps
🐞 Fix JSON configs when playing outside of playtest mode
Also tweaked the render loop a bit, let me know if you notice any performance changes :>
Edit: version 9.1.3
🐛 Fix crash when using bloom with skyboxes and...
2022-12-24 22:48:40 +0000 UTC
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✔️ Ability to load in tile configurations via json files
✔️ Tile offset feature. The default behavior for star tiles is now tileOffset(y:1)
✔️ math expressions can now use the l variable to refer to the layer number
✔️ math expressions can use var(n) to reference...
2022-12-23 19:12:15 +0000 UTC
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✔️GLTF import (basic support, skeletal animation will come in a future update)
✔️more texture maps (bump, parallax occlusion, specular, emissive, ambient)
✔️new postprocessing effects (depth of field, chromatic aberration, bloom)
✔️rot(auto) to automatically rota...
2022-12-10 04:41:53 +0000 UTC
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🪲fixed crash on loading saves
🪲clicking on a large model will now move you to the point you clicked instead of to the event it belongs to.
🪲blob shadows are now properly ignored by the highlight layer
🪲fixed behavior of board-shaped events with pitch or yaw (see home...
2022-11-17 21:35:17 +0000 UTC
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New features:
✔️MV animations now work in MZ3D
✔️Added a new Highlight feature that draws an outline around a character. I think this looks nice as a sort of magical aura.
✔️Added a toggle to allow the glow effect to be visible through walls
✔️Added an option to con...
2022-10-16 19:48:16 +0000 UTC
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✔️fix broken lighting on map reload
✔️fix duplicated map geometry on map reload
✔️fix models persisting after map transfer
Just fixing some bugs introduced by the last bugfix.
update 8.2.2:
✔️fixed shadows with alpha blended materials
2022-06-09 12:20:15 +0000 UTC
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✔️fix compatibility with rpg maker mz version 1.5 core scripts
✔️fix incompatibility bug with newer versions of chromium in nwjs and electron
✔️fix bugs with model clones breaking texture and crashing on map reload
The other features I've been working on for the next...
2022-06-07 18:33:08 +0000 UTC
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✔️Diagonal slopes
✔️Fall height setting
✔️more shadow sources
✔️Fixed event jumping in place
✔️Fixed lighting on imported models
The Walk Off Edge parameter can now take a number, in which case drops smaller than the value provided will allow characters to wa...
2022-04-03 19:55:36 +0000 UTC
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Added the ability to set sprite offset per sprite. Sprite offset is a feature which moves sprites slightly closer to the camera so they fit in the tile they occupy when they fold down. You can now specify a sprite offset for individual sprites, as such: shape(sprite,0.45p)
The "p" in the above...
2022-02-06 01:58:12 +0000 UTC
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The new custom meshes feature added to mv3d and mz3d is a little confusing, so I'm writing a quick explanation of how to use the new feature.
On the surface the mesh function and the model function may seem very similar, and they do have very similar results.
The mesh function takes a...
2022-02-01 20:16:26 +0000 UTC
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New features:
Math expressions can be used inside some configurations. Three variables are supported: x, y, and r. X and Y are the coordinates of the tile or event. r is a random value based on the tile or event's position. There is also a rand function available to get different random val...
2022-01-28 20:07:47 +0000 UTC
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✔️ events using glow or alpha automatically turn off instancing
✔️fix model performance issues
✔️fix balloons not working in MZ
✔️fix effekseer animations not working when called without plugin command
✔️fix "full screen" MV animations not working when called witho...
2021-04-14 03:10:51 +0000 UTC
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✔️event models now use instancing to improve performance. This can be disabled with instance:false
✔️Wait for model textures to load when loading map.
✔️fix models with multiple materials displaying with only one material
✔️fix models not displaying on events without a gr...
2021-03-27 01:03:14 +0000 UTC
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✔️Effekseer animations
✔️fix shadow gap on models
✔️fix set property plugin command
✔️fix changes to alphaFog not saving
0.6.7.1:
✔️fixed legacy plugin command for animations in mz3d
2021-03-17 17:49:44 +0000 UTC
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✔️ option for instant turning
✔️ option for instant movement
✔️ airship will fly over fences and trees with X passage without changing elevation.
✔️ Vehicles now behave correctly in 1st person
✔️ fix skybox not loading immediately on mz3d
✔️ when using skybo...
2021-01-11 20:41:45 +0000 UTC
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✔️MZ3D and MV3D now build from the same code base, ensuring feature parity
✔️Added "base height" configuration option
✔️Sprite offset now changes dynamically with camera angle
✔️fix relative pixel texture coordinates on second half of B+ tilesheet
✔️allow relative ...
2020-12-27 04:04:04 +0000 UTC
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MZ3D is now available on itch.io
https://cutievirus.itch.io/mz3d
Download key is available to hero tier patrons for free
htt...
2020-10-08 19:12:43 +0000 UTC
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