SamSuka
psychohypnotic

psychohypnotic

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psychohypnotic activity

The forest is coming to life!

Having the base layout done I finally got to add the foliage, loads of trees have been added and other foliage. I also added two small lakes to make everything look nicer like an actual place you would want to live. I wanted to use some procedural generation for the trees but I ended up handplaci...

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I picked it up again!

You know a lot of life stuff happened after my last post. The urge to make a horror game never left and now I finally picked it up again! You see it here first! I will do a different story though for the game. I will create a video series with my progress so you can follow along on youtube too bu...

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Refined the atmosphere

I reworked the coloring, fisheye camera and sound design to create a more believable atmosphere for the game. Previously I just slapped a blue tint over the footage. Now reworked the coloring completely with Photoshop to give it a more realistic coloring. I also readjusted the fisheye lens to avo...

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Making Audio worse + additional level

The title sounds weird I know, but since I am making a bodycam style game I need to make the audio worse to make it sound more real. Since there was 0 tutorials for this on google after searching for weeks I almost gave up on it. Just for shits and giggles I asked ChatGPT (AI) if it could help me...

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Found some spooky locations

An old cabin in the woods and an abandoned camp has been found! I am not gonna reveal too much what is happening at those locations since I want them to remain a mystery. But my main goal right now is to build all the locations and adjust the landscape in a way so it fits the story of the game. U...

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First in-game footage (Unreal Engine 5.1)

Here is what Charlie looks like in-game. Also showing night-vision and the compass. Just keep in mind this was filmed in-editor. Nothing is optimized yet.

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Charlie is here!

It was a big complicated to add this lovely companion but I finally managed to do it with proper follow mechanics. He will have super smooth animations and fits great into the forest environment.

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Glowsticks + Compass to lead the way

The forest in the game will be fairly big. I did not want to clutter the screen with markers. So I was thinking of a natural way the user can find it's way to the next objective and also find it's way back. 

Glowsticks are a great way to leave a trace. You can now throw glowsticks to l...

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Creating my first horror game in Unreal Engine 5

As you may know, I started learning Unreal Engine 5 in November 2022. I always wanted to create my own Blair Witch game ever since I watched that movie over 20 years ago. Back in the day the technology for it was pretty much non-existent and the tools were extremely poor. That has changed with th...

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Thanks to all my supporters!

First post yay :D I just wanted to say this: no matter where and how you support me and my channels, either on Twitch, YouTube, or here you are all awesome! I cannot express how grateful I am! <3 Lets hope for more years of endless fun :)

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