Thanks for the support everyone! I really appreciate it.
It's going to be at least another few days before the hurricane clears up enough for me to head home and be able to run the build. I'm also not certain if I'm going to have electricity or internet access once I get ...
2022-09-29 18:37:11 +0000 UTC
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The good news is everything is ready to actually run the build and it's just a matter of watching some progress bars and then uploading things... the bad news... there's this hurricane that I had to evacuate for and I'm currently a long ways away from the compute...
2022-09-27 02:42:41 +0000 UTC
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There's just 2 major bugs left with the Incubus then I'll be able to run the build. My goal is to get it out before next Tuesday. Let's see how this goes!
2022-09-21 00:16:30 +0000 UTC
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Just a quick progress update this week. Steadily chipping away at the major bugs associated with the new quest systems. Hopefully the build won't be too much longer!
2022-09-13 21:25:22 +0000 UTC
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The fun part of getting any build together.
Fixed the skills / attribute page so that the UI will update correctly as well as display correctly after exiting and re-opening the UI.
Fixed goblin grappling bugs. Grapples can be stopped before they start by dealing damage or...
2022-09-06 23:16:25 +0000 UTC
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But, the new build is on track for next month. I'll also get back to regular progress updates very soon. Life things have been keeping me super busy and distracted but those will also all settle down next month. Thanks for bearing with me!
2022-08-30 22:47:32 +0000 UTC
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There's still a ton of polish and all of the branching to implement still but the base dialogue trees are in and ready to go. I've tested the majority of the quest logic and there's only two more events that I need to script out.
A quick list of questlines: Reeve, tavern owner, ...
2022-08-16 21:07:22 +0000 UTC
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Still getting all of the pieces put back together for the next build. Which will have some new AI behaviors for the generic goblin encounters.
I've broken encounters down by distance to the target. The distances can also be customized per behavior tree or on the fly by a ...
2022-08-09 22:45:38 +0000 UTC
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So I went down a bit of a rabbit hole the other day. I was going through gameplay loops from other games and really trying to break things down into simple discreet chunks. Like take Skyrim, the player goes into town for buying/selling, quests, crafting, and item storage. Then t...
2022-07-27 01:35:35 +0000 UTC
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While I'm testing quest triggers and dialogues I've been running through the gameplay loop and I'm slowly filling in the holes to smooth things out.
Some of those holes have been concerning non-combat related activities. The goal here is to make gameplay fun and rewarding even ...
2022-07-20 00:09:37 +0000 UTC
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I'm starting to put things back together finally and in the process I'm trying to finish and tie the different systems together. One of those systems that's been on the back burner for forever is the lust and "solo" animation system. This should be in the upcoming build unless somethi...
2022-07-13 00:50:31 +0000 UTC
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I found a little bit of time to work on the female imp some more. Her low poly meshes are done and I just finished the bakes. The first material pass on her outfit is roughed in and needs to be properly painted still. And her wings, tail, and horns the bakes are done but I haven...
2022-07-06 00:34:21 +0000 UTC
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Pretty sure there's a law someplace about it. But yeah, I quickly did the low poly and some rough textures for the chickens. They won't be fully animated for the next build but I needed them for the farm girl's quest line. I'll probably try and get the sheep in game soon too bec...
2022-06-28 22:46:25 +0000 UTC
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There's a faint glimmer of light at the end of the tunnel finally. I've been working pretty much only on the dialogue trees, event scripting, and quest bugs this week.
The Reeve's quest line only needs 2 more triggers placed and tested and then he should be done. Meanwhile the d...
2022-06-21 22:18:57 +0000 UTC
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The outfit doesn't have a proper low poly model yet and is just there to get a sense of the color balancing and stuff. But I was able to get some basic colors down on the female imps. There's still a bunch of polish to do and her overall color scheme might change a bit but she's getti...
2022-06-14 21:58:13 +0000 UTC
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Started in on the low poly for the female imp this week. Most of her body is ready for UVs but there's a few shapes on her outfit that I think I'll tweak before doing their lows.
Still chipping away at never ending dialogue trees and quest scripting. I'm hoping that with practic...
2022-06-07 23:23:09 +0000 UTC
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Just yeah, it's such a bizarre time in the world. Then to still sit down and try to focus on work or get into the usual groove. Sorry, for the digression, I try to do my best to keep real world stuff off of the Patreon. Just saying I'm a bit scattered these days. But I rea...
2022-05-31 22:22:05 +0000 UTC
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Still have a few more animation cycles for this guy to work on and then I'll start setting things up in the engine for him.
Other than that I'm trying to fill in all the missing dialogue trees for current in game human NPCs. At least giving them a tiny bit of dialogue and getting rid ...
2022-05-24 22:16:14 +0000 UTC
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Took a couple of days this week to see how rough the transition over to Unreal 5 would be. The biggest hurdle so far was fixing up the C++ stuff that was changed from UE 4.26 to UE5 but that was mostly just digging through documentation to find what was changed and where it was moved to. &n...
2022-05-18 00:28:02 +0000 UTC
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Still chipping away at animations for the lesser incubus.
Testing out some new animations and AI on goblins right now too. I added in some hit reaction animations and sounds fx. I'm going to script a mid combat temptation scene for her next. The idea is to get a rel...
2022-05-11 00:16:17 +0000 UTC
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Her sculpt is almost done. The wings need a proper detail pass and I need to add a bit something else to the shoes I think. I'm also a bit nervous about the fishnets. I think the best thing for performance and visuals is to bake the fishnets down onto the actual skin mesh but th...
2022-05-03 23:58:37 +0000 UTC
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I've been working on the female imp sculpt a bit this week. Most of her elements are roughed in and need to be detailed out. I should be able to get that detail pass done in the next week or two.
Also fixing up bugs on the temptation / mid-combat narrative scenes. Nothing ...
2022-04-26 23:41:32 +0000 UTC
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More systems stuff! This is all the backend scripting for mid combat temptations and animations or pretty much anything that the narrative scene system supports.
So in the screen shot, during a normal encounter, if the player is grappled there's now a meter that fills up over t...
2022-04-20 02:45:39 +0000 UTC
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Nothing fancy to show just yet this week. The incubus rigging is all done and everything for facial animations is ready to go. Next it's time to get some proper scene animations started for him.
I'm poking around with some AI tweaks right now. Nothing that's set in ...
2022-04-12 23:25:14 +0000 UTC
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The first pass on his face blendshapes is ready to go. Now to set things up and add rig controls for his face animations. Then on to proper animations for this guy.
I also started on his animations. His basic walk is mostly blocked in but still a little stiff.  ...
2022-04-06 00:02:02 +0000 UTC
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I've been working on getting the quest systems actually working again as well as optimizations for Feign this week.
My game development background is all on the art side of things and so when it comes to the technical stuff I'm always learning and improving. Fortunately there's...
2022-03-29 22:16:34 +0000 UTC
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Link to build currently unlocked for Patron tier and above
New stuff:
- Redtree town environment polish pass
- General goods store new interior
- Crystal tower ...
2022-03-20 23:24:43 +0000 UTC
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Grab it here!
2022-03-20 23:14:18 +0000 UTC
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Super busy this week but almost everything is done for the build! I'll have some time this weekend to actually sit down and build the build.
So hopefully, unless something catastrophic happens, there will be a build out this weekend!
2022-03-15 22:28:13 +0000 UTC
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So those dialogue and scripting bugs I mentioned last week, I started fixing those, then found some bugs where those tied into the quest system. One thing sort of led to another and I ended up rewriting a bunch of the quest system and now I'm going through and updating the current quest lis...
2022-03-08 23:05:57 +0000 UTC
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