It's been slow going this week. Trying to fix up the major content breaking bugs that I cut a bunch of content for back in December.
Night Goblins should spawn in the next build. I fixed the bugs in their spawn points and I'm currently testing them. I still need to add som...
2022-03-02 00:20:53 +0000 UTC
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A bit of a slow week between stress and the day job. But I did figure out the lighting bug when the player is defeated and respawns from a sub level to the main exterior map. The sub level wasn't being unloaded and the lights, post processing, geometry, and everything else would stay ...
2022-02-23 01:45:25 +0000 UTC
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Quick update this week. I was mostly working on the human solo animations. Still need to do the polish pass and facial expressions. Also need to figure out a default animation for humans that don't have either set of anatomy?
And I started working on a Trello board ...
2022-02-16 00:47:05 +0000 UTC
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Chipping away at the animations list this week. I started remaking the doggystyle animations from scratch so I can have source files for those again. Those were a casualty of my computer catching on fire a while back. The solo "self-pleasuring" animations need to get remade too ...
2022-02-09 01:06:33 +0000 UTC
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Working on textures for this guy. There's still a detail pass to be painted and I need to model out his hair but the base pass is done and the materials are set up in game. I'll throw a rig on him in the next few days and start working on his base animation set.
The...
2022-02-01 23:58:37 +0000 UTC
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Hmm, the adult filters tagged this image for some reason. Weird.
The low poly is just about done on this guy. I still need to do a quick pass on his horns and tail. I should be texturing him up in the next few days.
Other than that I've been chipping away at t...
2022-01-26 00:22:55 +0000 UTC
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Originally Feign was going to be a mod for Skyrim. The idea was that I could focus on the adult content and use all of the existing assets and mechanics inside of Skyrim to hit the ground running. The more I dug into Skyrim though, the crazier the pipeline needed to be in order to get...
2022-01-19 02:07:54 +0000 UTC
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Almost there for the incubus' sculpt. I still have a detail pass I want to do and figuring out if he needs something for detail on his wrists. The hair is just a rough volume block in still and I'll do by hand once I get to the lowpoly stage.
Other than this guy I've been workin...
2022-01-11 23:07:18 +0000 UTC
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Direct SFW link (in case the compression is killing it): https://gfycat.com/aromaticdelightfulcassowary
Work in progress of some new idle animations! The player will have the option to select ...
2022-01-04 23:56:59 +0000 UTC
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I'm back at it after a nice little holiday break. I've been doodling on some new animations in my free time over the last few days. Now that I'm back at my workstation I'm getting organized and I'll get started on the incubus sculpt in the next few days. 2022 should be a fun yea...
2021-12-29 00:09:35 +0000 UTC
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1.14.6 Build
- Testing fixes for dialogue bug always respawning player outside of town.
- Minotaur animation bugs and fixes.
- New NPCs are in the world but have temporary placeholder dialogues.
2021-12-21 04:27:23 +0000 UTC
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New build!
2021-12-21 04:24:30 +0000 UTC
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Super busy trying to juggle Feign development time with contract work and getting ready for the holidays. Things should settle down by next week though.
But I've got a hotfix build in the works that I'll get out in the next few days to fix the bug where after every dialogue it...
2021-12-14 23:49:10 +0000 UTC
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This is a rough one! I've been trying to fix a couple really annoying bugs for days and I haven't fixed them yet. But I wanted to finally get a build into everyone's hands.
Expect more bugs than usual.
Here's the link to the post (o...
2021-12-08 01:26:50 +0000 UTC
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This one is rougher than usual. Expect a bunch of bugs - but please check out the tutorial. The goblin scene is in a rough draft form but I think it shows roughly where things are going.
2021-12-08 01:24:35 +0000 UTC
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Just a heads up by the time the build actually runs and then I trouble shoot things and upload the files it's going to be at least midnight tonight. That's assuming everything goes smoothly (usually it doesn't!!).
But I'm going to put out a "partial" build in the next few days ...
2021-11-30 23:28:21 +0000 UTC
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Direct NSFW link just in case: https://www.redgifs.com/watch/monthlysubstantialrainbowfish
Still crunching and trying to juggle holiday scheduling and stuff. But things are getting clo...
2021-11-24 01:18:50 +0000 UTC
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Server invite - https://discord.gg/RnRMhvnUFF
This is sort of an experiment to see how things go. Drop in, chat, hang out. I'll be working on animations and goblin scenes the rest of tonight.
Othe...
2021-11-16 23:45:23 +0000 UTC
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Just in case the embed doesn't work for anyone here's the direct NSFW link - https://redgifs.com/watch/growlingunitedhadrosaurus
"Remain stalwart and true adventurer. For the temptations of thi...
2021-11-09 22:40:58 +0000 UTC
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If it doesn't and people don't mind going to an external NSFW link on Redgifs:
https://www.redgifs.com/watch/purenuttyscaup
I got a little carried away working on the tutor...
2021-11-03 00:20:29 +0000 UTC
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Basic spell casting is in game and working finally! I set casting to the 'C' key by default. On the current testing spells press and hold to charge and then release to cast. Spells can be cast without having any ready in the player's hand or they can be cast while they player ha...
2021-10-26 22:54:24 +0000 UTC
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Just a little stress relief sculpting on this guy.
I worked a bit more on character abilities. One major feature that I'm going to add is level draining. Which means I needed a way to handle those abilities that the player no longer has access to. The plan right now...
2021-10-13 00:25:04 +0000 UTC
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Got the first pass on the textures for this goblin outfit in game. I'll polish them up a bit more when I have some extra time. Next I'll rig it up and drop it in game properly.
Did a quick bug fixing pass on the spell casting systems. Projectiles are now spawning co...
2021-10-05 23:55:34 +0000 UTC
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Ok, let's see how redgifs agrees with Patreon posts. Sorry, Vimeo nuked my account over there so I'm trying to find a decent place to post videos.
Hmm, that doesn't seem to work super well and it's really compressed too. Here's the external link of the same video : 2021-09-28 23:56:07 +0000 UTC
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So I'm terrible at estimating writing time frames. I thought I would be further along with the dialogue trees than I currently am. The good news is that I'm still making progress and chipping away at the content that I want in the next build. The bad news is that it's slow going...
2021-09-22 00:12:03 +0000 UTC
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I was putting together the interior environments for some of the new questline content. It's using a lot of the existing assets and when I get time they'll get proper art passes. I figured this would be better than having blank empty cubes though.
This is also the first p...
2021-09-14 22:31:19 +0000 UTC
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I was trying to get a quick video together but the behavior tree kept breaking on me and she'd lose focus and wander off. So it's a screenshot instead!
Starting to rough out some of the animation poses that will be needed in the new scenes. There won't be time to do proper...
2021-09-08 00:31:28 +0000 UTC
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I have the basic horde wave spawners working and some rough goblin recolor assets for testing. The lore behind this is that the mists are a relatively new occurrence. Most creatures were relatively docile and easily avoided before. Now, with the coming of the mists, they're driv...
2021-08-31 21:22:41 +0000 UTC
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I was mostly working on writing out quest and story lines. Figuring out what characters I'll need to create and what extra systems will be needed for the different quests. The two systems that will be needed before too much longer are lockpicking and a basic follower system. &nb...
2021-08-25 00:52:39 +0000 UTC
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