The next release of WeakAuras will add model overlays to Icons. This reuses the BarModel sub element and can be used to make your icons just a bit more fancy.
Obviously these models can be controlled via conditions.
2020-02-02 17:55:17 +0000 UTC
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The electron update bug has finally been fixed, as we explained in our last post, everyone needs to manually update to 2.0.1 by downloading from 2020-01-09 22:18:42 +0000 UTC
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In case you've been using the beta channel of our WeakAuras Companion recently, you might have seen the above error in the status bar. We've investigated and traced it back to a bug in Electron, the software we use to build Companion.
Now, the unfortunate part is that this...
2020-01-04 20:14:45 +0000 UTC
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So in a recent patch Blizzard decided to remove the totem API without any communication explaining that decision.
That doesn't mean totems can't be tracked anymore, it just a bit more cumbersome as the information must be gathered from the combat log events, and e.g. the durations of the t...
2019-12-17 15:32:59 +0000 UTC
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Hey friends!
Sorry that we haven't blogged in a while, but most of our work in the last few months has been on bug fixing, especially for Classic.
But! The next release will contain at least one big and a few small new features. We expanded our sub element system by adding a new...
2019-12-01 22:32:32 +0000 UTC
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A week ago, we released version 2.14.0, an absolute feature packed release.
We are a bit late to the release announcement because, as with every big release, there are a few regressions...
2019-09-02 23:07:18 +0000 UTC
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World of Warcraft Classic is finally upon us and so is the final or first, depends on how you look at it, of our WeakAuras Classic releases. In this post we're going to take a look at what we have to change to make WeakAuras work on Classic, what's currently missing, what's still com...
2019-08-24 23:11:47 +0000 UTC
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Hello Patrons!
This time it's not about the addon or the Companion at all, today we're going to introduce a new part of our Patreon journey.
We've been thinking long and hard about what we could offer you guys as a reward for pledging but we never want to restrict a...
2019-07-13 16:34:47 +0000 UTC
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We just merged the pull request that implements WoW Classic support in WeakAuras, this now allows us to easily create packages for you guys to test and also to enable installs from the Twitch app as soon as they support it.
With this weeks long effort, pioneered by Buds, we wanted...
2019-07-09 12:21:13 +0000 UTC
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We just released 2.13.0, which is compatible to 8.2 and has one new feature:
Option Groups, which allow aura authors to add structure to their custom options.
The other two features, which were almost ready, the text rewrite and classic branch didn't make the cut, because 8.2 did come...
2019-06-25 18:03:37 +0000 UTC
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We had this blog post planned for a while but Blizzard only just now (one week before release...) posted their official list of API changes for the next patch.
The two chan...
2019-06-20 15:49:24 +0000 UTC
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We just released 2.12.4. Take a look at the Full Changelog and Closed Tickets
Highli...
2019-06-04 17:03:47 +0000 UTC
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Hi, Buds here to describe a optimization in the event handling for the next release.
How events from triggers are handled in WeakAuras
In WeakAuras, Triggers (generic or custom) are functions that are executed after an event is executed.
Each trigger has to register a list of eve...
2019-05-29 05:35:21 +0000 UTC
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Tomorrow, the World of Warcraft Classic beta starts with a release later this year. From what we have heard Classic is a variant of 8.x World of Warcraft, so most APIs that WeakAuras uses should be available.
But obviously due to e.g. talents being different, WeakAuras won't work out ...
2019-05-14 17:05:02 +0000 UTC
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There's a important API change coming in the next major patch that changes most of them to no longer accept file paths and requires IDs instead.
If you are:
- Creating custom auras that use file paths
- An addon author
- a raider, testing bosses on the PTR
<...
2019-05-11 17:14:40 +0000 UTC
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We just released that version.
- Aura Snapping: A new feature to help you move around and anchor your auras on your screen. Read more about it in this blog post.
- Dynamic Groups ...
2019-04-26 18:00:31 +0000 UTC
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Hey, this is EmptyRivers. 2.12 is almost out of beta testing, and should be available for a full release very soon. I want to talk a bit about the primary change which I made for this version, which is a rewrite and expansion of dynamic groups.
For a bit of background, WeakAuras dynamic gro...
2019-04-23 18:56:58 +0000 UTC
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Starting with WeakAuras 2.12, it will be easier to align your auras and groups with each other. What started as a late-night experiment by Buds, is now an actual feature that you can play with soon.
As you move an aura around, horizontal and vertical lines will appear that...
2019-03-20 22:09:51 +0000 UTC
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This is a small little feature that Buds has developed for the next release.
2019-03-17 16:00:34 +0000 UTC
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So, as you might have noticed we did a few releases back to back and sadly even had to retract some of them because they contained a few nasty bugs.
The short story is that we implemented a new feature in the Spell Cooldown Progress trigger, which allows handling of spells that ...
2019-03-02 22:12:30 +0000 UTC
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Welcome to our first blog post in the new year! We have some very exciting news to share with you all.
We've been hard at work at putting the finishing touches on our newest project, the WeakAuras Companion...
2019-01-14 14:52:18 +0000 UTC
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I (Infus) mentioned a few times that the next big feature I'll be working on is about improving our text support.
The video above shows the current state. I didn't record any audio for that video, because there's a lot of stuff I want to mention that would make the video far too...
2018-12-26 22:23:29 +0000 UTC
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We're happy to announce that we've partnered up with Wowhead for our next AMA! We'll be talking to you guys, answering all your questions on the 8th of December at 7pm CET!
That is in your timezone: 2018-12-06 19:45:25 +0000 UTC
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I (Infus) have produced a small video about the winners of our very first WeakAuras art contest. Thanks to everyone that participated in the contest and congratulations to our winners! All art pieces are already included in the 2.9.0 release.
Please take a look at that video.
Now, that the a...
2018-11-16 22:48:28 +0000 UTC
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Hi there, EmptyRivers here.
Since this is my very first post on our Patreon, let me introduce myself: I've been part of the WeakAuras Dev Team for approximately 6 months now. My biggest contribution to WeakAuras was implementing the Aura Update feature, which was the main feature of WeakAura...
2018-11-13 19:58:11 +0000 UTC
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So we forgot to mention this: Every Patreon gets access to a Patreon role color on the official WeakAuras Discord.
If you link your Patreon account to your Discord account on the account settings page, a bot on the Di...
2018-11-05 19:12:12 +0000 UTC
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So, I (Infus) mentioned that I wanted to work on Texts as a the next major feature. With texts, I'm referring to the texts on progress bars and icons and not the text region.
I've actually started on that last week, as I had some extra time due to taking a few days off from work. I'm very excited ...
2018-11-05 18:32:39 +0000 UTC
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We finally pulled the trigger and released WeakAuras 2.9.
The main new feature in that release is the new buff/debuff tracking system, which Infus worked on for the last few weeks. We did edit this old post to fully exp...
2018-11-05 15:08:08 +0000 UTC
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That wasn't the plan, seems I (Infus) accidentally enabled it while doing all the other editing to convert the website.
The intention was to have it active from the next month, to give everyone a chance to adjust to the new focus and consider whether that is worth their support.
In cas...
2018-11-01 19:33:26 +0000 UTC
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So, I've talked about converting this Patreon to a team-wide Patreon a few times already. Just to recap, the situation is diffrent from a few years ago when I launched this Patreon. Nowadays we have a bigger team and while I do the majority of the work, it felt unfair to pursue this as a one-man pat...
2018-10-30 13:45:03 +0000 UTC
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