Merry december to the lot of you. Today I have for you a seasonably festive upd8 that brings a new enemy rather more complex than any that came before. As usual, here's the list:
Good afternoon, folks who like to get into trouble. Today brings a new opportunity to do just that! This update brings 'Bang Buttons' which bring about both risk and reward, including another new enemy carrying a new set of Steel restraints
Good morning one and all, today's is a routine update primarily concerns tweaks, fixes, and ever more slight progress in the direction of the fabled Main Ending
Good afternoon folks, today I have for you a coin-operated update, an update of punching and slapping
Good afternoon to all readers, today brings another suspicious update with elements of the main story, along with a smattering of changes and fixes suggested, sometimes implicitly, in the discord server
Good morning folks, today I have for you a suspicious update containing scraps and fragments of narrative and story
Increased the suspiciousness of certain slaves, who now drop occasional evidence of suspicious activity
Some characters can comment upon the suspicious ...
2025-10-28 08:22:47 +0000 UTC
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Good morning to everyone, today I have for you an update which adds new items as usual - ones fitting to the spooky season - and some long needed tweaks to parts of the rest of the videogame
Today's update adds only an animated cutscene, one that is not tied to any ending but the beginning, depicting Eliza's entry into the cult's dungeon, and will appear on the first run played after this update
Animated cutscenes can now also be skipped by holding Interact (E), Space or Enter for...
2025-10-14 14:11:15 +0000 UTC
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Good october to all readers of this post. Today I have an upd8 for you that again introduces a couple of new items, while I work in the background on an animation that ideally will be added soonish. In the meantime, here's today's additions:
Good end-of-month everyone, today I bring the extremely rare and powerful <version>e update. Primarily it adds sticky notes, a means of captive to captive communication.
Good weekday every1, today I have for you an update that brings a smattering of new content and quality of life improvements
New food gadget: Jellied Eels. Gives Eliza a buff that causes tentacles to lash out at nearby enemies, binding them
New item: Lucky Blindfold. ...
2025-09-23 13:15:35 +0000 UTC
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Good evening to everyone, today I have again a quick fix for a recently introduced bug with two effects:
Fixed shock collar, vantawhite items, etc, being nonfunctional on the floor on which they are created
Fixed dead key pieces failing to merge
2025-09-16 17:10:46 +0000 UTC
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Good afternoon to everyone, today I have for you an update that lightly covers many different bases and categories of content. New enemy, items, balance, polish.
Good thursday one and all. Today I have for you an update that solves a fairly critical problem that arose in tuesday's update and does nothing else.
Well met, good fellows. Today's update primarily promotes the Studio as the primary third zone, adds a new way to reach the Robozone, and adjusts lootboxes slightly in the wake of last week's changes.
Lootboxes are dead! Long live lootboxes!
Today's upd8 removes the generic lootboxes that have been present in TBOE for the last year or so, and replaces them with five specific lootboxes:
Good noonish everyone, today I have for you an upd8 that primarily improves the inventory and wardrobe, as suggested on itch:
Good morning to all viewers, today I have for you a canine update primarily adding another new enemy and item set.
Good afternoon everyone, today I have for you yet another new enemy and the start of some fixes to the ending/hourglass system. Here's the list:
Good noon everyone, today I have for you an upd8 that adds another pair of novel new enemies.
Added new enemy in the Robozone: Lockbot, which flies over walls and can lock the items you're already wearing
Added new enemy in the Archive by community suggestion: Handler...
2025-08-05 10:18:40 +0000 UTC
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Good morning everyone. Today I have for you a small update that changes the transition between floors works
Good morning to all people. Today I have for you an upd8 with some aesthetic changes.
Good midmonth everyone, today I have an upd8 for you that adds more content, for which the people have certainly voted.
New enemy in the Depths: Silkworm
Silkworm binds the player, predictably, with Wormsilk items. Four of them. They cling to the floor and slow mo...
2025-07-15 06:41:56 +0000 UTC
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Good summer everyone, today I have for you an upd8 that primarily includes a previously mentioned animation.
Animation added to cognitor ending. Like all endings, it can be watched on television provided you're not blindfolded at all.
Food gadgets' durations have ...
2025-07-08 07:51:47 +0000 UTC
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A combination of factors have assembled in such a way that makes for no update this week. Among those factors is exactly what I have been working on recently: Animations. The endings in this game are largely very sudden and without as much fanfare as I would prefer. Therefore, I will be adding cr...
2025-07-01 16:20:35 +0000 UTC
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Good post-solstice everyone, today I have for you an update that mainly expands on recently added features. Improvements and fixes, you know what to expect. Many of the changes regard the Studio floor accessible through the F3 debug menu
Good sunset everyone, today I have an upd8 for you that includes a slapdash preview of a new floor, which will be replacing the Robozone at some point in the future. At present this floor can be accessed through the F3 debug menu
It's extremely a work in progress at the moment - not many rooms...
2025-06-17 17:45:34 +0000 UTC
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Merry tues everyone, and to all a good day.
Today I have for you an upd8 including some expansions on last week's stuff.
New gadget Net Gun, which temporarily roots in place every enemy in the room
New gadget Duplicatron, which duplicates a lootbox in the same ...
2025-06-10 09:00:41 +0000 UTC
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Good beforenoon everyone, today I have for you a culinary upd8 which at longest last puts some usefulness on the refrigerator at home by adding food 'gadgets'
Salutations all, today I have an upd8 for you that adds gadgets to the game of Eliza. These are active items that can drop from lootboxes with about 1/6 chance, and which can be carried with you for as long as you please.
The 1st of June update that will be freely available to...
2025-05-27 07:45:37 +0000 UTC
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