!!! Maximum Carnage & Maximum Skeletons Update !!!
Hello Everyone, here is the link for the new betas. I updated the troll skeleton. This includes the Rouge Shot troll patches.
Maximum Carnage has the new Troll effects. Slow-mo should work better now. Also, I made a couple tweak...
2025-06-01 01:10:11 +0000 UTC
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Okay Everyone, the Troll effects are all done, Rieklings and Spriggans coming next.
Cheers
2025-06-01 00:55:28 +0000 UTC
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Hello Everyone, here is another preview of the upcoming enhanced Troll effects. I decided to add limb dismemberment after bisections, as you can see in the GIF. i just have Udefrykte left to do and that will that for trolls.
Cheers
2025-05-25 23:50:28 +0000 UTC
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Hello Everyone, the Troll effects are now up and running. I still have to add the other variants but, as you can see, everything is working perfectly.
On a side note, I fixed the slow-mo bug. It now works as intended. Also, it doesn't stack like before, so no more being stuck in slow-motio...
2025-05-09 04:12:46 +0000 UTC
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Update: !!! Maximum Carnage & Maximum Skeletons !!!
Hey All, I just uploaded new betas, if you want to test them out. MC and MD now adds enhanced effects for Hagravens. I also fixed a VR related bug. There still might be a problem while using Weapon Throw VR, if so, jus...
2025-04-10 06:12:06 +0000 UTC
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Hello Everyone, here is a look at the new Hagraven effects. I didn't show it in the GIF but you can also sever the arms and legs.
Okay, moving on to Trolls.
Cheers
2025-04-10 06:01:42 +0000 UTC
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Hey Everyone, I made another quick update to MC. With help from (saint) Nick Adler, I was able to fix weapon hits not registering in Skyrim VR. Initially, I had only fixed the issue for humanoids. Now, it should work for all enhanced NPC types.
Like before, I just made a couple of adjustmen...
2025-04-01 22:56:45 +0000 UTC
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Hello Everyone, I just uploaded a new beta version of Maximum Carnage (v8.2.2). This one has support for VR weapon strikes. Just so you know, I wasn't able to test this because I don't have VR. So It may work better, maybe not. Either way, let me know in the comments. Also, I made a couple change...
2025-03-29 02:00:55 +0000 UTC
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!! Maximum Carnage Update !!
Greetings Everyone, I just uploaded a new beta if you want to test it out. This one has SKSE controlled humanoid killmoves. Also, I lowered the gore meter just a bit more for those who thought too much gore was triggering. Lastly, I fixed the bug that caused the...
2025-03-16 02:35:43 +0000 UTC
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Hey Everyone, I was finally able to get humanoid killmoves running through SKSE. As you can see the the preview GIFs, the gore effects are more accurate and, in some cases, multiple effects can be applied. I might tweak a thing or two more but, other than that, it's working great.
Cheers
2025-03-14 01:37:35 +0000 UTC
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Hey Everyone, here is a clip I made to show that the latest beta is working as intended. As you can see in the video, you can spawn and kill humanoids multiple times without issue. Also, the game doesn't crash while killing Draugr. I know some of you have been experiencing CTD in these instances....
2025-03-04 13:58:16 +0000 UTC
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Hey Everyone, switch to the update I just uploaded ASAP. Draugr are causing CTD. Why? As I'm finding out, if you don't clearly define every single thing to Visual Studio, the code can get mangled during compilation and cause weird things to happen. In this case, the plugin wasn't able to read a s...
2025-02-23 20:26:31 +0000 UTC
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!! Maximum Carnage Update !!
Greetings Everyone, I finally have everything fixed and ready for testing. I even added a couple minor improvements that I had been working on. You can see all the latest additions in the change log, found in the "Read Me" folder.
The link is the same, so ...
2025-02-23 01:01:45 +0000 UTC
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Hey All, I was able to fix both the major bugs. The save loading issue was a problem for sure but I finally figured out a solution. Anyways, it's late and I'm puckered out so I'm going to wait till morning to upload everything. Again, apologies for the mishap and the wait. Modding is b#$@ sometim...
2025-02-22 07:36:14 +0000 UTC
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Hey, it's going to be another day before the new beta is ready. I'm still having one issue. Which is, when you load a save game, any NPC in the area won't reregister for gore effects. The only fix I found so far is to leave the area (cell) then return. Apparently, the only thing Skyrim detects wh...
2025-02-21 03:37:40 +0000 UTC
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Hey Everyone, a couple Patrons and I discovered a !! MAJOR BUG!! in Maximum Carnage.
Basically, after restarting your game or loading a save, MC will stop working. This is because the needed forms aren't loading and NPCs aren't reregisting to receive gore effects.
I've already solve...
2025-02-19 23:17:08 +0000 UTC
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Hello Everyone, I just updated and uploaded the newest Maximum Carnage beta (v8.0). I added three new target points to the hit tracking system. This should help gore to trigger more around the chest area. I noticed that Skyrim targets limbs (arms, legs, head) really well but the torso seems to be...
2025-02-13 02:11:59 +0000 UTC
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!! Maximum Carnage & Maximum Skeletons Update !!
Hello Everyone, below is the new link to the latest betas. I fixed a bug in MS that caused Falmer Skulkers to be partially invisible. Also, I removed the fo-modders folder so it doesn't conflict with MO2.
For MC, I added enhanced Gi...
2025-02-06 09:32:41 +0000 UTC
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Hey All, while making the humanoid effects, I found a better way to do hit-tracking. So I just need to duplicate the process for the other NPC types and the newest beta will be ready for testing. I won't be able to finish it today (like I wanted). So it will be ready sometime tomorrow.
Che...
2025-02-05 02:03:49 +0000 UTC
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Hey Everyone, here is a demo of Maximum Carnage along side Dismemberment Framework and Next-Gen Decapitations. I might have to make two separate versions because NGD doesn't work when you call the vanilla decapitaion from within SKSE. Either way, it's no big deal, just a minor script change is al...
2025-02-05 01:55:43 +0000 UTC
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Hello Everyone, as you can see, I have the humanoid effects up and running. I had to make a few adjustments to account for how SKSE works but, other than that, it's going really well.
More previews coming soon... Cheers
2025-01-30 03:25:54 +0000 UTC
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Hello Everyone, here is a quick status update for you. I was sick for about a week so I'm a bit behind schedule. I should still have a new beta ready by months end however. This will include the Giant/Lurker enhanced effects as well as Humanoid.
For humanoids, I'm just using the existing e...
2025-01-20 03:54:11 +0000 UTC
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The Giant/Lurker effects are done. I didn't show this in the preview GIFs but you can also cut off their hands.
Now, it's time for humanoids. Cheers
2025-01-20 03:38:53 +0000 UTC
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First let me say " Thank You" to everyone that supported me this past year. Without you, none of this would have been possible, you're awesome. Also, I hope you'll stick around this year as well because 2025 is going to be a my biggest year yet. Either way, thank you for supporting me for as long...
2025-01-01 00:07:35 +0000 UTC
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Hello Everyone, I just uploaded the latest betas for Maximum Carnage and Maximum Skeletons to the google drive. This new version has enhanced effects for Falmer as well as the addition of arrow gore. In fact,nit should work with all ranged weapons, including staffs. These are both new versions, s...
2024-12-25 03:30:04 +0000 UTC
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Hello Everyone, I'm currently preparing the next beta version of Maximum Carnage and Skeletons. I just have to add the new hit-tracking system to the other NPC types that I enhanced already. So it will be ready for testing sometime tomorrow.
Also, I won't forget to make it so it works on ol...
2024-12-24 05:19:15 +0000 UTC
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Okay, the Falmer effects are finished. They came out really well, if I may say so myself. I personally like the more accurate kill-move gore.
Also, geometry, it works. As a result, you'll now be able to better slice through your enemies. As you can see in the bottom right preview, I was abl...
2024-12-24 05:10:22 +0000 UTC
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Hello Everyone, here is a quick update for you. I have a Maximum Carnage update coming in a day or two. I was going to post it after I finished the Falmer effects (which are done). But then, I started working on a new hit tracking system. This new one will basically allow you to slice through you...
2024-12-22 00:28:31 +0000 UTC
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Hey Everyone, here is a quick update for you. I decided to hold off on making patches for Maximum Carnage and, instead, focus on creating enhanced effects for all the vanilla NPCs first. That way, we'll have a complete mod to beta test and look for bugs. I already started on Falmer. The females a...
2024-12-10 02:07:26 +0000 UTC
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Someone asked if I could add this. I was going to wait to do it but, since it was as easy as making a couple script changes, I decided to go ahead and get it out of the way.
It goes well with the head explosion gore effects, versus decapitations. If you rather have decaps though, just let m...
2024-12-10 01:49:31 +0000 UTC
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