Ports for Better End Island!
All mod compatibility should be the same. See the original release post for full mod compatibility notes.
For some reason Mojang decided to rewrite som...
2023-08-15 06:04:07 +0000 UTC
View Post
Changelog:
- Made initial summoning crystals invulnerable, to prevent potential softlock.
- Improved the /end_island reset command to properly remove obsidian pillars from vanilla worlds.
I know this was an issue some of you were having. Please let me know if...
2023-07-23 05:30:47 +0000 UTC
View Post

This is a mod that overhauls the main End Island where the dragon fight takes place.
Obsidian pillars, End gateways, the spawn platform, and the portal itself in the middle of the island have all b...
2023-07-21 17:11:32 +0000 UTC
View Post
The 1.19.4 version is a direct port of the 1.19.2 release.
The 1.20+ version incorporates additional features introduced in 1.20, such as cherry blossoms and suspicious gravel! You can grab YUNG's API for 1.20+ from the previous 1.20 release posts on Patreon.
Compatibility with outher...
2023-07-13 20:39:07 +0000 UTC
View Post
Here it is - the first closed beta release of YUNG's Better Jungle Temples! We still have a few additions and tweaks planned, but it's pretty damn close to the final version (barring any major bugfixes of course).
This mod overhauls the vanilla jungle temple, and includes built-in integrati...
2023-06-26 01:14:19 +0000 UTC
View Post
See the other new post for Forge downloads!
Most of these are direct ports of their 1.19.4 counterparts, with the following exceptions:
YUNG's Extras:
- All desert wells now have suspicious sand in them. Wishing wells have extra sus sand with a ...
2023-06-17 02:17:28 +0000 UTC
View Post
See the other new post for Fabric downloads!
Most of these are direct ports of their 1.19.4 counterparts, with the following exceptions:
YUNG's Extras:
- All desert wells now have suspicious sand in them. Wishing wells have extra sus sand with a...
2023-06-17 02:16:01 +0000 UTC
View Post
Presenting the second new cave biome, the Lost Caves!
The Lost Caves are subterranean lush deserts found in high temperatures, typically underneath deserts and savannas. There are a plethora of new blocks, items and advancements waiting to be discovered.
Additio...
2023-02-26 23:46:56 +0000 UTC
View Post
This version cleans up many minor bugs with structure spawning. It also improves piece distribution, better balances loot, and adds compat with several mods:
- Create: Better Fortesses will have a 1 in 4 chance of spawning with some Create pieces integrated!
- Apocalyptic Fortress: spawn...
2023-02-04 04:42:22 +0000 UTC
View Post
Here it is, gamers. The first closed beta for Better Nether Fortresses!
I spent more time on this mod than any before. The complexity and attention to detail in this mod's worldgen is far greater than any of my past mods. In fact, I developed an entirely new data-driven system on my API
2022-12-21 00:59:03 +0000 UTC
View Post
I just uploaded a new version of YUNG's API (v2.2.4) for 1.18.2 to CurseForge. The previous version of YUNG's Cave Biomes (v1.0) will NOT work with this version of the API.
If you're using YUNG's Cave Biomes and you want to grab the latest public release of my API (which I recommend doing),...
2022-10-18 01:20:13 +0000 UTC
View Post
After almost a year of development, the first release is finally here. YUNG's Cave Biomes Part I - Frosted Caves!
I'm very happy to finally have this out, and I know you're gonna love it. This release features the first of three cave biomes and includes completely cus...
2022-09-20 22:09:12 +0000 UTC
View Post
Better Strongholds:
- Fixed HangingEntity log spam
- Fixed some rooms missing item frames
Better Dungeons:
- Now works with Optifine!
- Small Nether Dungeons now properly avoid Nether Fortresses
Better Desert Temples:
- Now works...
2022-09-10 22:42:08 +0000 UTC
View Post
Surprise! This update adds NEW small dungeons to the Nether! Complete with collectible banners + a hidden achievement!
This feature is opt-in, meaning you'll need to enable these new dungeons in the Better Dungeons config or else they won't spawn.
This feature is ...
2022-09-09 21:40:30 +0000 UTC
View Post
Here due to popular demand! This version is meant for 1.19 only. If you're looking for the 1.19.2 version, see this post for Forge, and 2022-08-25 03:34:03 +0000 UTC
View Post
1.19.2 Forge releases for ALL of my active mods (except Paxi). If you're looking for Fabric versions, check out this post.
These mods require Forge 43.1.1+ and YUNG's API v3.5.0, attached below. Please back up yo...
2022-08-23 22:09:26 +0000 UTC
View Post
1.19.2 Fabric releases for ALL of my active mods (except Paxi). If you're looking for Forge versions, check out this post.
These mods require Fabric API 0.60.0+, ClothConfig 8.0.75+, and YUNG's API 3.5.0, which i...
2022-08-23 22:09:21 +0000 UTC
View Post
This is a direct port of the most recent 1.18.2 version. All features should be working. Note that, similar to my other 1.19 ports so far, this is only meant to work with 1.19 - NOT 1.19.1 or 1.19.2.
The Fabric version may work with 1.19.1 or 1.19.2, but it's...
2022-08-23 01:54:17 +0000 UTC
View Post
It's here. And I think you guys are gonna love it.
This mod presented many new design challenges for us, and after many months of development I am super excited to say that it's finally ready for closed beta release.
Keep in mind that this is an initial closed beta, so please ...
2022-08-11 20:08:52 +0000 UTC
View Post
Changelog
- The mod no longer has a config for spawn rates - these rates have been moved into the bridge_list placed_feature to be better compatible with 1.19 worldgen. These values can be modified via data pack.
- Spawn rates & placement have been slightly tweaked t...
2022-07-14 01:41:38 +0000 UTC
View Post
Changes:
- Fixed some pieces in YUNG's Extras not spawning.
- Moved all spawn rates config options in YUNG's Extras into worldgen resources, meaning they now can only be modified via data pack.
- Added More Villagers compat to YUNG's Better Witch Huts.
Enjoy &l...
2022-07-07 19:56:18 +0000 UTC
View Post
Another 1.19 port!
Changes/Additions:
- Added new custom advancements!
- /locate now points to the center of the temple
- Added separate structure tag for structures that apply mining fatigue
- Improved possible biomes Better Desert Temple can spawn in. Should...
2022-07-05 21:54:54 +0000 UTC
View Post
Better Strongholds changelog:
- End portal frame now randomly spawns with some eyes filled in, same rate as vanilla!
- Integrated all vanilla stronghold loot tables! Should drastically improve mod compat.
- /locate command and Ender Eyes now point to the center of the stro...
2022-06-29 23:55:40 +0000 UTC
View Post
The first of many 1.19 releases!
Changes:
- Added a config option to re-enable vanilla Mineshafts to spawn alongside Better Mineshafts
- Moved spawn rate setting from mod config to structure_set placement setting, meaning it must now be changed via data pack
- Biome ...
2022-06-23 22:51:14 +0000 UTC
View Post
Just some small worldgen bugfixes. I used a new method for determining valid placement of support beams, so let me know if anything goes wrong.
Enjoy :)
2022-04-27 20:58:52 +0000 UTC
View Post
Finally, after 5 months of development, it's here. Sorry to keep you all waiting - a *lot* of effort went into making this mod, from both Tera and myself. I still have some pieces to add and behaviors to implement, but it should be in a solid working state. However, I used a lot of new ideas &...
2022-04-06 17:50:40 +0000 UTC
View Post
Back up your world before updating!! (Seriously)
Enjoy :)
2022-03-20 21:50:29 +0000 UTC
View Post
PLEASE READ THIS POST
These are largely the same, although Better Mineshafts has a few new mineshaft variants. Mineshaft variants are now implemented using Mojang's configured structure feature system, so it may not be fully backwards compatible. Back up yo...
2022-03-20 21:44:03 +0000 UTC
View Post
Fixed it so the sound effect should now only play for players within 16 blocks of the TNT. Also randomized the sound effect's pitch a bit so it isn't always exactly the same sound.
If you don't know what this mod is, go watch ...
2022-02-14 03:40:35 +0000 UTC
View Post
The latest versions of Fabric API implemented some changes that, when used with my mods, resulted in no modded structures spawning. This version of YUNG's API fixes that. This version also requires Fabric API 0.46.4+. I recommend upgrading to this versio...
2022-02-06 01:47:13 +0000 UTC
View Post