Boot Game, Two New CG's Tomorrow
Looking at some additional things I can do if it's still a bit janky for some people
2022-11-30 14:06:55 +0000 UTC View Post
LINKS:
https://mega.nz/file/xoVHWa5C#Hcv1lxbe6GwSU1lQW1gL8DO-DBsIbTkQ4kC918BaPLg
0.5.2:
New CG's:
- Maeve will now play fetch with you if you lose blackjack,
st...
**November 1, all reported bugs have been fixed and uploaded below.
Here it is! Thank you for your patience, and I hope you enjoy.
The version below contains every bug that has been reported save for devtools and a few text errors completely fixed.
Please be aware tha...
2022-10-31 23:44:48 +0000 UTC View Post
The release will be in early October.
Of all the extra things I decided to add to Maeve's combat, they're about 95% done. Sound and some additional variations of text in CG's are all that remains.
Here are the changes to her combat from the last version:
- A more comp...
2022-09-28 20:45:14 +0000 UTC View Post
A quick list of things added in no particular order:
- Blackjack in combat.
- Dynamic FOV in combat; camera is much more dynamic.
- Player's face changes due to damage / lust / states in combat.
- Even better optimization.
- New Maeve map and sprites.
- Redesig...
2022-07-25 14:07:24 +0000 UTC View PostEach will have new ones to begin with, but who would you like to see have an extra one?
2022-06-22 08:39:32 +0000 UTC View PostBeen working on the battle. All battle animations are done. Adding a bunch of CG's. Want the quality to be very high and set apart from the last versions of the game.
I'll put out a free poll for all patrons a change with a few ideas for a CG, along with the ones already planned.
Clip...
2022-06-22 08:29:24 +0000 UTC View Post
*Crashes should be fixed now*
v0.4D: https://mega.nz/file/xslSXIZT#kNOWQ3eVqjZ8kbj0HtF4QtRY7l3rHghZo-flAWTZXGc
Key: #kFpfVp1mQfXtQK4GIJOHGvHm3sZVQL7Cjvr8j4KiGN0
Here is a save file to acc...
2022-04-12 04:35:40 +0000 UTC View Post
Surrender is finally fixed and working. A few other subtle tweaks as well.
- Fixed soft-lock issue.
- Fixed Struggle issue.
2021-12-24 08:20:15 +0000 UTC View Post
- Game is now completely lag-free.
- Maeve balanced.
- Added Alchemy Interface
- Fixed Surrender
- Simplified how items and abilities work.
- New Sprites
- New Maps
- Main menu button moved to 'M'
- Numerous other tweaks and fixes
2021-12-21 06:06:41 +0000 UTC View PostI'm considering adding it. It would be toggleable on and off as a preference - but, do you think it's something you would enjoy in the game?
2021-12-11 04:20:04 +0000 UTC View Post
Working on Liora, currently in the drafting phase of what exactly will happen with her. Her full character outline is complete, which will influence this. Once the draft is complete, it's a very simple process of just writing the dialogue, making the battle, revising the dialogue, and then implem...
2021-12-07 17:07:31 +0000 UTC View PostBecause this version has evolved into something a lot more substantial than the simple Quality of Life update it was planned to be, I'm going to cap it off by adding a scene for when you beat Maeve's new level 3 - something to actually look forward to aside from texts, and something I had seen as...
2021-10-17 06:33:57 +0000 UTC View Post
Making the stats work properly has been more tedious than expected. Have been off Discord in order to focus. For example, making it so that your 'Spirit' level regenerates a designated amount of health each turn was not able to be accomplished using a simple formula. It's done now, but there are ...
2021-10-08 19:56:16 +0000 UTC View PostHave come up with a detailed stats, loyalty, and D/S system. You will be able to choose which Mistress you are loyal to, and receive buffs / detriments based off of that. There will be more stats than in traditional RPGM, and you will be able to adjust your Dominance and Submission levels by losi...
2021-09-24 23:54:24 +0000 UTC View Post
Two weeks since the last project report, and we've gotten quite a bit done. Almost all the art is now complete, and I'm working on integrating them into the systems I've built. It took awhile to learn how to do all of this effectively, but I won't bore you with those details, and will instead sho...
2021-09-21 19:44:50 +0000 UTC View Post
Feel free to check any time on how we're doing. We'll estimate our release date after we get a gauge for our progress. Starting soon, 9/9/2021.
2021-09-08 15:32:49 +0000 UTC View PostThe next version needs a blacksmith girl. She'll have some scenes, and have a fair bit of interactions. The victor will also have stylistic implications on the gear the MC acquires.
What archetype should she be based off of?
Orcish Barbarian - Brutal and raw like you'd expect. Lusty, ...
2021-09-05 18:07:07 +0000 UTC View Post
LINK:
https://mega.nz/file/x9B1wSYS#C0urEyDt7ZdzjUEw8KzE1SOMpEPJo1xuAahJq3Z-W3o
START A NEW GAME.
All progression should now function, battle should work as in...
2021-09-05 17:53:52 +0000 UTC View Post
With Maeve's now complete introduction, comes the revelation of the Mistress for the next version - Liora, the Black Rose.
She is the result of the 'French Duelist' option winning in the previous poll. Polls for 0.4 have just opened up - and remember, you can submit your own poll ideas to m...
2021-09-05 17:05:23 +0000 UTC View Post
Apologies for the delay. It's a combined result of the move, the artist's tablet breaking, and an incident a few weeks ago that probably also has played a factor.
We're both at work full-time. Here's a teaser of part of a CG. We just need three more pieces of art, I have to slot them in, go...
2021-08-26 21:04:32 +0000 UTC View PostMoving took some time, and Moss' (artist's) art tablet broke, just got it fixed today. New deadline soon.
2021-08-24 10:24:05 +0000 UTC View Post
Welcome back to another progress report. It's a long one. This will be either the last one, or second to last one before releasing v0.2. Today I want to show how in spite of this being a lewd eroge game, we're trying to make the combat involving, and want no two Gladiatrices battle environments t...
2021-08-20 10:48:44 +0000 UTC View Post
Just wanted to update that things are going exceedingly well. We've been able to implement a nice little optional scene with Daisy as well, keeping with our goal of adding at least one new thing per character per version (except for Edela this coming version, as her absence is story-centered). 2021-08-12 19:17:25 +0000 UTC View Post
Decided to roll with a custom after-battle report and grading system.
Currently deciding on whether it's feasible to give each Mistress her own private domain.
Commissioned custom music, sprites, icons and other doodads for this Mistress' battle using Patreon funds.
She will hav...
2021-08-07 00:16:11 +0000 UTC View Post
Art being worked on now is almost exclusively lewd CG's and animations.
Release date is set for August 24th.
2021-08-01 09:29:06 +0000 UTC View Post
We're working on the CG's for v0.2 - the first of a number of animation chains are now complete, and the conflict-battle-resolution for this Mistress has been devised.
The exact release date for the month of August should be coming in the next progress update.
We've drafted the ...
2021-07-25 09:24:58 +0000 UTC View Post